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Expeditions: Rome

PC (Microsoft Windows) • 2022

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Quick resume

Determine the destiny of Rome as you conquer foreign lands and navigate political intrigue in this turn-based RPG. Directly fight with your party of Praetorians, guide your legion to victory, and choose your own path in a story where every decision matters. How will you shape the future of Rome?

Global score

88/100

Genres

Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Pros

  • Engaging tactical combat
  • Meaningful story and choices
  • Rich historical setting
  • Character and gear customization
  • High replayability

Cons

  • Strategic legion battles feel shallow
  • Some repetitive mission design
  • Minor bugs and ui quirks
  • Combat animations can be slow
  • Crafting randomness can be tedious

Motivations

  • Autonomy
    4

    "Players have significant control over character development, combat tactics, and story decisions with multiple branching paths and no time limits."

  • Competence
    4

    "Combat is challenging and skill-based with meaningful feedback; players level up, customize skills, and manage resources."

  • Competition
    -3

    "Focus is on personal progression and story; no evidence of ranked or leaderboard competition."

  • Continuation
    4

    "Players report long play sessions, multiple playthroughs, and high replayability due to branching story and character builds."

  • Cooperation
    2

    "Players manage a party of companions with some teamwork elements in combat, but limited multiplayer or external cooperation."

  • Creativity
    3

    "Customization of characters, gear crafting, and skill builds allow creative expression within tactical combat."

  • Domination
    -4

    "Interactions emphasize shared decision-making and mutual respect; no evidence of trash talk or power imposition."

  • Escapism
    4

    "Players enjoy immersion in an alternate history Roman setting, escaping real life through story and tactical gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    4

    "Players experiment with different classes, skill paths, combat strategies, and story choices."

  • Exploration
    3

    "Open world map exploration with random encounters and side missions encourages discovery."

  • Expression
    3

    "Character and gear customization allow players to express personal style and preferences."

  • Fantasy
    -2

    "Game is grounded in historical alternate reality with realistic settings and plausible scenarios."

  • Fellowship
    2

    "Players form bonds with companions and experience group dynamics, though mostly single player."

  • Growth
    4

    "Players develop skills, learn combat tactics, and improve characters through progression systems."

  • Health
    -5

    "No evidence of physical activity or health-related gameplay; sedentary play is implied."

  • Idle
    -3

    "Game requires focused attention during tactical combat and story progression; not designed for idle play."

  • Intimacy
    3

    "Players engage emotionally with companions and story characters, forming meaningful connections."

  • Leadership
    4

    "Players lead their legion and party, make strategic decisions, and manage resources and troops."

  • Progression
    4

    "Strong emphasis on leveling up, acquiring gear, crafting, and upgrading camp and legion."

  • Relaxation
    2

    "Gameplay balances challenge and flow; some players find it engaging and immersive, though some find parts tedious."

  • Sensation
    2

    "Visuals, music, and voice acting provide sensory enjoyment; combat animations add excitement."

  • Status
    -3

    "Focus is on individual story and progression rather than social recognition or popularity."

  • Story
    5

    "Narrative immersion is strong with branching storylines, character development, and meaningful choices."

  • Strategy
    4

    "Tactical combat and strategic legion management require planning, problem solving, and decision making."

  • Thrill
    3

    "Combat and story provide suspense and tension, especially on higher difficulties and challenging missions."

  • Value
    4

    "Players report good return on investment with many hours of gameplay and replayability."

  • Violence
    3

    "Combat involves tactical violence and destruction consistent with historical warfare."

  • Survival
    3

    "Players manage injuries, resources, and tactical positioning to avoid failure and keep characters alive."

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    Last update: 06/03/2026