Unforeseen Incidents similar games & best alternatives

Unforeseen Incidents

PC (Microsoft Windows), Nintendo Switch, Linux, Mac • 2018

Should you play it?

Unforeseen Incidents is a classical style interactive mystery set in a beautifully hand-painted world. Join Harper Pendrell and experience a challenging investigation, smart dialog and a rich cast of characters in this thrilling new adventure game.

What works
  • Engaging story and characters
  • Logical and satisfying puzzles
  • Unique hand-drawn art style
  • Excellent voice acting
  • Immersive atmosphere
Things to keep in mind
  • Some puzzles can be obscure or frustrating
  • Animation and transitions sometimes awkward
  • Ending feels rushed to some players
  • Inventory management can be clunky
  • Lack of replayability beyond achievements

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Still There

  • The Testament of Sherlock Holmes

  • Gordian Rooms 1: A curious heritage

  • Submachine: Legacy

  • Irony Curtain: From Matryoshka with Love

  • The Journey Down: Chapter Three

  • Underground Blossom

  • TEST TEST TEST

  • Grunn

Hidden Gems

Less popular games with surprisingly high similarity

  • Gordian Rooms 1: A curious heritage

  • Irony Curtain: From Matryoshka with Love

  • The Journey Down: Chapter Three

If you liked…

Recommendations by what you enjoyed most

  • Story

    Deliver Us Mars

  • Autonomy

    Gibbous - A Cthulhu Adventure

  • Escapism

    The Fidelio Incident

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Unforeseen Incidents: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Violence, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players control three different characters and freely explore multiple areas, solving puzzles at their own pace."

    Capsule for Gibbous -  A Cthulhu Adventure Gibbous - A Cthulhu Adventure

    "Players control the handyman protagonist freely, solving puzzles with a multi-tool and exploring various locations at their own pace."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles are logical and rewarding, providing a moderate challenge without being overly difficult or obtuse."

    Capsule for Discolored Discolored

    "Puzzles are logical and rewarding, requiring skillful observation and deduction, though generally moderate in difficulty."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on solo puzzle solving and story progression."

    Capsule for Nelly Cootalot: The Fowl Fleet Nelly Cootalot: The Fowl Fleet

    "No competitive elements; focus is on solo puzzle solving and story progression."

  • Continuation

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    "Players report engaging story and puzzles that encourage extended play sessions and replay value."

    Capsule for Secret Files: Tunguska Secret Files: Tunguska

    "Players report engaging story and puzzles encouraging extended play sessions and replay for achievements."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Organized Inside Organized Inside

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players creatively solve puzzles and use items in various ways, but within a fixed narrative and environment."

    Capsule for Dreamscapes: The Sandman - Premium Edition Dreamscapes: The Sandman - Premium Edition

    "Players creatively solve puzzles using inventory items and environmental clues, but within a structured narrative."

  • Domination

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    "No elements of exerting control or superiority over others; interactions are narrative-driven."

    Capsule for It gets so lonely here It gets so lonely here

    "No elements of exerting control or superiority over others; interactions are narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive story and atmospheric environment provide strong escape from real life."

    Capsule for The Fidelio Incident The Fidelio Incident

    "Immersive story and atmosphere provide an escape from real life, especially given the pandemic-related themes."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some puzzle experimentation and exploration encouraged, though mostly within established gameplay routines."

    Capsule for Milkmaid of the Milky Way Milkmaid of the Milky Way

    "Some puzzle experimentation encouraged, but mostly within established adventure game conventions."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore varied environments and uncover story clues and collectibles."

    Capsule for Home Sweet Home Home Sweet Home

    "Players explore diverse hand-drawn environments and uncover story elements and clues."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; focus is on narrative and puzzle solving rather than avatar or environment personalization."

    Capsule for The Rewinder The Rewinder

    "Limited customization; focus is on narrative and puzzle solving rather than avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Story is grounded in a realistic murder mystery setting, though with some narrative embellishments."

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    "Story grounded in a realistic setting with conspiracy and virus outbreak themes, though with some fictional elements."

  • Fellowship

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    -5

    "Primarily a solitary experience with minimal social interaction."

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    "Primarily a solitary experience with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop problem-solving skills and understanding of the story through puzzle solving and investigation."

    Capsule for The Operator The Operator

    "Players develop problem-solving skills and learn story details through investigation and puzzle solving."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay typical of point-and-click adventures."

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    "Sedentary gameplay typical of point-and-click adventures."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and active puzzle solving; not suited for background or idle play."

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    "Requires focused attention and active puzzle solving rather than idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Limited emotional connection mostly through narrative; no close social relationships formed."

    Capsule for Still Life Still Life

    "Limited emotional connection mostly through narrative; no close social relationships formed."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management elements present."

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    "No leadership or group management elements present."

  • Progression

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    "Players collect and use items to progress through puzzles and story."

    Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

    "Players collect and use items to progress through puzzles and story."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally a calm, atmospheric experience with moments of tension balanced by humor and lighthearted dialogue."

    Capsule for Slender Threads Slender Threads

    "Generally a calm, immersive experience with moments of tension balanced by humor and atmosphere."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable hand-drawn visuals and atmospheric music provide sensory pleasure."

    Capsule for Niffelheim Niffelheim

    "Enjoyable hand-drawn art and atmospheric music provide moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status mechanics."

    Capsule for Slender: The Arrival Slender: The Arrival

    "No social recognition or status mechanics."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with well-developed characters, emotional voice acting, and engaging plot."

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    "Strong narrative focus with engaging characters, voice acting, and plot development."

  • Strategy

    Game with the same Strategy vibe

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    "Puzzle solving requires logical thinking and planning, though within a linear adventure framework."

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    "Puzzles require logical thinking and problem solving but within a straightforward adventure framework."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and mystery elements create mild tension and intrigue."

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    "Some suspense and mystery elements create mild tension and intrigue."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for the length and quality of experience, especially on sale."

    Capsule for Sable Sable

    "Generally considered good value for the quality and length of the experience, especially on sale."

  • Violence

    Game with the same Violence vibe

    -4

    "Minimal violence; focus on investigation and puzzle solving rather than combat."

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    "Minimal violence; focus on investigation and puzzle solving rather than combat."

  • Survival

    Game with the same Survival vibe

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    "Themes of survival in a plague-ridden world, but gameplay does not focus on survival mechanics."

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    "Themes of survival against a deadly virus are present but gameplay is not focused on survival mechanics."

Last update: 01/06/2026