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Reventure

iOS, Nintendo Switch, Android, PC (Microsoft Windows) • 2019

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Quick resume

The one and only non-linear adventure with 100 different endings. Don't just wishlist me. I'm not that expensive... also, look at those reviews!

Global score

95/100

Genres

Adventure, Indie, Strategy, Platform

Pros

  • Unique and humorous concept with 100+ endings
  • High replayability and experimentation
  • Simple controls with deep puzzle mechanics
  • Well-written comedic narrative and dialogue
  • Excellent value for price

Cons

  • Repetitive gameplay due to repeated restarts
  • Some endings are tedious or obscure
  • Lack of cooperative or competitive multiplayer
  • Trial-and-error can cause frustration
  • Minimal character customization beyond skins

Motivations

  • Autonomy
    4

    "Players freely explore the world, experiment with items and actions to discover endings, with multiple choices affecting outcomes."

  • Competence
    3

    "Requires puzzle solving, planning item usage and navigation skills; some endings are challenging and require skillful execution."

  • Competition
    -4

    "Focus is on personal discovery and experimentation; no evidence of competitive modes or player ranking."

  • Continuation
    4

    "High replay value with 100+ endings encourages repeated play sessions and long-term engagement."

  • Cooperation
    -3

    "Primarily a single-player experience, though some players enjoy playing or streaming with friends; no direct cooperative gameplay."

  • Creativity
    4

    "Players experiment with item combinations and actions to unlock unique endings; creativity is central to gameplay."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are with game world and NPCs, not other players."

  • Escapism
    3

    "Humorous, lighthearted gameplay provides distraction and stress relief; players enjoy escaping into a quirky fantasy world."

  • Expectation
    -4

    "Players engage voluntarily driven by curiosity and humor; no indication of obligation or external pressure."

  • Experimenting
    5

    "Core gameplay revolves around trying new things, testing different item uses and paths to discover endings."

  • Exploration
    4

    "Players explore a dynamic world with changing environments and secrets; discovery is a key motivator."

  • Expression
    3

    "Unlockable skins and character appearances allow some degree of self-expression and personalization."

  • Fantasy
    4

    "Set in a whimsical fantasy world with dragons, magic, and parody elements; imaginative fiction is central."

  • Fellowship
    -3

    "Mostly solo play with minimal social connection; some enjoy streaming or sharing experiences but no strong community focus."

  • Growth
    3

    "Players learn game mechanics, puzzle solutions, and world layout progressively; skill and knowledge improve over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to solve puzzles and find endings; not designed for passive or background play."

  • Intimacy
    -4

    "No evidence of forming close relationships or emotional sharing; interactions are limited to game characters."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression
    4

    "Unlocking new endings, skins, shortcuts, and world changes provides a sense of accumulating achievements and upgrades."

  • Relaxation
    2

    "Humorous and lighthearted tone offers relaxation, though some repetition and trial-and-error can cause frustration."

  • Sensation
    2

    "Simple pixel art and catchy music provide pleasant sensory experience; some jump scares can be toggled off."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal and not publicly displayed."

  • Story
    3

    "Narrative is comedic and episodic with many endings; story develops through player actions and world changes."

  • Strategy
    3

    "Requires planning item selection and route to reach specific endings; puzzle elements involve strategic thinking."

  • Thrill
    2

    "Some tension from trial-and-error and risk of failure, but overall lighthearted and humorous rather than suspenseful."

  • Value
    5

    "Players report excellent value for money with many hours of content and replayability at a low price."

  • Violence
    3

    "Game involves many humorous deaths and combat-like interactions, though presented in a comedic and non-graphic way."

  • Survival
    1

    "Some resource and item management affects gameplay, but no strong survival mechanics or threats."

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    Last update: 06/03/2026