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Capes

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Xbox Series X|S, Mac, PlayStation 4 • 2024

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Quick resume

Superheroes clash in this turn based strategy game. Recruit, train, and deploy your team in order to take back the city from the villains that hold it hostage.

Global score

70/100

Genres

Indie, Strategy, Turn-based strategy (TBS), Tactical

Pros

  • Engaging tactical combat
  • Unique hero synergies
  • Comic book style and voice acting
  • Challenging but fair difficulty
  • Polished indie production

Cons

  • Linear mission design limits exploration
  • Some writing and voice acting uneven
  • Lack of character customization
  • Early missions feel restrictive
  • Price considered high by some

Motivations

  • Autonomy
    3

    "Players choose which heroes to bring on missions and decide tactical moves, but missions are linear and some objectives require specific strategies."

  • Competence
    4

    "Combat is challenging and requires skillful use of abilities and positioning; players receive feedback and must overcome tactical puzzles."

  • Competition
    -3

    "Focus is on individual mission completion and self-improvement rather than direct competition or leaderboards."

  • Continuation
    3

    "Players engage in multiple missions, replaying levels to complete optional objectives and improve characters, showing attachment."

  • Cooperation
    4

    "Gameplay emphasizes team synergy and combo abilities between heroes, requiring coordinated actions among squad members."

  • Creativity
    2

    "Players customize skill upgrades and team composition but cannot create custom heroes; limited environmental interaction."

  • Domination
    -4

    "Interactions are balanced with no evidence of exerting superiority or authority over others; cooperative play is emphasized."

  • Escapism
    4

    "Players use the game as a fun distraction with a comic book superhero setting, escaping real life through tactical gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of interest in tactical superhero games, not due to obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different hero combinations and strategies to solve tactical puzzles and complete objectives."

  • Exploration
    -2

    "Missions are hand-crafted and linear with limited exploration; some dialogue changes based on team composition."

  • Expression
    -3

    "No character creation or cosmetic customization; players use predefined heroes and standard presentation."

  • Fantasy
    5

    "Strong superhero comic book theme with imaginative powers and narrative, emphasizing fantasy over realism."

  • Fellowship
    2

    "Players experience some community through shared interests and cooperative gameplay, but mostly individual play."

  • Growth
    4

    "Players learn tactical mechanics and develop characters through skill point upgrades and mission mastery."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and strategic planning during missions; not designed for idle or background play."

  • Intimacy
    -3

    "Limited social interaction; focus is on gameplay and story rather than forming close player relationships."

  • Leadership
    3

    "Players lead a squad of heroes and make strategic decisions, guiding team actions and positioning."

  • Progression
    4

    "Players accumulate skill points and upgrades by completing missions and optional objectives, enhancing heroes."

  • Relaxation
    1

    "Gameplay can be tense and challenging but also offers moments of flow and satisfaction when strategies succeed."

  • Sensation
    2

    "Visual and auditory elements provide moderate stimulation; comic style and voice acting add to sensory experience."

  • Status
    -4

    "No social status or leaderboard recognition; focus is on individual achievement and story progression."

  • Story
    3

    "Narrative is present with comic book style storytelling and character interactions, though writing is sometimes weak."

  • Strategy
    5

    "Strong emphasis on tactical decision making, positioning, and problem solving in turn-based combat."

  • Thrill
    2

    "Some suspense and challenge in combat, but overall controlled and predictable tactical environment."

  • Value
    1

    "Generally seen as good value especially on sale; some players feel price is high for indie scope."

  • Violence
    3

    "Combat involves defeating enemies with powers and attacks; violence is stylized and comic book themed."

  • Survival
    3

    "Players must avoid hero deaths and manage positioning to survive challenging tactical encounters."

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    Last update: 06/03/2026