Dead Synchronicity: Tomorrow Comes Today Thumbnail

Dead Synchronicity: Tomorrow Comes Today similar games & best alternatives

Dead Synchronicity: Tomorrow Comes Today

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Nintendo Switch, Linux • 2015

Related articles

Quick resume

A dying reality, a universe that’s fading away. A merciless world thatgets sick and vanishes. No past, no present, no future; only the impending moment of “dead synchronicity” ahead. Will you be able to stop it?Because, otherwise... what will you do when Time dissolves itself?

Global score

84/100

Genres

Adventure, Indie, Puzzle, Point-and-click

Similar games

    Pros

    • Compelling dark narrative
    • Immersive dystopian atmosphere
    • Logical and engaging puzzles
    • Unique art style and voice acting
    • Thought-provoking themes

    Cons

    • Abrupt cliffhanger ending
    • Lack of sequel or continuation
    • Short gameplay length
    • Some pacing issues
    • Limited gameplay mechanics

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players control the protagonist's actions freely in a point-and-click adventure style, exploring, combining items, and making decisions."

    • Competence
      3

      "Puzzles require logical thinking and item combinations, with some challenging moments, but mostly accessible."

    • Competition
      -5

      "No evidence of competitive elements; focus is on solo narrative experience."

    • Continuation
      2

      "Players are engaged by the story and atmosphere, but the abrupt cliffhanger ending and lack of sequel reduce long-term attachment."

    • Cooperation
      -5

      "Single-player experience with no cooperative gameplay or multiplayer features."

    • Creativity
      3

      "Players creatively combine items and explore multiple locations, though within a structured narrative."

    • Domination
      -5

      "No social dominance or power exertion; interactions are narrative-driven and balanced."

    • Escapism
      4

      "Strongly immersive dystopian world offering escape from reality through dark narrative and atmosphere."

    • Expectation
      -4

      "Players engage voluntarily driven by interest in story and atmosphere, not obligation."

    • Experimenting
      2

      "Encouraged to try different item combinations and explore environments, though within a linear story."

    • Exploration
      3

      "Players explore multiple interconnected locations and uncover story elements progressively."

    • Expression
      -4

      "Limited customization; player expression mainly through choices and puzzle solving, no avatar personalization."

    • Fantasy
      3

      "Fictional dystopian sci-fi setting with surreal elements and imaginative narrative."

    • Fellowship
      -5

      "Solo play experience with minimal social or community interaction."

    • Growth
      3

      "Players learn story details, puzzle solutions, and character backgrounds, fostering cognitive engagement."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention to progress story and solve puzzles; not suited for casual or background play."

    • Intimacy
      -4

      "Limited to narrative character interactions without deep social bonding or emotional sharing."

    • Leadership
      -5

      "No leadership or management roles; player follows story and solves puzzles individually."

    • Progression
      3

      "Progression through story advancement, unlocking new locations and puzzles, and recovering protagonist's memory."

    • Relaxation
      -2

      "Atmosphere is tense and dark, with psychological stress elements; not primarily relaxing."

    • Sensation
      3

      "Strong sensory stimulation through art style, music, and emotional narrative."

    • Status
      -5

      "No social status or recognition mechanics present."

    • Story
      5

      "Highly narrative-driven with deep plot, character development, and immersive storytelling."

    • Strategy
      2

      "Requires logical puzzle solving and planning item use, though not highly complex strategy."

    • Thrill
      3

      "Tense and suspenseful moments create emotional thrill and engagement."

    • Value
      1

      "Mixed opinions on price versus gameplay length; generally considered worth buying on sale."

    • Violence
      4

      "Game contains graphic violence, gore, and disturbing scenes integral to story and atmosphere."

    • Survival
      3

      "Themes of survival in a harsh post-apocalyptic world with resource scarcity and threats."

    Last update: 29/04/2026