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Broken Sword - Shadow of the Templars: Reforged similar games & best alternatives

Broken Sword - Shadow of the Templars: Reforged

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5, Nintendo Switch 2, Linux • 2024

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Quick resume

The classic multi-award winning adventure "Broken Sword - the Shadow of the Templars" returns with glorious 4K visuals and iconic remastered audio, pitching intrepid American George Stobbart and fearless journalist Nico Collard into a journey of perilous adventures and ancient conspiracies.

Global score

96/100

Genres

Adventure, Casual, Indie, Point-and-click, Puzzle

Similar games

    Pros

    • Faithful and beautiful remaster of a classic
    • Engaging story and characters
    • Logical and enjoyable puzzles
    • Option to switch between original and new graphics
    • Quality-of-life improvements and hint system

    Cons

    • Voice audio quality inconsistent or muffled
    • Some minor bugs and interface quirks
    • Slow walking speed and some long animations
    • Lack of nico playable segments from director's cut
    • Price considered high by some players

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Story. It leans lower than usual among comparable games on Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore multiple locations, solve puzzles at their own pace, and choose between classic or modern UI and hint systems."

    • Competence
      3

      "Logical puzzles and problem-solving provide skill challenges, with some timed puzzles and a hint system to support players."

    • Competition
      -4

      "Focuses on personal story progression and puzzle solving without competitive or ranked elements."

    • Continuation
      3

      "Strong nostalgic appeal and engaging story encourage long play sessions and revisiting the game."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity
      -2

      "Players interact with predefined puzzles and story; limited creative modification or building."

    • Domination
      -5

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism
      4

      "Immersive narrative and atmospheric settings provide strong escape from real life."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and nostalgia, not obligation."

    • Experimenting
      2

      "Players can try different dialogue options and puzzle approaches, with some exploration freedom."

    • Exploration
      3

      "Game encourages discovering new locations and uncovering story elements across Europe."

    • Expression
      -3

      "Limited customization; players can toggle graphics and UI but no avatar or environment personalization."

    • Fantasy
      3

      "Engages players in a fictional mystery adventure with imaginative story and characters."

    • Fellowship
      -5

      "Primarily a solo experience with minimal social interaction."

    • Growth
      3

      "Players develop problem-solving skills and learn story details progressively."

    • Health
      -5

      "Sedentary gameplay typical of point-and-click adventure games."

    • Idle
      -3

      "Requires focused attention to solve puzzles and progress the story."

    • Intimacy
      -4

      "Limited emotional connection mostly through narrative; no social or relationship-building gameplay."

    • Leadership
      -5

      "No leadership or group management elements present."

    • Progression
      3

      "Story and puzzle progression drive accumulation of knowledge and advancement."

    • Relaxation
      4

      "Balanced challenge and pacing create a relaxing, immersive experience."

    • Sensation
      3

      "Visual and auditory enhancements provide pleasing sensory stimulation."

    • Status
      -4

      "No social status or recognition mechanics; focus is on personal experience."

    • Story
      5

      "Strong narrative immersion with well-developed characters and engaging plot."

    • Strategy
      3

      "Players use logic and reasoning to solve puzzles and advance the story."

    • Thrill
      2

      "Some suspense and tension from timed puzzles and mystery elements, but generally controlled."

    • Value
      3

      "Players perceive good value from nostalgic appeal, quality remaster, and engaging gameplay."

    • Violence
      -4

      "Minimal violence; gameplay centers on puzzle-solving and exploration."

    • Survival
      -3

      "Low-risk environment with few threats; occasional character deaths but easily recoverable."

    Last update: 29/04/2026