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ATOM RPG: Post-apocalyptic indie game

PC (Microsoft Windows) • 2018

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Quick resume

ATOM RPG is a post-apocalyptic indie game, inspired by classic CRPGs: Fallout, Wasteland, Deus Ex, Baldur's Gate and many others.

Global score

85/100

Genres

Role-playing (RPG)

Pros

  • Faithful homage to classic fallout rpgs
  • Deep character customization and roleplaying
  • Immersive post-apocalyptic soviet setting
  • Challenging tactical combat
  • Large open world with many quests and secrets

Cons

  • Clunky companion ai and limited control
  • Some translation and ui issues
  • Steep difficulty curve and grind
  • Combat can feel unfair or frustrating
  • Lack of modern convenience features

Motivations

  • Autonomy
    4

    "Players have freedom to explore open world, choose quests, and roleplay different character builds with multiple dialogue options and outcomes."

  • Competence
    4

    "Challenging combat and survival mechanics requiring skillful character builds, resource management, and tactical decisions."

  • Competition
    -3

    "Focus is on personal progression and exploration rather than player-vs-player or leaderboard competition."

  • Continuation
    4

    "Long playtime with many hours invested, multiple playthroughs, and high replayability noted."

  • Cooperation
    -2

    "Companions exist but are AI-controlled with limited player input; game primarily a single-player experience."

  • Creativity
    3

    "Character customization, crafting system, and multiple quest solutions encourage creative playstyles."

  • Domination
    -4

    "Interactions emphasize roleplaying and choices rather than exerting power over others; no PvP or trash talk."

  • Escapism
    5

    "Strong immersion in a post-apocalyptic Soviet world offers escape from real life through exploration and story."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia for classic RPGs; no obligation or external pressure."

  • Experimenting
    4

    "Encourages trying different character builds, dialogue choices, and quest approaches; exploration of mechanics."

  • Exploration
    5

    "Open world with many locations, secrets, and random encounters; exploration is a core gameplay element."

  • Expression
    3

    "Character creation and roleplaying choices allow personal expression; some cosmetic customization noted."

  • Fantasy
    3

    "Post-apocalyptic alternate history with Soviet cultural elements blends realistic and imaginative fiction."

  • Fellowship
    -3

    "Primarily single-player with limited social interaction; some community engagement but minimal in-game social features."

  • Growth
    4

    "Character leveling, skill development, and learning game mechanics provide personal growth and mastery."

  • Health
    -4

    "Sedentary gameplay with no physical activity; survival mechanics focus on in-game health rather than real-world physical health."

  • Idle
    -3

    "Requires focused attention and strategic planning; not designed for casual or background play."

  • Intimacy
    -4

    "Limited emotional or close social interactions; companions have minimal relationship depth."

  • Leadership
    -3

    "Player leads main character but companions act autonomously; no group management or authoritative roles."

  • Progression
    5

    "Strong emphasis on leveling, acquiring items, upgrading gear, and completing quests to advance."

  • Relaxation
    -2

    "Game is challenging and sometimes frustrating, requiring concentration and persistence rather than relaxation."

  • Sensation
    2

    "Visuals and sound are functional and atmospheric but not highly stimulating; focus is on narrative and gameplay."

  • Status
    -4

    "Achievements and recognition are mostly personal; no social status or popularity mechanics."

  • Story
    4

    "Rich narrative with branching quests, meaningful choices, and immersive lore drive player engagement."

  • Strategy
    4

    "Turn-based combat and character builds require tactical thinking, planning, and problem solving."

  • Thrill
    3

    "Tense combat encounters and survival challenges provide suspense and excitement."

  • Value
    5

    "High perceived value for price with extensive content, replayability, and depth."

  • Violence
    4

    "Combat and weapon use are central gameplay elements involving destruction and fighting."

  • Survival
    4

    "Survival elements like resource management, ammo scarcity, and environmental hazards are important."

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    Last update: 06/03/2026