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DungeonUp

PC (Microsoft Windows), Mac • 2015

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Quick resume

A challenging rogue-like puzzler inspired by the classic Tower of the Sorcerer. Play as a human knight who fights his way out of a deep dungeon by slaying monsters and solving intricate puzzles.

Global score

80/100

Genres

Adventure, Indie, Strategy, Puzzle

Pros

  • Strategic and challenging gameplay
  • Randomly generated dungeons and secrets
  • Level editor and workshop support
  • Good value especially on sale
  • Nostalgic pixel art and music

Cons

  • Randomness can cause unwinnable runs
  • Frustrating boss mechanics requiring guides
  • Repetitive music and visuals
  • Save system and bugs problematic
  • Maze mode considered tedious and unbalanced

Motivations

  • Autonomy
    3

    "Players have freedom to choose paths, manage resources, and decide battle order, but constrained by random map generation and fixed puzzle elements."

  • Competence
    4

    "Game requires strategic planning, skillful resource management, and puzzle solving with clear feedback on damage and outcomes."

  • Competition
    -2

    "Focus is mostly on personal progression and puzzle solving; leaderboards exist but are influenced by RNG and soulstone usage, limiting competitive fairness."

  • Continuation
    3

    "Players often engage in repeated runs, grinding for soulstones and improving strategy to overcome difficult bosses and levels."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity
    2

    "Includes a level editor and workshop for custom maps, encouraging player creativity beyond base game."

  • Domination
    -5

    "No evidence of dominance or power over other players; interactions are solo and strategic."

  • Escapism
    3

    "Players use the game as a challenging puzzle and dungeon crawl to relax or distract themselves, sometimes for hours."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia; no indication of obligation or pressure."

  • Experimenting
    3

    "Players experiment with different strategies, item usage, and routes to optimize runs and solve puzzles."

  • Exploration
    3

    "Randomly generated dungeons and secret areas encourage discovery and exploration."

  • Expression
    -3

    "Limited character customization; mostly standard pixel art and preset aesthetics with some user-created maps."

  • Fantasy
    2

    "Fantasy setting with dungeon crawling, monsters, and magic items, though gameplay is puzzle-focused and less immersive."

  • Fellowship
    -5

    "No social or community play elements; primarily solo experience."

  • Growth
    4

    "Players develop skills in strategy, planning, and puzzle solving; character progression through items and stats."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    -3

    "Requires focused attention and planning; some waiting for keys in casual mode but generally active engagement."

  • Intimacy
    -5

    "No close social interactions or relationship-building features."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    4

    "Strong emphasis on accumulating items, upgrades, and stats to overcome challenges and bosses."

  • Relaxation
    2

    "Some players find relaxing puzzle flow; others report frustration due to difficulty and RNG."

  • Sensation
    1

    "Simple pixel art and chiptune music provide moderate sensory stimulation; some find music repetitive."

  • Status
    -3

    "Limited social recognition; leaderboards exist but are not central and affected by RNG and currency use."

  • Story
    1

    "Light narrative and lore present but not a major focus; story mode includes some plot and NPC interactions."

  • Strategy
    5

    "Core gameplay revolves around strategic planning, resource management, and puzzle solving."

  • Thrill
    1

    "Some tension from managing limited resources and difficult bosses, but mostly controlled puzzle environment."

  • Value
    3

    "Generally considered good value for price, especially on sale; some complaints about bugs and RNG affecting experience."

  • Violence
    1

    "Combat is present but deterministic and puzzle-like rather than chaotic or violent."

  • Survival
    3

    "Players must manage health and resources carefully to survive and progress through dungeon levels."

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    Last update: 06/03/2026