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Prismata

PC (Microsoft Windows), Mac • 2018

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Quick resume

A perfect-information strategy game inspired by RTS, deckbuilders, and board games. Choose from three distinct technology classes and outwit your foes by snowballing your starting resources into a powerful cybernetic army. ABSOLUTELY NO PAY-TO-WIN.

Global score

81/100

Genres

Free To Play, Indie, Simulator, Strategy, Early Access, Card & Board Game, Turn-based strategy (TBS), Real Time Strategy (RTS)

Pros

  • Deep and unique strategic gameplay
  • No rng except initial coinflip
  • Fair and balanced competitive multiplayer
  • Extensive single-player content and tutorials
  • Friendly and supportive community

Cons

  • Steep learning curve
  • Small player base
  • Minimal graphics and presentation
  • Timed turns can be stressful
  • Cosmetic microtransactions via lootbox system

Motivations

  • Autonomy
    4

    "Players have full control over their actions and decisions with no RNG except initial coinflip; strategic choices dominate gameplay."

  • Competence
    5

    "High skill ceiling with complex mechanics, requiring deep strategic thinking and mastery; players receive clear feedback on performance."

  • Competition
    4

    "Strong competitive multiplayer focus with ranked ladders, spectating, and replay analysis; players compete against others of similar skill."

  • Continuation
    3

    "Players report long sessions and habitual play; steep learning curve encourages continued engagement to improve skills."

  • Cooperation
    -4

    "Game is primarily 1v1 competitive; minimal cooperative or team-based activities described."

  • Creativity
    2

    "Players adapt strategies to randomized unit pools each game, requiring creative problem solving within predefined units."

  • Domination
    -3

    "Competitive but community described as friendly and helpful; no evidence of trash talk or domination behavior."

  • Escapism
    3

    "Players use game as a challenging mental escape and stress relief; deep engagement with strategic puzzles."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no pressure or obligation reported."

  • Experimenting
    4

    "Randomized unit sets each game encourage players to explore new strategies and adapt constantly."

  • Exploration
    2

    "Players discover new unit combinations and strategies; single-player campaign and puzzles add variety."

  • Expression
    1

    "Customization limited to cosmetic skins and emotes; no impact on gameplay but allows some personal expression."

  • Fantasy
    1

    "Sci-fi setting with imaginative units and story, but gameplay is abstract and strategic rather than immersive fantasy."

  • Fellowship
    -3

    "Community is friendly but gameplay is focused on individual competition rather than social group identity."

  • Growth
    5

    "Steep learning curve with extensive tutorials, puzzles, and replay analysis; players develop skills and knowledge over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and strategic thinking; not suited for casual or background play."

  • Intimacy
    -4

    "Minimal social interaction beyond competitive matches; no evidence of close relationship formation."

  • Leadership
    -4

    "No leadership or group management roles; gameplay is 1v1 and individual."

  • Progression
    3

    "Players progress by unlocking skins and single-player content; no gameplay advantage from purchases."

  • Relaxation
    2

    "Some players find gameplay engaging and satisfying; however, steep learning curve and timed turns can induce tension."

  • Sensation
    1

    "Visuals are minimalist and functional; sound and music are pleasant but not highly stimulating."

  • Status
    3

    "Competitive ladder and spectating provide social recognition and status among players."

  • Story
    2

    "Campaign offers narrative and lore; however, main appeal is strategic gameplay rather than story immersion."

  • Strategy
    5

    "Core gameplay is deep strategic planning, resource management, and tactical decision making."

  • Thrill
    2

    "Competitive matches provide suspense and excitement; no randomness increases tension on decisions."

  • Value
    4

    "Players perceive high value for time and money; free-to-play multiplayer and generous single-player content."

  • Violence
    1

    "Combat is abstract and strategic; no graphic violence or destruction described."

  • Survival
    3

    "Players manage resources and defend units to avoid defeat; strategic survival elements present."

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    Last update: 06/03/2026