Eldevin similar games & best alternatives
Eldevin
2014
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Quick resume
Eldevin is the award winning indie story-driven Free to Play MMORPG (Massively Multiplayer Online Role Playing Game) from Hunted Cow Studios. Join thousands of other players and explore the mystical lands of Eldevin.
Global score
80/100
Genres
Casual, Indie, Massively Multiplayer, Role-playing (RPG), Free To Play
Similar games
Pros
- Classless character customization
- Engaging crafting and professions
- Friendly and helpful community
- Large world with many quests and dungeons
- Free to play with optional subscriptions
Cons
- Small playerbase limits multiplayer experience
- Dated graphics and clunky camera
- Some grind and slow leveling
- Lack of auction house and guilds
- Infrequent content updates
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Exploration. It leans lower than usual among comparable games on Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Classless system with free talent point allocation and ability to respec; players can freely choose playstyle and progression path"
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Competence3
"Requires skillful use of talents and abilities; combat is interactive and challenging especially in group dungeons and PvP"
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Competition1
"PvP modes and battlegrounds exist but playerbase is small, limiting competitive play"
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Continuation2
"Players report long play sessions and habitual engagement, though some quit due to small community or grind"
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Cooperation3
"Group dungeons, raids, and social interactions encourage teamwork; community described as friendly and helpful"
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Creativity2
"Crafting system with multiple professions and item creation; character builds are highly customizable"
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Domination-2
"Community described as friendly and cooperative with little evidence of dominance or toxic behavior"
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Escapism4
"Players use game to relax, enjoy fantasy world, and escape real life; immersive story and exploration"
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Expectation-3
"Players engage voluntarily out of interest and nostalgia; no reports of obligation or pressure"
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Experimenting3
"Players experiment with talent trees and builds; crafting and skill training offer variety"
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Exploration4
"Large world with many areas, secrets, and quests; players enjoy discovering new locations"
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Expression2
"Character customization limited but present; vanity items, pets, and mounts allow self-expression"
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Fantasy4
"Fantasy setting with magic, mythical creatures, and story-driven quests"
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Fellowship3
"Small but close-knit community; players form friendships and help each other"
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Growth3
"Skill leveling, crafting, and character development provide learning and progression opportunities"
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Health-4
"Typical sedentary gameplay with no physical activity or health-related features"
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Idle-2
"Requires attention and active engagement in combat, crafting, and quests"
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Intimacy2
"Friendly social interactions and cooperative play foster some close connections"
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Leadership1
"Some players lead groups in dungeons and PvP but no strong evidence of dominant leadership roles"
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Progression4
"Leveling, gear acquisition, crafting upgrades, and achievements drive progression"
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Relaxation3
"Players find the game relaxing and enjoyable despite some grind; music and atmosphere praised"
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Sensation1
"Moderate sensory stimulation from music and visuals; not highly intense or thrilling"
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Status1
"Some recognition through achievements and rare items but limited by small playerbase"
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Story3
"Engaging story with quests that allow choices and impact; narrative praised by players"
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Strategy3
"Combat and talent builds require planning and tactical thinking"
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Thrill1
"Some suspense in combat and dungeon challenges but overall moderate thrill level"
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Value3
"Free to play with optional subscriptions and purchases; good value for content and gameplay"
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Violence2
"Combat involves fighting monsters and PvP but not excessively violent or chaotic"
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Survival1
"Some challenge in avoiding death in combat and dungeons but not a core survival focus"
Last update: 29/04/2026