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Batman: The Enemy Within - The Telltale Series

PC (Microsoft Windows) • 2017

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Quick resume

In this latest chapter from the award-winning studio behind Batman - The Telltale Series, both Bruce Wayne and Batman will be forced into precarious new roles. The Riddler has returned to terrorize Gotham City, but his gruesome puzzles merely foreshadow an even greater crisis.

Global score

92/100

Genres

Adventure

Pros

  • Meaningful player choices with impactful story outcomes
  • Engaging and emotionally complex narrative
  • Strong character development especially joker and bruce wayne
  • High replayability with multiple endings
  • Stylized comic book art and quality voice acting

Cons

  • Limited gameplay variety focused on qte and dialogue
  • Some pacing issues and occasional technical glitches
  • Lack of deep strategic or survival mechanics
  • Minimal multiplayer or cooperative features
  • Short game length compared to other genres

Motivations

  • Autonomy
    4

    "Players have meaningful and impactful choices that shape the story and character relationships, allowing personal direction of narrative outcomes."

  • Competence
    2

    "Gameplay involves decision-making and quick-time events with some skill elements, but overall accessible and easy difficulty."

  • Competition
    -4

    "Focus is on personal narrative experience without competitive elements or leaderboards; choices affect individual story progression."

  • Continuation
    3

    "Players report engaging story and replayability with multiple endings encouraging repeated playthroughs."

  • Cooperation
    -3

    "Primarily a single-player narrative experience with limited multiplayer interaction; cooperation is minimal or absent."

  • Creativity
    3

    "Players creatively influence story outcomes and character development through choices, though within a structured narrative."

  • Domination
    -4

    "Interactions emphasize balanced relationships and moral dilemmas rather than exerting control or superiority over others."

  • Escapism
    4

    "Strong narrative immersion and psychological themes provide escape from real life into a dark, fictional Gotham."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest in story and characters rather than obligation or external pressure."

  • Experimenting
    3

    "Multiple branching choices and endings encourage players to explore different narrative paths and outcomes."

  • Exploration
    -2

    "Game environments are mostly familiar and narrative-driven with limited physical exploration or discovery."

  • Expression
    -1

    "Limited customization options; expression mainly through choice-driven narrative rather than avatar or environment personalization."

  • Fantasy
    5

    "Strongly rooted in imaginative fiction and superhero mythology with stylized comic book aesthetics and characters."

  • Fellowship
    -3

    "Experience is largely solitary with minimal social or community interaction beyond optional crowd play voting."

  • Growth
    3

    "Players develop understanding of characters and story complexity; moral and psychological growth through choices."

  • Health
    -5

    "Sedentary gameplay typical of narrative adventure games; no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention on story and choices; not designed for background or casual intermittent play."

  • Intimacy
    2

    "Narrative explores close relationships and emotional bonds, especially between Bruce Wayne and John Doe/Joker."

  • Leadership
    1

    "Players guide narrative decisions and character interactions but do not lead groups or manage others."

  • Progression
    2

    "Story progression and character development advance through choices; no item or upgrade accumulation."

  • Relaxation
    1

    "Narrative tension and moral dilemmas create emotional engagement; some players find it immersive rather than relaxing."

  • Sensation
    2

    "Stylized visuals, voice acting, and soundtrack provide sensory enjoyment though gameplay is not action-heavy."

  • Status
    -4

    "Focus is on personal story experience without social recognition or status competition."

  • Story
    5

    "Highly praised narrative immersion with complex characters, branching plots, and meaningful player choices."

  • Strategy
    1

    "Requires some planning and decision-making in dialogue and choices but limited strategic complexity."

  • Thrill
    2

    "Narrative suspense and moral tension provide emotional thrills, though gameplay risk is low."

  • Value
    3

    "Players perceive good value for time and money due to engaging story, replayability, and production quality."

  • Violence
    1

    "Contains combat sequences via quick-time events but violence is stylized and secondary to narrative."

  • Survival
    -3

    "Low emphasis on survival mechanics; threats are narrative-driven rather than resource or life management."

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