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UNDYING - "KINGDOM"

PC (Microsoft Windows) • 2023

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Quick resume

As Anling’s zombie infection sets in, her days are numbered. The struggle to survive is made ever more paramount as she must ensure her son Cody stays alive. She must teach him how to survive in this new world at any cost…

Global score

79/100

Genres

Adventure, Indie

Pros

  • Unique mother-son survival story
  • Engaging resource management and crafting
  • Emotional narrative and character development
  • Challenging but rewarding gameplay
  • Immersive atmosphere and art style

Cons

  • Early access bugs and rough ui
  • Some translation and writing issues
  • Steep difficulty and time pressure
  • Combat and controls can be clunky
  • Limited multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have freedom to explore, manage resources, and make choices affecting story and gameplay; some routines exist but overall player-directed actions dominate."

  • Competence
    3

    "Game offers skill challenges in combat, resource management, and teaching Cody; some grind and repetition noted but skillful play rewarded."

  • Competition
    -5

    "No evidence of player-vs-player or leaderboard competition; focus is on personal survival and story progression."

  • Continuation
    3

    "Players report long sessions and replaying to explore multiple endings; some frustration with difficulty and time limits but overall attachment to game."

  • Cooperation
    2

    "Cooperation mainly with AI companion Cody; some NPC interactions and trading but no multiplayer cooperation emphasized."

  • Creativity
    3

    "Crafting, upgrading, and base building allow creative problem solving and customization within survival constraints."

  • Domination
    -5

    "No evidence of exerting control over other players; interactions are balanced and respectful."

  • Escapism
    4

    "Players use game as emotional and immersive escape into a poignant survival story with strong narrative and atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of interest and emotional investment; no obligation or external pressure reported."

  • Experimenting
    3

    "Players try different strategies, skill builds for Cody, and explore multiple endings; some routine grinding but novelty encouraged."

  • Exploration
    4

    "Exploration of multiple locations, secrets, and story elements is a core part of gameplay and player motivation."

  • Expression
    2

    "Some character and base customization through crafting and upgrading; no deep avatar personalization noted."

  • Fantasy
    2

    "Zombie apocalypse setting with fictional elements; grounded in emotional realism but includes fantastical undead threats."

  • Fellowship
    1

    "Some social connection through NPCs and story, but mostly a solitary experience focused on mother-son bond."

  • Growth
    4

    "Strong emphasis on learning and teaching survival skills, character development, and player improvement over multiple playthroughs."

  • Health
    -5

    "Sedentary gameplay with no physical activity; players manage virtual health but no real-world physical engagement."

  • Idle
    -3

    "Requires continuous attention to resource management, combat, and time constraints; not suited for casual or background play."

  • Intimacy
    4

    "Emotional connection between mother and son central to experience; players report strong feelings of attachment."

  • Leadership
    3

    "Player leads and teaches Cody, guiding his development and survival skills; no leadership over other players."

  • Progression
    4

    "Clear progression through skill trees, crafting upgrades, and story advancement; multiple endings encourage continued growth."

  • Relaxation
    -2

    "Tense survival atmosphere with time pressure and resource scarcity; some moments of calm but overall challenging."

  • Sensation
    2

    "Pleasant art style and music provide sensory enjoyment; combat and exploration add excitement."

  • Status
    -5

    "No social status or recognition systems; focus is on personal survival and story."

  • Story
    5

    "Narrative immersion is a major motivation; emotional storytelling and character development central to player experience."

  • Strategy
    4

    "Players must plan resource use, time management, and skill teaching; strategic decision-making is key."

  • Thrill
    3

    "Tension from time limits, infection progression, and zombie threats creates suspense and excitement."

  • Value
    3

    "Players feel the game offers good return on investment through engaging story and gameplay despite early access state."

  • Violence
    2

    "Combat with zombies is present but not glorified; violence is functional within survival context."

  • Survival
    5

    "Core motivation is avoiding death, managing infection, and ensuring survival of self and son in hostile environment."

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    Last update: 06/03/2026