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CASE 2: Animatronics Survival

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), iOS, Android • 2019

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Quick resume

CASE 2: Animatronics Survival is a horror game that is available in two modes. Online mode lets one or more players take on the role of animatronics, ready to crush everyone and everything. The other three are survivors. How did this happen? You’ll have to find out!

Global score

82/100

Genres

Action, Adventure, Indie, Massively Multiplayer, Simulator, Puzzle

Pros

  • Challenging and engaging horror gameplay
  • Unique animatronic designs and mechanics
  • Multiplayer cooperative and versus modes
  • Atmospheric sound design and jump scares
  • Story mode with narrative and puzzles

Cons

  • Small and mostly dead multiplayer player base
  • Frequent bugs and technical issues
  • Poor optimization and performance problems
  • Frustrating difficulty spikes and unclear objectives
  • Limited updates and slow content release

Motivations

  • Autonomy
    3

    "Players can choose to play story mode or multiplayer, select animatronics or survivors, and use different strategies, though some mechanics are scripted and some tasks are fixed."

  • Competence
    4

    "The game is described as challenging and requiring skill to overcome animatronics and puzzles, with some players appreciating the difficulty and learning curve."

  • Competition
    2

    "Multiplayer involves player-vs-player animatronic vs survivors gameplay, but the player base is small and matchmaking is difficult, limiting competitive engagement."

  • Continuation
    -2

    "Many players report difficulty finding multiplayer matches and frustration with bugs, leading to loss of interest and abandonment; some still play story mode persistently."

  • Cooperation
    3

    "Multiplayer involves teamwork among survivors to escape animatronics, with cooperative play emphasized, though limited by low player counts."

  • Creativity
    2

    "Players can customize characters and emotes in multiplayer, but story mode follows fixed chapters and tasks with limited creative freedom."

  • Domination
    1

    "Some animatronics are described as overpowered, and players enjoy hunting others, but no strong evidence of toxic or dominating social behavior."

  • Escapism
    4

    "Players use the game for horror thrills and distraction, enjoying the eerie atmosphere and jumpscares as a break from real life."

  • Expectation
    -3

    "Players mostly engage voluntarily out of interest and enjoyment, though some express frustration and obligation to progress or complete difficult parts."

  • Experimenting
    2

    "Players explore different animatronics' mechanics and multiplayer roles, experimenting with strategies despite some scripted AI behavior."

  • Exploration
    2

    "Story mode involves exploring new chapters and environments, though some maps are reused and exploration is limited by bugs and unclear objectives."

  • Expression
    2

    "Multiplayer allows character customization and emotes, enabling some self-expression, but story mode uses fixed character presentations."

  • Fantasy
    4

    "The game features fictional animatronics, horror themes, and supernatural elements, providing an imaginative horror experience."

  • Fellowship
    2

    "Some players enjoy multiplayer with friends and community, but the small player base limits social connection and group identity."

  • Growth
    3

    "Players report learning animatronic behaviors, improving skills, and overcoming challenges, though bugs sometimes hinder progress."

  • Health
    -5

    "No evidence of physical activity or health-related gameplay; sedentary play with no exercise elements."

  • Idle
    -3

    "The game requires focus and attention due to difficulty and tension; not suited for casual or background play."

  • Intimacy
    -4

    "Social interactions are mostly surface-level multiplayer cooperation; no evidence of close relationships or emotional sharing."

  • Leadership
    1

    "Some players may lead teams in multiplayer, but no strong evidence of leadership roles or authority dynamics."

  • Progression
    3

    "Players collect items, complete chapters, and earn coins for upgrades, showing a clear sense of progression despite some bugs."

  • Relaxation
    -3

    "The game is tense and challenging with frequent jumpscares and pressure, not designed for relaxation or flow states."

  • Sensation
    4

    "The game provides sensory stimulation through creepy visuals, sound design, and jump scares, eliciting emotional excitement."

  • Status
    -2

    "Limited social recognition due to small player base and dead multiplayer; achievements exist but social status is minimal."

  • Story
    3

    "The game has a narrative with chapters and lore; some players find it engaging despite bugs and pacing issues."

  • Strategy
    3

    "Players must use logic and planning to avoid animatronics, solve puzzles, and coordinate multiplayer roles."

  • Thrill
    4

    "The horror atmosphere, jumpscares, and tense chases provide suspense and thrill, keeping players on edge."

  • Value
    -2

    "Some players feel the game is overpriced for its content and bugs; others find it worth the price especially on sale."

  • Violence
    4

    "Gameplay involves killing or escaping from animatronics, with combat and destruction elements in multiplayer."

  • Survival
    4

    "Core gameplay revolves around avoiding death, managing resources like stamina, and escaping threats."

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    Last update: 06/03/2026