Contra Anniversary Collection similar games & best alternatives

Contra Anniversary Collection

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2019

Should you play it?

The Contra Anniversary Collection brings this classic Run and Gun franchise back to modern platforms and a new generation of gamers.

What works
  • Faithful emulation of classic contra games
  • Includes multiple regional versions and branching endings
  • Local co-op multiplayer
  • Save state feature for convenience
  • Nostalgic appeal with bonus digital art book
Things to keep in mind
  • No online multiplayer or co-op
  • Limited control customization and ui options
  • Some emulation issues and lack of fullscreen options
  • Incomplete series coverage (missing some titles)
  • Repetitive content due to multiple versions of same games

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Insanity's Blade

  • Serious Sam HD: The First Encounter

  • SENTRY

  • Object N

  • Serious Sam Classic: The First Encounter

  • Fungiman

  • Blood™ Fresh Supply

  • SUPER CHICKEN JUMPER

  • Moros Protocol

Hidden Gems

Less popular games with surprisingly high similarity

  • Insanity's Blade

  • Platypus Reclayed

  • Final Vendetta

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Castlevania Anniversary Collection

  • Competence

    DEVIL BLADE REBOOT

  • Escapism

    Ex-Zodiac

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Contra Anniversary Collection: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose different characters, routes, and versions (Japanese or US), with save states allowing control over progress."

    Capsule for Castlevania Anniversary Collection Castlevania Anniversary Collection

    "Players can choose different characters in Hard Corps and select paths leading to multiple endings, plus save states allow control over progress."

  • Competence

    Game with the same Competence vibe

    4

    "Game offers skill-based challenges with pattern memorization, risk/reward scoring, and difficulty scaling rewarding player mastery."

    Capsule for DEVIL BLADE REBOOT DEVIL BLADE REBOOT

    "Games are challenging with pattern memorization and skillful play required; save states help but mastery is rewarded."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player or local co-op play without ranked modes or leaderboards; no competitive multiplayer."

    Capsule for Watchmen: The End is Nigh Watchmen: The End is Nigh

    "Focus is on solo or local co-op play with no online multiplayer or ranked modes; achievements exist but no direct player comparison."

  • Continuation

    Game with the same Continuation vibe

    3

    "High replayability due to multiple paths and endings encourages habitual and repeated play sessions."

    Capsule for Indiana Jones® and the Fate of Atlantis™ Indiana Jones® and the Fate of Atlantis™

    "High replayability especially with multiple endings and versions; nostalgic appeal encourages habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports local co-op play, allowing teamwork though no online multiplayer."

    Capsule for Dead Pixels Dead Pixels

    "Local co-op supported allowing teamwork, but no online co-op limits broader cooperative play."

  • Creativity

    Game with the same Creativity vibe

    -2

    "Gameplay follows established arcade run-and-gun formula with limited customization or creation."

    Capsule for METAL SLUG 2 METAL SLUG 2

    "Games follow classic run-and-gun formula with limited player-driven creation or modification."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are cooperative or solo; no evidence of dominance or power imposition over others."

    Capsule for Sacred Gold Sacred Gold

    "Interactions are cooperative or solo; no evidence of dominance or power imposition over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong nostalgic and immersive experience providing distraction and stress relief through fast-paced gameplay."

    Capsule for Ex-Zodiac Ex-Zodiac

    "Strong nostalgic and immersive experience providing distraction and stress relief through classic gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal desire and nostalgia, not obligation or external pressure."

    Capsule for FINAL FANTASY VI FINAL FANTASY VI

    "Players engage voluntarily out of personal desire and nostalgia, not obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Multiple story branches and character combinations encourage some experimentation, though core gameplay is repetitive."

    Capsule for WARRIORS ALL-STARS WARRIORS ALL-STARS

    "Multiple versions and branching paths in Hard Corps encourage some exploration of game variations."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some discovery in levels and procedural changes, but mostly familiar paths with limited new areas."

    Capsule for Tanuki Sunset Tanuki Sunset

    "Some discovery in different versions and branching endings, but mostly familiar level designs."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players mostly use preset characters and aesthetics without modification."

    Capsule for Hollowbody Hollowbody

    "Limited customization options; players mostly use preset characters and default aesthetics."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong sci-fi theme with imaginative alien races, space battles, and fictional technology."

    Capsule for FTL: Faster Than Light FTL: Faster Than Light

    "Imaginative sci-fi and alien invasion themes with exaggerated action and fictional settings."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Local co-op and shared experiences foster community feeling; limited online social features."

    Capsule for LEGO® Star Wars™: The Skywalker Saga LEGO® Star Wars™: The Skywalker Saga

    "Local co-op and shared nostalgic interest create some community feeling, but limited online social features."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills to master challenging gameplay and learn enemy patterns."

    Capsule for Platypus Reclayed Platypus Reclayed

    "Players develop skills through challenging gameplay and learn enemy patterns; save states aid learning."

  • Health

    Game with the same Health vibe

    -5

    "Traditional sedentary gameplay with no physical activity or health-related features."

    Capsule for The Legend of Heroes: Trails through Daybreak The Legend of Heroes: Trails through Daybreak

    "Traditional sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement; not suited for background or casual idle play."

    Capsule for THE KING OF FIGHTERS XV THE KING OF FIGHTERS XV

    "Requires focused attention and continuous engagement; not suited for background or casual idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited social interaction beyond local co-op; no evidence of forming close emotional relationships."

    Capsule for The Cave The Cave

    "Social interaction limited to local co-op; no evidence of close relationship building or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or management roles; players act individually or cooperatively without hierarchical structure."

    Capsule for Aliens vs. Ghosts Aliens vs. Ghosts

    "No leadership or management roles; players act individually or cooperatively without hierarchical control."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect weapons, power-ups, and unlock secrets; some progression through levels and abilities."

    Capsule for POSTAL: Brain Damaged POSTAL: Brain Damaged

    "Players collect weapons and power-ups, unlock multiple endings, and progress through levels."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "High tension and difficulty create sustained challenge rather than relaxation."

    Capsule for Death to Spies Death to Spies

    "High difficulty and fast-paced action create tension; save states ease frustration but challenge remains."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging audio-visual effects and intense action provide sensory stimulation and excitement."

    Capsule for Left 4 Dead Left 4 Dead

    "Engaging audiovisuals and intense action provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -3

    "No social status or leaderboard systems; achievements exist but social recognition is limited."

    Capsule for Travellers Rest Travellers Rest

    "No social status or leaderboard recognition; achievements exist but limited social visibility."

  • Story

    Game with the same Story vibe

    2

    "Includes a simple narrative with some player choices affecting endings, but story is secondary."

    Capsule for Alien Shooter 2: Reloaded Alien Shooter 2: Reloaded

    "Some narrative elements and branching endings especially in Hard Corps; overall story is simple and secondary."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires tactical weapon switching, positioning, and pattern memorization to succeed."

    Capsule for ETHER VAPOR Remaster ETHER VAPOR Remaster

    "Players use pattern memorization, weapon management, and level navigation strategies to succeed."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and suspense from difficult scenarios and risk of failure create thrilling experiences."

    Capsule for Gods Will Be Watching Gods Will Be Watching

    "High tension and suspense from challenging gameplay and risk of failure create thrilling experiences."

  • Value

    Game with the same Value vibe

    3

    "Good value for nostalgic players and fans of the genre; low price and replayability noted."

    Capsule for Carmageddon 2: Carpocalypse Now Carmageddon 2: Carpocalypse Now

    "Good value for nostalgic fans with multiple games and versions; some complaints about price and missing titles."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay involves combat, shooting, and destruction of enemies."

    Capsule for Crab Champions Crab Champions

    "Core gameplay involves combat, shooting, and destruction of enemies and bosses."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage health; checkpoints and infinite lives reduce harshness but survival elements remain."

    Capsule for Gravity Circuit Gravity Circuit

    "Players must avoid death and manage limited lives; save states reduce harshness but survival remains key."

Last update: 01/06/2026