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Drawful 2

Xbox One, Nintendo Switch, Amazon Fire TV, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2016

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Quick resume

For 3-8 players and an audience of thousands! Your phones or tablets are your controllers! The game of terrible drawings and hilariously wrong answers.

Global score

74/100

Genres

Casual, Indie, Strategy, Card & Board Game, Quiz/Trivia

Pros

  • Fun and hilarious party gameplay
  • Easy to join using smartphones
  • Customizable prompts and avatars
  • Family-friendly mode available
  • Works well for local and remote play

Cons

  • Requires 3+ players and devices
  • No eraser or undo in drawing
  • Some language barriers due to english prompts
  • Repetitive music and sound effects
  • No matchmaking or random online play

Motivations

  • Autonomy
    4

    "Players freely draw their own pictures and create misleading titles, allowing personal control and creative decision-making."

  • Competence
    2

    "Game involves skill in drawing and bluffing, but drawing is intentionally simple and forgiving, focusing more on creativity than technical skill."

  • Competition
    3

    "Players compete for points by guessing correctly and fooling others, with a scoring system rewarding competitive play."

  • Continuation
    3

    "Players report long sessions and repeated play, especially in party settings, indicating habitual engagement."

  • Cooperation
    -3

    "Gameplay centers on individual drawing and guessing; cooperation is minimal and players mostly act independently."

  • Creativity
    5

    "Strong emphasis on creative drawing and inventing false titles; players can create custom prompt sets enhancing creativity."

  • Domination
    -4

    "Interactions are friendly and humorous with no evidence of dominance or power imposition; focus is on equal participation."

  • Escapism
    4

    "Players use the game for fun, laughter, and distraction from everyday life, especially in social gatherings."

  • Expectation
    -4

    "Players engage voluntarily for fun and social enjoyment, not out of obligation or pressure."

  • Experimenting
    4

    "Players try different drawing styles and bluffing strategies; custom prompt creation encourages experimentation."

  • Exploration
    2

    "Some discovery in new prompts and custom episodes, but overall gameplay occurs in familiar party game structure."

  • Expression
    4

    "Players customize avatars and express themselves through unique drawings and titles."

  • Fantasy
    2

    "Game involves imaginative and absurd prompts, but grounded in social party context rather than deep fictional worlds."

  • Fellowship
    4

    "Strong social component with shared laughter and group interaction; often played with friends and family."

  • Growth
    2

    "Some learning in bluffing and drawing skills, but mostly casual and accessible without steep learning curve."

  • Health
    -5

    "Typical sedentary party game played sitting with devices; no physical activity involved."

  • Idle
    -3

    "Requires active participation and attention during rounds; not suited for passive or background play."

  • Intimacy
    3

    "Encourages social bonding and laughter among friends and family, fostering closer connections."

  • Leadership
    -2

    "No formal leadership roles; host manages game start but players participate equally without authoritative control."

  • Progression
    2

    "Points accumulate during rounds, but no long-term upgrades or item collection; progression is session-based."

  • Relaxation
    3

    "Game provides fun and laughter, balancing light challenge with relaxed social atmosphere."

  • Sensation
    3

    "Enjoyable audiovisual presentation with humorous animations and sounds enhancing player experience."

  • Status
    1

    "Some recognition through scoring and audience voting, but social status is not a primary motivator."

  • Story
    -5

    "No narrative or plot; gameplay consists of isolated drawing and guessing rounds without story context."

  • Strategy
    3

    "Players use bluffing and guessing strategies to maximize points, though overall mechanics are simple."

  • Thrill
    2

    "Some suspense in guessing and bluffing phases, but low risk and lighthearted tone reduce intense thrill."

  • Value
    3

    "Players find good entertainment value, especially at parties and social gatherings; some note price is fair or better on sale."

  • Violence
    -5

    "No violence; gameplay focuses on drawing and guessing, a constructive and humorous activity."

  • Survival
    -5

    "No survival elements; stable, low-risk gameplay environment."

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    Last update: 06/03/2026