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Gothic® 3

PC (Microsoft Windows) • 2009

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Quick resume

A nameless hero becomes a legend! Myrtana, a world in upheaval: overrun by orcs from the dark lands in the north, King Rhobar is defending Vengard, the former stronghold of the humans, with his last troop of followers.

Global score

82/100

Genres

Action, Role-playing (RPG)

Pros

  • Huge open world with diverse biomes
  • High player freedom and nonlinear gameplay
  • Deep character progression and skill customization
  • Immersive atmosphere with excellent music
  • Strong community support with patches and mods

Cons

  • Original game had many bugs and technical issues
  • Combat system considered clunky and repetitive
  • Some quests are repetitive and lack guidance
  • Performance and optimization issues on modern systems
  • Limited social or cooperative gameplay elements

Motivations

  • Autonomy
    4

    "Players have high freedom to explore the open world, choose factions, and decide quest order without hand-holding or markers."

  • Competence
    2

    "Combat is challenging and skill-based but can become repetitive and grindy; progression requires learning and practice."

  • Competition
    -3

    "Focus is on personal exploration and questing; no evidence of competitive multiplayer or leaderboards."

  • Continuation
    4

    "Players report long playtimes, replayability with different faction choices, and habitual returns to the game."

  • Cooperation
    -4

    "Gameplay is mostly single-player with limited companion interaction; no multiplayer cooperation mentioned."

  • Creativity
    3

    "Players can customize character skills, develop various builds, craft items, and choose different playstyles."

  • Domination
    -4

    "Interactions emphasize balanced faction reputation and choices rather than exerting control over others."

  • Escapism
    5

    "Strong immersion in a vast fantasy world with atmospheric music and exploration offers escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia; no indication of obligation or pressure."

  • Experimenting
    3

    "Players explore different factions, skills, and quest outcomes, experimenting with various approaches."

  • Exploration
    5

    "Huge seamless open world with diverse biomes and many hidden locations encourages discovery."

  • Expression
    3

    "Character development and equipment customization allow personal expression within gameplay."

  • Fantasy
    5

    "Set in a high fantasy world with magic, mythical creatures, and epic quests."

  • Fellowship
    -4

    "Primarily a single-player experience with limited social or community interaction in gameplay."

  • Growth
    4

    "Players develop skills, level up, and learn crafting and combat techniques progressively."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity; some players mention long sessions."

  • Idle
    -3

    "Requires focused attention due to complex quests and challenging combat; not casual or background play."

  • Intimacy
    -4

    "Limited emotional or close social interactions; companions exist but with minimal depth."

  • Leadership
    -3

    "No evidence of player leadership roles; player acts independently or with companions."

  • Progression
    4

    "Character progression through leveling, skill acquisition, and equipment upgrades is core to gameplay."

  • Relaxation
    1

    "Atmospheric and immersive but combat and exploration can be tense and challenging."

  • Sensation
    2

    "Enjoyable music and visuals provide sensory pleasure; combat excitement varies."

  • Status
    -4

    "No social status or recognition systems; focus is on individual player experience."

  • Story
    2

    "Story is present but minimal and nonlinear; emphasis on player-driven exploration and choices."

  • Strategy
    2

    "Requires planning in combat, faction reputation, and quest decisions, though some combat is repetitive."

  • Thrill
    2

    "Combat and exploration offer moments of tension and challenge, but also frustration."

  • Value
    4

    "Players find great value in the large content, replayability, and community patch support."

  • Violence
    3

    "Combat involves fighting many enemies, including orcs and monsters, with various weapons and magic."

  • Survival
    3

    "Players must manage health, stamina, and resources to survive in a hostile open world."

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    Last update: 06/03/2026