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Help Will Come Tomorrow

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, PlayStation 4 • 2020

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Quick resume

In an uninhabitable Siberian wilderness, in a wake of October Revolution, a group of passengers survives the mysterious catastrophe of Trans-Siberian railway train. They must endure in a harsh ice-clad climate until rescue arrives. Facing many dangers, their own weaknesses and, their own prejudice.

Global score

80/100

Genres

Adventure, Simulator, Strategy

Pros

  • Engaging survival and resource management mechanics
  • Strong narrative and character interactions
  • Atmospheric art and music
  • Good replayability with multiple scenarios and characters
  • Historical and ideological depth

Cons

  • Some ui clunkiness and unclear mechanics
  • Randomness can cause frustrating losses
  • Dialogue and translation issues
  • Short game length
  • Limited character customization and animation

Motivations

  • Autonomy
    4

    "Players have control over character selection, resource management, expedition choices, and camp development, allowing freedom in decision-making."

  • Competence
    4

    "The game challenges players with complex resource management, survival mechanics, and strategic planning, rewarding skillful play and learning."

  • Competition
    -4

    "Focus is on personal survival and managing a group rather than competing against other players; no multiplayer or leaderboards."

  • Continuation
    3

    "Players are motivated to replay multiple times to explore different scenarios, characters, and endings despite difficulty and occasional frustration."

  • Cooperation
    3

    "Managing relationships and morale between diverse characters is important, requiring players to foster cooperation within the group."

  • Creativity
    2

    "Some customization in choosing characters and strategies, but gameplay mostly follows predefined survival and resource management systems."

  • Domination
    -5

    "Interactions emphasize mutual survival and overcoming ideological differences rather than exerting control or superiority over others."

  • Escapism
    4

    "The harsh Siberian survival setting and historical context provide immersive escapism from real life stresses."

  • Expectation
    -4

    "Players engage voluntarily out of interest in survival and historical themes, not due to obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different character combinations, strategies, and scenarios to improve survival chances and discover storylines."

  • Exploration
    3

    "Exploration of the taiga map and discovery of resources, events, and secrets is a core gameplay element."

  • Expression
    1

    "Limited character customization exists mainly through dialogue choices and team composition rather than visual or avatar personalization."

  • Fantasy
    -4

    "The game is grounded in realistic historical survival scenarios with no fantasy or supernatural elements."

  • Fellowship
    3

    "Strong emphasis on group dynamics, shared survival goals, and character interactions create a sense of community within the camp."

  • Growth
    4

    "Players learn complex mechanics, character traits, and survival strategies through repeated play and experience."

  • Health
    -3

    "The game involves sedentary play with no physical activity; focus is on managing health conditions rather than physical exercise."

  • Idle
    -3

    "Requires continuous attention to resource management, character status, and decision-making; not suitable for idle or background play."

  • Intimacy
    3

    "Character relationships and emotional interactions are important, fostering deeper connections beyond surface-level exchanges."

  • Leadership
    3

    "Players direct the group’s actions and decisions, guiding the survivors through challenges and managing their roles."

  • Progression
    4

    "Progression through acquiring resources, upgrading camp structures, and unlocking character stories is central to gameplay."

  • Relaxation
    1

    "While the game has a calm art style and music, the challenging survival mechanics create tension and require focus."

  • Sensation
    1

    "The game offers atmospheric audio-visuals but lacks intense sensory stimulation or excitement."

  • Status
    -4

    "Achievements and recognition are mostly personal; the game lacks social status or popularity mechanics."

  • Story
    4

    "Narrative immersion through character backstories, ideological conflicts, and historical context is a key feature."

  • Strategy
    4

    "Requires careful planning, resource allocation, risk management, and tactical decision-making."

  • Thrill
    3

    "The game provides suspense and tension through survival risks, random events, and harsh conditions."

  • Value
    3

    "Players report good value especially when purchased on sale, with satisfying gameplay hours and replayability."

  • Violence
    -2

    "Violence exists but is limited and not glorified; focus is more on survival and management than combat."

  • Survival
    5

    "Core gameplay revolves around avoiding failure, managing threats, and staying alive in harsh conditions."

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    Last update: 06/03/2026