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Yesterday

PC (Microsoft Windows) • 2012

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Quick resume

Yesterday is a thrilling and dark mystery from the masters of adventure, Pendulo Studios.

Global score

83/100

Genres

Adventure, Strategy, Indie

Pros

  • Engaging dark story with plot twists
  • Logical and integrated puzzles with hint system
  • Unique comic book visual style
  • Multiple endings and replay options
  • Immersive atmosphere and voice acting

Cons

  • Very short gameplay duration
  • Limited character development
  • Some awkward animations and lip-sync
  • Linear and straightforward puzzle design
  • Lack of save system beyond autosave

Motivations

  • Autonomy
    3

    "Players control multiple characters and make dialogue choices affecting endings, indicating moderate autonomy."

  • Competence
    2

    "Puzzles are logical and moderately challenging but mostly straightforward with a hint system, supporting skillful problem solving."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on personal story progression."

  • Continuation
    -3

    "Short game length (~3-6 hours) and low replay value limit habitual or long-term engagement."

  • Cooperation
    -5

    "Single-player experience with no cooperative gameplay."

  • Creativity
    2

    "Players combine items and explore story branches, allowing some creative problem solving within a structured narrative."

  • Domination
    -5

    "No elements of exerting control or superiority over others."

  • Escapism
    4

    "Dark, mysterious story and immersive atmosphere provide strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in story and puzzles, not out of obligation."

  • Experimenting
    1

    "Some exploration of dialogue options and puzzle solutions, but mostly follows a linear narrative."

  • Exploration
    1

    "Exploration of different locations and flashbacks, but limited by few locations and short length."

  • Expression
    -3

    "Limited character customization; expression mainly through dialogue choices and story."

  • Fantasy
    4

    "Supernatural themes, occult, immortality, and dark thriller elements strongly emphasize fantasy."

  • Fellowship
    -5

    "Primarily a solo experience with minimal social interaction."

  • Growth
    3

    "Players learn story details and solve puzzles, gaining knowledge and problem-solving skills."

  • Health
    -5

    "Sedentary gameplay with no physical activity."

  • Idle
    -4

    "Requires focused attention and engagement throughout; no background or idle play."

  • Intimacy
    -4

    "Limited emotional connection mostly through story; no social or close relationship building."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Progression through story advancement, puzzle solving, and unlocking multiple endings."

  • Relaxation
    2

    "Atmosphere is immersive and dark but not overly tense; some players find it engaging and relaxing."

  • Sensation
    2

    "Visual comic style and soundtrack provide moderate sensory stimulation."

  • Status
    -5

    "No social recognition or status elements."

  • Story
    5

    "Strong narrative focus with multiple endings, complex plot, and character-driven story."

  • Strategy
    1

    "Puzzles require some logical thinking but overall straightforward and linear gameplay."

  • Thrill
    3

    "Dark thriller elements and plot twists provide suspense and tension."

  • Value
    0

    "Mixed opinions on value due to short length; recommended mostly on sale."

  • Violence
    3

    "Themes include murder, torture, and occult violence, though not graphically explicit."

  • Survival
    -3

    "No survival mechanics; story involves danger but gameplay is safe and puzzle-focused."

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    Last update: 06/03/2026