Chronigma similar games & best alternatives

Chronigma

PC (Microsoft Windows), Mac • 2025

Should you play it?

Master time in this story-rich time-bending puzzle game. You travel back in time to be in two places at once, to solve puzzles impossible to complete alone. Your success hinges on your ability to collaborate with yourself. Can you learn to manipulate time to save humanity?

What works
  • Innovative time travel puzzle mechanics
  • Engaging story with multiple endings
  • Polished presentation and smooth performance
  • Helpful hint system and accessibility options
  • Free to play with no ads or microtransactions
Things to keep in mind
  • Some ui inconsistencies
  • Minor difficulty spikes
  • Limited character customization
  • Story could be expanded in endings
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Occlude

  • Can of Wormholes

  • Filament

  • She Remembered Caterpillars

  • Shepherd of Light

  • Cube Escape Collection

  • The House of Da Vinci 3

  • Perspective

  • Tetrobot and Co.

Hidden Gems

Less popular games with surprisingly high similarity

  • Occlude

  • Can of Wormholes

  • She Remembered Caterpillars

If you liked…

Recommendations by what you enjoyed most

  • Competence

    She Remembered Caterpillars

  • Strategy

    Cosmic Express

  • Value

    Red Planet Farming

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Chronigma: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Thrill, Relaxation. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over using limited tools in specific order and timing to solve puzzles, requiring independent planning and decision-making."

    Capsule for Toki Tori Toki Tori

    "Players have control over their puzzle-solving approach and can experiment with different strategies and timing."

  • Competence

    Game with the same Competence vibe

    5

    "The game offers challenging puzzles that require logical thinking, planning, and mastery of mechanics, providing strong feedback and satisfaction upon solving."

    Capsule for She Remembered Caterpillars She Remembered Caterpillars

    "The game offers challenging puzzles that require skillful planning and logical thinking, with a well-paced difficulty curve."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual puzzle solving without comparison or competitive elements."

    Capsule for Gordian Rooms 1: A curious heritage Gordian Rooms 1: A curious heritage

    "Focus is on individual puzzle solving without competitive elements or comparison to others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report being engaged for long sessions, with strong motivation to keep playing due to humor, puzzles, and story."

    Capsule for Lair of the Clockwork God Lair of the Clockwork God

    "Players report being hooked and engaged for long sessions, motivated by story and puzzle progression."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Gameplay is primarily single-player and individual, with limited social cooperation."

    Capsule for The Sims™ 4 The Sims™ 4

    "Gameplay is single-player focused, with cooperation mechanic involving past self rather than other players."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players creatively solve puzzles and manipulate objects, including time travel mechanics, though within predefined structures."

    Capsule for The House of Da Vinci 2 The House of Da Vinci 2

    "Players creatively solve puzzles using time travel mechanics and multiple approaches."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; experience is individual and self-directed."

    Capsule for Golfing Over It with Alva Majo Golfing Over It with Alva Majo

    "No evidence of exerting control over others; experience is personal and self-directed."

  • Escapism

    Game with the same Escapism vibe

    3

    "Immersive world and story with atmospheric art and music provide a strong escape from reality."

    Capsule for On Rusty Trails On Rusty Trails

    "The immersive story and atmospheric music provide a meaningful escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation."

    Capsule for Resident Evil Revelations Resident Evil Revelations

    "Players engage voluntarily out of interest and enjoyment rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new puzzle mechanics and experimenting with time-rewind tools and alternative solutions."

    Capsule for The Entropy Centre The Entropy Centre

    "The game encourages trying new solutions and experimenting with time manipulation mechanics."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploring different story routes and endings provides some discovery, though within a limited setting."

    Capsule for Trick and Treat - Visual Novel Trick and Treat - Visual Novel

    "Some discovery through story and multiple endings, but primarily puzzle-focused rather than open exploration."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or self-expression; focus is on puzzle solving and exploration with fixed character."

    Capsule for Isles of Sea and Sky Isles of Sea and Sky

    "Limited character customization or self-expression; focus is on puzzle solving within set parameters."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Time travel and sci-fi story elements provide imaginative fictional experience."

    Capsule for Wanderer Wanderer

    "Strong sci-fi and time travel narrative with imaginative story elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social or community interaction."

    Capsule for Batman™: Arkham Knight Batman™: Arkham Knight

    "Primarily a solo experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop problem-solving skills and learn new mechanics progressively."

    Capsule for Portal Portal

    "Players develop problem-solving skills and learn new mechanics progressively."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of puzzle games with no physical activity."

    Capsule for Monument Valley 2 Monument Valley 2

    "Sedentary gameplay typical of puzzle games with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement to solve puzzles."

    Capsule for Antichamber Antichamber

    "Requires focused attention and continuous engagement to solve puzzles."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of forming close social relationships; experience is solitary and emotionally personal but not social."

    Capsule for Timelie Timelie

    "No evidence of forming close social relationships; experience is individual."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player puzzle focus."

    Capsule for The Room The Room

    "No leadership or group management roles; single-player puzzle focus."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story and unlocking multiple endings and achievements."

    Capsule for BAD END BAD END

    "Progression through levels and story with multiple endings and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calm pacing and atmospheric music create a relaxing experience."

    Capsule for J.U.L.I.A.: Among the Stars J.U.L.I.A.: Among the Stars

    "Atmospheric music and pacing create a relaxing yet mentally engaging experience."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable pixel art, animation, and soundtrack provide moderate sensory stimulation."

    Capsule for Perfect Tides Perfect Tides

    "Enjoyable pixel art and soundtrack provide moderate sensory stimulation."

  • Status
    -4

    No nearest game available

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with multiple endings and character development."

    Capsule for DEAD RISING® DEAD RISING®

    "Engaging narrative with character development and multiple endings integrated into gameplay."

  • Strategy

    Game with the same Strategy vibe

    5

    "Strong emphasis on logical reasoning, planning, and problem solving to devise solutions."

    Capsule for Cosmic Express Cosmic Express

    "Strong emphasis on planning, logical reasoning, and problem solving with time manipulation."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension from challenging puzzles but overall controlled and predictable environment."

    Capsule for Hexcells Plus Hexcells Plus

    "Some tension from challenging puzzles but overall controlled and fair difficulty."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for being a quality free game with no microtransactions or ads."

    Capsule for Red Planet Farming Red Planet Farming

    "Highly praised for being a polished, content-rich free game with no ads or microtransactions."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on constructive puzzle solving."

    Capsule for Superliminal Superliminal

    "No combat or destructive gameplay; focus on constructive puzzle solving."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance elements; stable puzzle environment."

    Capsule for Zup! 2 Zup! 2

    "No survival or threat avoidance elements; stable puzzle environment."

Last update: 27/05/2026