Infernax similar games & best alternatives

Infernax

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2022

Should you play it?

Infernax is the adventures of a great knight who returns to his homeland only to find it plagued with unholy magic. Uncover the mysteries of the curse and face the consequences of your actions.

What works
  • Meaningful moral choices with multiple endings
  • Engaging retro pixel art and gore aesthetic
  • Responsive controls and satisfying combat
  • Local co-op mode well implemented
  • High replayability with secret characters and cheats
Things to keep in mind
  • Punishing instant death platforming can frustrate
  • Backtracking required before unlocking fast travel
  • Some bosses considered too easy
  • Limited enemy variety
  • No online multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Songbringer

  • Salt and Sanctuary

  • Shovel Knight: Shovel of Hope

  • Caveblazers

  • Hellpoint: The Thespian Feast

  • Westerado: Double Barreled

  • Sundered®: Eldritch Edition

  • Roguelands

  • Rum & Gun

Hidden Gems

Less popular games with surprisingly high similarity

  • Songbringer

  • Rum & Gun

  • TowerClimb

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Insanity's Blade

  • Violence

    POOSTALL Royale

  • Autonomy

    Purrfect Apawcalypse: Patches' Infurno

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Infernax: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices affecting story outcomes and character relationships, including multiple endings and moral paths."

    Capsule for Purrfect Apawcalypse: Patches' Infurno Purrfect Apawcalypse: Patches' Infurno

    "Players make meaningful moral choices affecting quests, story, and endings, with multiple characters and playstyles unlocked, supporting personal decision-making."

  • Competence

    Game with the same Competence vibe

    3

    "Combat and platforming offer satisfying skill-based challenges, though overall difficulty is moderate and accessible."

    Capsule for Olija Olija

    "Moderate difficulty with skill-based combat and platforming; some frustration from instant death pits but accessibility options and cheats ease challenge."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on solo or local co-op play with no mention of ranked modes or leaderboards; gameplay emphasizes personal progression and exploration."

    Capsule for Cat Quest III Cat Quest III

    "Focus is on solo or local co-op play without ranked modes or leaderboards; emphasis on personal progress and exploration."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with multiple endings and secrets encourages repeated playthroughs."

    Capsule for Overboard! Overboard!

    "High replayability with multiple endings, secret characters, and unlockables motivate repeated playthroughs."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Local co-op mode available with special levels; cooperative play praised for fun and bonding experiences."

    Capsule for Pikuniku Pikuniku

    "Local co-op mode is well implemented and praised, allowing cooperative play to complete goals."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players unlock new abilities and explore multiple paths and secrets, encouraging experimentation and creative problem solving."

    Capsule for Khimera: Destroy All Monster Girls Khimera: Destroy All Monster Girls

    "Players explore non-linear world, make moral choices, and unlock different characters with unique abilities, encouraging creative approaches."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions emphasize mutual respect and shared experiences rather than control or superiority."

    Capsule for Secret Little Haven Secret Little Haven

    "Interactions emphasize shared experiences and cooperation rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark fantasy atmosphere and immersive aesthetic provide strong escapism from real life."

    Capsule for Bleak Sword DX Bleak Sword DX

    "Retro pixel art, gore, and dark fantasy setting provide immersive escapism from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia; no indication of obligation or pressure."

    Capsule for Trials of Mana Trials of Mana

    "Players engage voluntarily out of interest and nostalgia; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying different dialogue options and actions to unlock multiple endings and secrets, fostering experimentation."

    Capsule for PockeDate! - Pocket Dating Simulator PockeDate! - Pocket Dating Simulator

    "Multiple endings, secret characters, cheat codes, and moral choices encourage experimentation with gameplay and story."

  • Exploration

    Game with the same Exploration vibe

    4

    "Non-linear map with secrets and backtracking encourages discovery and curiosity-driven activities."

    Capsule for Elderand Elderand

    "Non-linear map with side quests, secrets, and backtracking encourages discovery and curiosity-driven play."

  • Expression

    Game with the same Expression vibe

    2

    "Character selection and unlockable traits allow some degree of self-expression, though customization is limited to predefined options."

    Capsule for Vertical Drop Heroes HD Vertical Drop Heroes HD

    "Character choices and unlockable classes offer some self-expression, though customization is limited."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong dark fantasy theme with demons, undead, and mythical settings; clear imaginative fiction."

    Capsule for Insanity's Blade Insanity's Blade

    "Strong dark fantasy theme with demons, gore, and medieval crusader setting, embracing imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Local co-op and community maps foster some social connection, though primarily single-player focused."

    Capsule for X-Morph: Defense X-Morph: Defense

    "Local co-op and community sharing of secrets foster some social connection, though primarily single-player focused."

  • Growth

    Game with the same Growth vibe

    3

    "Character progression through leveling, skill points, and weapon upgrades supports learning and development."

    Capsule for Walking Zombie 2 Walking Zombie 2

    "Character progression through leveling, gear upgrades, and skill acquisition supports learning and development."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity; some players report frustration and fatigue from difficult platforming."

    Capsule for GRIME II GRIME II

    "Primarily sedentary gameplay with no physical activity elements; some frustration from punishing platforming."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to combat and platforming challenges; not suited for casual background play."

    Capsule for BloodRayne 2: Terminal Cut BloodRayne 2: Terminal Cut

    "Requires focused attention due to platforming challenges and combat; not suited for casual background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are limited to surface-level NPC dialogue; no deep relationship building."

    Capsule for Warhammer 40,000: Chaos Gate - Daemonhunters Warhammer 40,000: Chaos Gate - Daemonhunters

    "Social interactions limited to brief NPC dialogues and local co-op; no deep emotional or relationship building."

  • Leadership

    Game with the same Leadership vibe

    -3

    "Player mostly follows quests and storylines without leading groups or managing others."

    Capsule for Kingdom Come: Deliverance Kingdom Come: Deliverance

    "Players follow story-driven quests and cooperate but do not lead or manage others."

  • Progression

    Game with the same Progression vibe

    4

    "Experience points, skill upgrades, unlocking new areas and abilities provide a clear sense of progression."

    Capsule for Epistory - Typing Chronicles Epistory - Typing Chronicles

    "Experience points, gear upgrades, and unlocking new abilities provide a clear sense of progression."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Challenging difficulty and instant death hazards create tension rather than relaxation."

    Capsule for Super Life of Pixel Super Life of Pixel

    "Challenging platforming and instant death mechanics create tension; accessibility options help balance difficulty."

  • Sensation

    Game with the same Sensation vibe

    4

    "Enjoyable pixel art, music, and dynamic combat provide strong sensory stimulation and excitement."

    Capsule for STRIKEVOID STRIKEVOID

    "Gory pixel art, intense music, and satisfying combat provide strong sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboards; focus is on personal achievement and exploration."

    Capsule for Prince of Persia The Lost Crown Prince of Persia The Lost Crown

    "No social status or leaderboard recognition; focus is on individual achievement and exploration."

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with worldbuilding, NPCs, and multiple endings."

    Capsule for Verho - Curse of Faces Verho - Curse of Faces

    "Narrative with multiple endings, moral choices, and NPC interactions deeply integrated into gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan and reason to meet quotas, manage resources, and decide on moral choices."

    Capsule for Not Tonight Not Tonight

    "Players must plan routes, manage resources, and make moral decisions affecting outcomes."

  • Thrill

    Game with the same Thrill vibe

    3

    "Instant death traps and challenging platforming create suspense and tension."

    Capsule for Chronicles of the Wolf Chronicles of the Wolf

    "Platforming challenges and instant death pits create suspense and tension, balanced by fair checkpoints."

  • Value

    Game with the same Value vibe

    4

    "High replayability and content provide good return on time and money invested."

    Capsule for Desperados III Desperados III

    "Multiple playthroughs, secret content, and replayability provide good return on time and money invested."

  • Violence

    Game with the same Violence vibe

    5

    "Strong emphasis on violent combat, gore, and destruction as core gameplay elements."

    Capsule for POOSTALL Royale POOSTALL Royale

    "High emphasis on combat, gore, and brutal enemy deaths; violence is a core aesthetic and gameplay element."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage health and resources to survive challenging dungeons and enemy attacks."

    Capsule for Ampersat Ampersat

    "Players manage health, potions, and resources to survive challenging enemies and hazards."

Last update: 01/06/2026