Duelyst II similar games & best alternatives
Duelyst II
2022
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Quick resume
Choose your faction, construct your deck and put your strategy to the test in the evolution of the ultimate collectible tactics game.
Global score
74/100
Genres
Indie, Strategy, Free To Play, Card & Board Game
Pros
- Unique blend of tactical board and card game mechanics
- High skill ceiling and strategic depth
- Beautiful pixel art and animations
- Fair free-to-play progression
- Active and friendly community with developer support
Cons
- Small player base causing matchmaking issues
- Slow content updates and development progress
- Steep learning curve challenging for new players
- Some balance issues among factions and cards
- Monetization model can feel grindy or pay-to-win
Motivations
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Autonomy4
"Players have freedom to build decks, choose factions, and make tactical decisions on a grid-based board, indicating high control over actions."
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Competence5
"The game demands skillful deckbuilding, positioning, and tactical play with a steep learning curve and high skill ceiling."
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Competition4
"Strong focus on ranked ladder, competitive matches, and skill-based matchmaking with leaderboards and tournaments."
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Continuation2
"Players invest hundreds of hours, but the small player base and slow content updates may limit long-term habitual play for some."
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Cooperation-3
"Gameplay is primarily 1v1 competitive; limited evidence of cooperative or team-based modes."
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Creativity4
"Extensive deckbuilding and strategic positioning allow creative expression in playstyle and tactics."
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Domination-2
"Competitive but community described as friendly and supportive; no strong evidence of dominance or toxic behavior."
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Escapism3
"Players use the game as a relaxing and engaging distraction, with some reviews noting stress relief and immersion."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
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Experimenting3
"Players explore different decks, factions, and strategies, with ongoing balance changes encouraging experimentation."
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Exploration1
"Some discovery in deckbuilding and tactical options, but limited exploration of new areas or secrets."
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Expression2
"Customization mainly through deck choices and some cosmetic options; generals have limited unique abilities."
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Fantasy4
"Strong fantasy elements with factions, lore, pixel art characters, and imaginative tactical combat."
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Fellowship2
"Active but small community with Discord engagement and social interaction, though gameplay is mostly solo."
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Growth4
"Players develop skills in strategy, deckbuilding, and tactical play; learning curve is steep but rewarding."
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Health-5
"No evidence of physical activity or health-related gameplay; typical sedentary gaming."
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Idle-3
"Requires focused attention and strategic thinking; not designed for idle or background play."
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Intimacy-4
"Social interactions are mostly surface-level competitive matches; limited evidence of close relationships."
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Leadership-3
"No evidence of leadership roles; players participate individually without managing groups."
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Progression4
"Strong progression through card collection, deck building, leveling factions, and unlocking content."
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Relaxation3
"Some players find the game relaxing and enjoyable despite its strategic depth and occasional frustration."
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Sensation3
"Enjoyable pixel art, animations, and sound design provide sensory stimulation and emotional engagement."
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Status3
"Competitive ladder and rankings provide social recognition and status among players."
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Story2
"Some lore and faction backstory exist, but narrative is not a primary focus of gameplay."
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Strategy5
"Core gameplay revolves around deep strategic thinking, planning, and tactical problem solving."
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Thrill3
"Competitive matches create suspense and excitement, though pace is moderate and not overly tense."
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Value2
"Free-to-play friendly with reasonable progression; some complaints about monetization but generally fair."
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Violence1
"Combat involves fantasy battles and destruction, but stylized and not graphic; focus on tactical combat."
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Survival3
"Players must avoid defeat by managing resources and positioning, emphasizing survival of the general."
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Last update: 06/03/2026