Shadowhand: RPG Card Game similar games & best alternatives
Shadowhand: RPG Card Game
2017
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Quick resume
Shadowhand is a strategic RPG card game. Duel powerful enemies in 18th Century England with unique solitaire-style turn-based combat. Equip your character strategically to sneak, slice and blast through foes!
Global score
82/100
Genres
Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Engaging blend of solitaire and rpg mechanics
- Beautiful art and music
- Deep character customization and progression
- Addictive gameplay with strategic depth
- Immersive story and setting
Cons
- High reliance on rng can cause frustration
- No multiplayer or social features
- Some repetitiveness in solitaire mechanics
- Story can be simplistic or dragged out
- Limited animation and voice acting
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Intimacy, Sensation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can customize character stats, gear, and abilities, and choose strategies for duels and exploration, reflecting high control over actions."
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Competence3
"Game involves strategic planning, skillful card play, and character progression with feedback through combat outcomes and achievements."
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Competition-4
"No multiplayer; competition is against AI opponents in turn-based duels, focusing on personal performance rather than social comparison."
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Continuation4
"Many players report long play sessions, replaying levels to improve scores and complete achievements, showing strong attachment."
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Cooperation-5
"Entirely single-player experience with no cooperative gameplay or social collaboration."
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Creativity3
"Players can customize character appearance, equipment, and skill builds, adding creative expression within the RPG elements."
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Domination-5
"No evidence of exerting control over others; interactions are with AI and focus on balanced challenges."
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Escapism4
"Players use the game as a relaxing distraction with immersive story and atmospheric setting, escaping real life."
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Expectation-4
"Players engage voluntarily for fun and personal interest, with no obligation or external pressure noted."
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Experimenting3
"Players experiment with different gear, skills, and strategies to optimize performance and overcome challenges."
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Exploration2
"Game features multiple chapters and levels with new challenges and story progression, though environments are static and familiar."
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Expression3
"Character customization through clothing and equipment allows for personal expression in appearance."
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Fantasy3
"Set in a fictionalized 18th century England with a highwaywoman protagonist and adventure story, blending historical and imaginative elements."
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Fellowship-5
"No social or community features; gameplay is solitary."
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Growth4
"Players develop character stats, acquire new gear and skills, and improve through learning game mechanics and strategies."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-4
"Requires focused attention during card play and strategic decisions; not a background or idle game."
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Intimacy-5
"No social or emotional relationship building; interactions are limited to AI opponents."
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Leadership-5
"No leadership or group management roles; single-player experience."
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Progression4
"Strong progression through leveling, acquiring new weapons, gear, and abilities that impact gameplay."
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Relaxation3
"Many players find the game relaxing and enjoyable, balancing challenge and flow, though some frustration with RNG occurs."
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Sensation2
"Pleasant visual and auditory presentation with detailed art and music, but sensory stimulation is moderate and consistent."
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Status-5
"No social recognition or status systems; achievements are personal and not publicly ranked."
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Story3
"Engaging narrative with characters and plot integrated into gameplay, enhancing immersion."
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Strategy4
"Requires planning, tactical decision-making in gear selection, skill use, and card play to succeed."
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Thrill2
"Some tension and excitement from challenging duels and RNG elements, but overall controlled and predictable gameplay."
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Value4
"Players report good value for time spent, with many hours of gameplay and replayability."
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Violence2
"Combat is abstracted through card play and weapon stats; some thematic violence but not graphic or central."
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Survival3
"Duels involve managing health and resources to avoid defeat; survival is a gameplay element."
Last update: 29/04/2026