Shadowhand: RPG Card Game similar games & best alternatives

Shadowhand: RPG Card Game

PC (Microsoft Windows), Mac • 2017

Should you play it?

Shadowhand is a strategic RPG card game. Duel powerful enemies in 18th Century England with unique solitaire-style turn-based combat. Equip your character strategically to sneak, slice and blast through foes!

What works
  • Engaging blend of solitaire and rpg mechanics
  • Beautiful art and music
  • Deep character customization and progression
  • Addictive gameplay with strategic depth
  • Immersive story and setting
Things to keep in mind
  • High reliance on rng can cause frustration
  • No multiplayer or social features
  • Some repetitiveness in solitaire mechanics
  • Story can be simplistic or dragged out
  • Limited animation and voice acting

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Knock on the Coffin Lid

  • Black Book

  • Breach Wanderers

  • 月圆之夜 (Night of Full Moon)

  • Crown Trick

  • Aces & Adventures

  • Iris and the Giant

  • Solitairica

  • Cross Blitz

Hidden Gems

Less popular games with surprisingly high similarity

  • Breach Wanderers

  • Iris and the Giant

  • Deepest Chamber: Resurrection

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    VERSUS SQUAD

  • Continuation

    HIVESWAP: ACT 2

  • Escapism

    Sector Six

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Shadowhand: RPG Card Game: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Relaxation, Expression. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can customize character stats, choose weapons, and build defenses strategically, showing high control over gameplay decisions."

    Capsule for VERSUS SQUAD VERSUS SQUAD

    "Players can customize character stats, gear, and abilities, and choose strategies for duels and exploration, reflecting high control over actions."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skill development in combat, resource management, and strategic planning with feedback on performance and progression."

    Capsule for Survivalist Survivalist

    "Game involves strategic planning, skillful card play, and character progression with feedback through combat outcomes and achievements."

  • Competition

    Game with the same Competition vibe

    -4

    "No multiplayer or AI opponents; gameplay focuses on personal drifting practice without competition."

    Capsule for Drift Of The Hill Drift Of The Hill

    "No multiplayer; competition is against AI opponents in turn-based duels, focusing on personal performance rather than social comparison."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, replaying for achievements and exploring alternate paths, indicating strong attachment."

    Capsule for HIVESWAP: ACT 2 HIVESWAP: ACT 2

    "Many players report long play sessions, replaying levels to improve scores and complete achievements, showing strong attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative gameplay or social collaboration."

    Capsule for Doors: Paradox Doors: Paradox

    "Entirely single-player experience with no cooperative gameplay or social collaboration."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize characters, choose skills, and modify equipment, allowing creative approaches within the RPG framework."

    Capsule for Planet Alcatraz 2 Planet Alcatraz 2

    "Players can customize character appearance, equipment, and skill builds, adding creative expression within the RPG elements."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are with AI and self-challenge."

    Capsule for Aces & Adventures Aces & Adventures

    "No evidence of exerting control over others; interactions are with AI and focus on balanced challenges."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as an engaging distraction with immersive story and atmospheric setting, escaping real life."

    Capsule for Sector Six Sector Six

    "Players use the game as a relaxing distraction with immersive story and atmospheric setting, escaping real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and personal interest, with no obligation or external pressure noted."

    Capsule for MUSYNX MUSYNX

    "Players engage voluntarily for fun and personal interest, with no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different gear builds, skills, and strategies to optimize scores and tackle challenges."

    Capsule for Azure Striker Gunvolt Azure Striker Gunvolt

    "Players experiment with different gear, skills, and strategies to optimize performance and overcome challenges."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players discover new chapters and storylines, though environments are mostly static and limited in scope."

    Capsule for Adventure Escape Mysteries Adventure Escape Mysteries

    "Game features multiple chapters and levels with new challenges and story progression, though environments are static and familiar."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization with clothing and cosmetic items allows personal expression."

    Capsule for State of Decay 2: Juggernaut Edition State of Decay 2: Juggernaut Edition

    "Character customization through clothing and equipment allows for personal expression in appearance."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a caricatured Victorian London with exaggerated characters and humorous fictional elements."

    Capsule for Adventures of Bertram Fiddle 1: A Dreadly Business Adventures of Bertram Fiddle 1: A Dreadly Business

    "Set in a fictionalized 18th century England with a highwaywoman protagonist and adventure story, blending historical and imaginative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, unlock characters, and improve stats through progression and learning game mechanics."

    Capsule for Beautiful Mystic Survivors Beautiful Mystic Survivors

    "Players develop character stats, acquire new gear and skills, and improve through learning game mechanics and strategies."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and strategic thinking; not a background or idle game."

    Capsule for Dungeon Drafters Dungeon Drafters

    "Requires focused attention during card play and strategic decisions; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are limited to AI opponent."

    Capsule for Hello Neighbor Alpha 1 Hello Neighbor Alpha 1

    "No social or emotional relationship building; interactions are limited to AI opponents."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Axiom Verge Axiom Verge

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through leveling characters and weapons, unlocking skills and crafting better gear."

    Capsule for Edge Of Eternity Edge Of Eternity

    "Strong progression through leveling, acquiring new weapons, gear, and abilities that impact gameplay."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Game provides a balance of challenge and flow, with many players finding it relaxing despite RNG frustrations."

    Capsule for Umamusume: Pretty Derby Umamusume: Pretty Derby

    "Many players find the game relaxing and enjoyable, balancing challenge and flow, though some frustration with RNG occurs."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable visual and auditory presentation with stylistic art and music, but not intense sensory stimulation."

    Capsule for Without a Voice Without a Voice

    "Pleasant visual and auditory presentation with detailed art and music, but sensory stimulation is moderate and consistent."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

    Capsule for God of War Ragnarök God of War Ragnarök

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative and character development enhance immersion beyond pure gameplay."

    Capsule for Desperados III Desperados III

    "Engaging narrative with characters and plot integrated into gameplay, enhancing immersion."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical planning, counter-picking, and strategic use of equipment and abilities."

    Capsule for Depth Depth

    "Requires planning, tactical decision-making in gear selection, skill use, and card play to succeed."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension from dueling and RNG, but overall controlled and predictable gameplay."

    Capsule for Yu-Gi-Oh! EARLY DAYS COLLECTION Yu-Gi-Oh! EARLY DAYS COLLECTION

    "Some tension and excitement from challenging duels and RNG elements, but overall controlled and predictable gameplay."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for time and money, with many hours of gameplay and replayability."

    Capsule for Prime World: Defenders Prime World: Defenders

    "Players report good value for time spent, with many hours of gameplay and replayability."

  • Violence

    Game with the same Violence vibe

    2

    "Combat is abstract and card-based; some thematic violence but mostly constructive gameplay."

    Capsule for Star Crusade CCG Star Crusade CCG

    "Combat is abstracted through card play and weapon stats; some thematic violence but not graphic or central."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid losing by managing resources and countering opponent combos, simulating survival in duels."

    Capsule for Yu-Gi-Oh! Master Duel Yu-Gi-Oh! Master Duel

    "Duels involve managing health and resources to avoid defeat; survival is a gameplay element."

Last update: 01/06/2026