BROK the InvestiGator similar games & best alternatives
BROK the InvestiGator
2022
Related articles
Quick resume
An innovative adventure mixed with beat 'em up and RPG elements. In a grim world where animals have replaced mankind, what kind of detective will you be?
Global score
97/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Point-and-click, Hack and slash/Beat 'em up, Puzzle, Fighting
Similar games
Pros
- Deep, emotional story with meaningful choices
- Unique blend of point-and-click and beat-em-up gameplay
- High replay value with multiple endings
- Excellent voice acting and music
- Strong accessibility features including for blind players
Cons
- Combat can be simplistic and occasionally frustrating
- Some minor bugs and technical issues
- Puzzles sometimes feel obtuse or repetitive
- Canonical ending may feel unsatisfying or sequel bait
- Limited character customization and expression
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Leadership, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can choose how to solve puzzles (using brains or brawn), multiple endings depend on player decisions, and freedom to explore different paths."
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Competence3
"Engages players with puzzles, combat challenges, and investigative deduction requiring skill and problem solving."
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Competition-3
"Focuses on personal story progression and exploration rather than competing against others; no mention of leaderboards or ranked modes."
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Continuation4
"High replay value with multiple endings and branching storylines encourages repeated playthroughs and long engagement."
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Cooperation1
"Local and online co-op available but not a major focus; mostly single player experience with some cooperative options."
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Creativity3
"Players can approach puzzles and combat in multiple ways, including creative use of fighting or logic; also includes fan art integration."
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Domination-4
"Interactions emphasize relationship building and consequences rather than exerting control or superiority over others."
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Escapism4
"Immersive story and world provide emotional engagement and distraction from real life; players report strong emotional connection."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."
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Experimenting4
"Encourages trying different approaches to puzzles and combat, exploring multiple endings and story branches."
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Exploration3
"Players explore a dystopian world with multiple locations and secrets; some limitations but encourages curiosity."
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Expression2
"Customization is limited but includes fan art gallery and some character personalization; mostly fixed presentation."
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Fantasy3
"Anthropomorphic characters in a futuristic dystopia with imaginative elements and narrative twists."
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Fellowship1
"Some social interaction through co-op and community fan art, but primarily a single player experience."
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Growth3
"Players develop skills in puzzle solving, combat, and deduction; game provides learning opportunities and challenges."
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Health-4
"Primarily sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention on puzzles, story, and combat; not designed for casual or background play."
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Intimacy3
"Strong emotional connections with characters and story; players report empathy and attachment."
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Leadership-3
"Players follow narrative and make personal choices but do not lead groups or manage others."
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Progression3
"Includes leveling up combat abilities, collecting items, and unlocking multiple endings and story outcomes."
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Relaxation2
"Balanced challenge with engaging story and puzzles; some tension in combat but overall enjoyable flow."
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Sensation3
"Appealing art style, voice acting, and music provide sensory enjoyment and emotional impact."
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Status-4
"Focuses on personal narrative experience rather than social recognition or popularity."
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Story5
"Deep narrative immersion with branching storylines, character development, and multiple endings."
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Strategy3
"Requires logical thinking, planning, and problem solving in puzzles and interrogations."
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Thrill2
"Some suspense and emotional tension in story and combat, but not focused on risk or adrenaline."
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Value4
"Players report high satisfaction with content, replayability, and emotional payoff for time and money spent."
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Violence1
"Combat and fighting are present and enjoyable but balanced with puzzle solving and story; violence is not gratuitous."
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Survival1
"Some resource and health management in combat, but overall low risk and forgiving gameplay."
Last update: 29/04/2026