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Scythe: Digital Edition

iOS, PC (Microsoft Windows), Mac • 2018

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Quick resume

Scythe transports you to an alternate reality in 1920s Europa, one ravaged by the First World War. Take up the role of leader by assuming command of one of 5 factions, and set out to conquer the coveted "Factory". Lead your mechs to war and your people to victory!

Global score

90/100

Genres

Strategy, Card & Board Game, Turn-based strategy (TBS)

Pros

  • Faithful adaptation of the board game
  • High strategic depth and replayability
  • Good ai with adjustable difficulty
  • Online multiplayer and asynchronous play
  • Beautiful artwork and immersive music

Cons

  • Steep learning curve and weak tutorial
  • Ui can be clunky and unintuitive
  • Ai can be predictable and not very challenging at highest levels
  • Some bugs and occasional glitches reported
  • Limited expansions and campaign content

Motivations

  • Autonomy
    4

    "Players have freedom to choose factions, mats, and strategies with complex decision-making and multiple paths to victory."

  • Competence
    4

    "High skill ceiling with strategic planning, managing resources, and executing combos; AI difficulty levels provide challenge."

  • Competition
    3

    "Includes ranked multiplayer and online play with leaderboards; players compete against others and AI."

  • Continuation
    4

    "Highly replayable with many faction/mat combos and expansions; players report long playtimes and habitual engagement."

  • Cooperation
    -3

    "Focus is on individual strategy and competition; limited evidence of cooperative gameplay or teamwork."

  • Creativity
    2

    "Customization of faction colors and board appearance; strategic experimentation encouraged but within predefined rules."

  • Domination
    2

    "Some players enjoy exerting control through combat and strategic dominance, but game balances combat with economy."

  • Escapism
    3

    "Players use the game as a distraction and stress relief, enjoying immersive art and music."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

  • Experimenting
    4

    "Players try different factions, mats, and strategies; encouraged to explore combos and tactics."

  • Exploration
    2

    "Some discovery through encounter cards and board exploration, but mostly familiar game board with known mechanics."

  • Expression
    2

    "Allows cosmetic customization of pieces and boards, enabling some self-expression."

  • Fantasy
    2

    "Set in an alternate 1920s with steampunk mechs and factions, providing imaginative fiction elements."

  • Fellowship
    2

    "Online multiplayer and community exist, but social interaction is limited; some players form groups for games."

  • Growth
    3

    "Players learn complex rules, improve strategy, and develop skills over time."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    -3

    "Requires focused attention and strategic thinking; not suited for idle or background play."

  • Intimacy
    -3

    "Limited close social relationships; interactions are mostly surface-level or competitive."

  • Leadership
    -2

    "No explicit leadership roles; players act independently without managing groups."

  • Progression
    4

    "Players accumulate resources, upgrades, and stars to progress toward victory."

  • Relaxation
    2

    "Some players find the game relaxing and immersive, though it involves strategic tension."

  • Sensation
    2

    "Enjoyable visuals, music, and sound effects provide sensory stimulation."

  • Status
    2

    "Online rankings and achievements provide recognition and social status."

  • Story
    1

    "Some narrative elements through faction lore and encounters, but primarily strategy focused."

  • Strategy
    5

    "Core gameplay revolves around deep strategic planning, resource management, and tactical decisions."

  • Thrill
    2

    "Tension from combat and timing creates moments of suspense and excitement."

  • Value
    3

    "Players perceive good value from replayability, digital convenience, and multiplayer options."

  • Violence
    1

    "Combat exists but is not the main focus; more about strategic positioning than destruction."

  • Survival
    2

    "Players manage threats and resources to avoid defeat, but game is balanced and not overly punishing."

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    Last update: 06/03/2026