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Shadowhand: RPG Card Game

PC (Microsoft Windows) • 2017

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Quick resume

Shadowhand is a strategic RPG card game. Duel powerful enemies in 18th Century England with unique solitaire-style turn-based combat. Equip your character strategically to sneak, slice and blast through foes!

Global score

82/100

Genres

Indie, Role-playing (RPG), Strategy

Pros

  • Engaging blend of solitaire and rpg mechanics
  • Beautiful art and music
  • Deep character customization and progression
  • Addictive gameplay with strategic depth
  • Immersive story and setting

Cons

  • High reliance on rng can cause frustration
  • No multiplayer or social features
  • Some repetitiveness in solitaire mechanics
  • Story can be simplistic or dragged out
  • Limited animation and voice acting

Motivations

  • Autonomy
    4

    "Players can customize character stats, gear, and abilities, and choose strategies for duels and exploration, reflecting high control over actions."

  • Competence
    3

    "Game involves strategic planning, skillful card play, and character progression with feedback through combat outcomes and achievements."

  • Competition
    -4

    "No multiplayer; competition is against AI opponents in turn-based duels, focusing on personal performance rather than social comparison."

  • Continuation
    4

    "Many players report long play sessions, replaying levels to improve scores and complete achievements, showing strong attachment."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative gameplay or social collaboration."

  • Creativity
    3

    "Players can customize character appearance, equipment, and skill builds, adding creative expression within the RPG elements."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are with AI and focus on balanced challenges."

  • Escapism
    4

    "Players use the game as a relaxing distraction with immersive story and atmospheric setting, escaping real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and personal interest, with no obligation or external pressure noted."

  • Experimenting
    3

    "Players experiment with different gear, skills, and strategies to optimize performance and overcome challenges."

  • Exploration
    2

    "Game features multiple chapters and levels with new challenges and story progression, though environments are static and familiar."

  • Expression
    3

    "Character customization through clothing and equipment allows for personal expression in appearance."

  • Fantasy
    3

    "Set in a fictionalized 18th century England with a highwaywoman protagonist and adventure story, blending historical and imaginative elements."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    4

    "Players develop character stats, acquire new gear and skills, and improve through learning game mechanics and strategies."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention during card play and strategic decisions; not a background or idle game."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are limited to AI opponents."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    4

    "Strong progression through leveling, acquiring new weapons, gear, and abilities that impact gameplay."

  • Relaxation
    3

    "Many players find the game relaxing and enjoyable, balancing challenge and flow, though some frustration with RNG occurs."

  • Sensation
    2

    "Pleasant visual and auditory presentation with detailed art and music, but sensory stimulation is moderate and consistent."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    3

    "Engaging narrative with characters and plot integrated into gameplay, enhancing immersion."

  • Strategy
    4

    "Requires planning, tactical decision-making in gear selection, skill use, and card play to succeed."

  • Thrill
    2

    "Some tension and excitement from challenging duels and RNG elements, but overall controlled and predictable gameplay."

  • Value
    4

    "Players report good value for time spent, with many hours of gameplay and replayability."

  • Violence
    2

    "Combat is abstracted through card play and weapon stats; some thematic violence but not graphic or central."

  • Survival
    3

    "Duels involve managing health and resources to avoid defeat; survival is a gameplay element."

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    Last update: 06/03/2026