Dustland Delivery similar games & best alternatives
Dustland Delivery
2024
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Quick resume
Dustland Delivery is a post-apocalyptic survival business simulator. Scour the wastes for profit, complete missions to grow your trading empire, and assemble a rag-tag band of adventurers to turn your city into the capital of the Dustlands. Danger lurks around every corner—but no risk, no reward!
Global score
88/100
Genres
Adventure, Indie, Role-playing (RPG), Simulator, Strategy
Similar games
Pros
- Deep and addictive gameplay loop
- Rich crafting and trading systems
- Engaging crew and settlement management
- Immersive post-apocalyptic setting
- Excellent value for price
Cons
- Ui and tutorial need improvement
- Some bugs and rough edges
- Combat can become trivial late game
- Relationship mechanics feel underdeveloped
- Some repetitive or tedious elements
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Competition, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose routes, crew, trading strategies, and playstyle (trader, combat, city builder)."
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Competence3
"Game involves skillful management of resources, crafting, combat, and crew relationships with feedback and progression."
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Competition-4
"Focus is on personal progression and exploration without ranked or leaderboard competition."
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Continuation4
"Many players report long play sessions, addictive gameplay loop, and desire to keep playing."
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Cooperation2
"Crew management and settlement building require coordinating multiple characters, but mostly single-player."
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Creativity3
"Players customize trucks, build settlements, craft items, and experiment with trade routes."
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Domination-4
"Interactions emphasize mutual respect and cooperation within crew and settlements rather than dominance."
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Escapism4
"Post-apocalyptic setting and immersive gameplay provide strong escape from real life."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment."
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Experimenting4
"Players try different trade routes, crew combinations, crafting recipes, and strategies."
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Exploration4
"Large open world with discovery of new towns, ruins, events, and secrets."
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Expression3
"Character creation and truck customization allow personal expression."
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Fantasy3
"Post-apocalyptic fiction with zombies and imaginative setting."
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Fellowship1
"Some social interaction within crew and settlements but mostly single-player experience."
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Growth4
"Players develop skills, crew, settlements, and knowledge over time."
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Health-4
"Primarily sedentary gameplay with no physical activity."
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Idle-3
"Requires active attention and management rather than idle play."
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Intimacy1
"Crew relationships and social interactions exist but are limited in depth."
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Leadership3
"Player leads crew and manages settlements with decision-making authority."
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Progression4
"Strong focus on acquiring items, upgrades, and expanding settlements."
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Relaxation3
"Gameplay loop described as relaxing and immersive with moments of tension."
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Sensation2
"Pixel art and sound design provide pleasant sensory experience but not intense stimulation."
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Status-3
"No social status or recognition systems; focus is on individual progress."
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Story3
"Narrative quests and emergent stories through events and crew interactions."
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Strategy4
"Requires planning trade routes, resource management, and tactical combat decisions."
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Thrill2
"Some suspense from random events and combat but overall moderate tension."
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Value5
"Players widely agree game offers excellent value for price and content."
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Violence2
"Combat against infected and raiders present but balanced with crafting and building."
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Survival3
"Survival elements like hunger, thirst, stress, and resource management are important."
Last update: 29/04/2026