Kingdom Come: Deliverance similar games & best alternatives

Kingdom Come: Deliverance

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2018

Should you play it?

Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!

What works
  • Highly immersive medieval realism
  • Deep and challenging combat system
  • Engaging and historically grounded story
  • Large detailed open world with exploration
  • Meaningful skill progression and customization
Things to keep in mind
  • Frequent bugs and performance issues
  • Steep learning curve and early difficulty
  • Limited save system without mods
  • Combat can be frustrating against multiple enemies
  • Some narrative endings feel abrupt or incomplete

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Kingdom Come: Deliverance II

  • Ghost of Tsushima DIRECTOR'S CUT

  • Grand Theft Auto IV: The Complete Edition

  • The Surge 2

  • Road to Vostok

  • Knight's Path: The Tournament

  • Way of the Samurai 4

  • The Surge

  • S.T.A.L.K.E.R. 2: Heart of Chornobyl

Hidden Gems

Less popular games with surprisingly high similarity

  • Void Sols

  • FOUNTAINS

  • Svarog's Dream

If you liked…

Recommendations by what you enjoyed most

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Kingdom Come: Deliverance: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy, Status. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have significant freedom to choose how to spend their time, develop skills, and solve quests with multiple approaches."

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    "Players have significant freedom to choose how to approach quests, develop skills, and solve problems with multiple methods."

  • Competence

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    "The game features challenging combat and skill progression that requires learning and mastery, rewarding player effectiveness."

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    "The game features challenging combat and skill systems that require practice and mastery, rewarding player improvement."

  • Competition

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    "Focus is on individual progression and personal challenge rather than direct competition or leaderboards."

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    "Focus is on personal progression and individual challenges rather than direct competition or leaderboards."

  • Continuation

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    "Players report long playtimes, immersion, and desire to keep playing; some mention of bugs but overall high engagement."

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    "Players report long playtimes, immersion, and habitual engagement despite some frustration with difficulty and bugs."

  • Cooperation

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    "Gameplay is primarily single-player with limited multiplayer or cooperative elements."

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    "Gameplay is primarily single-player with limited multiplayer or cooperative elements."

  • Creativity

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    "Players can customize characters, modify weapons, craft items, and choose different quest solutions, supporting creative problem solving."

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  • Domination

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    "Interactions emphasize balanced, complex social choices rather than exerting control or superiority over others."

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    "Interactions emphasize balanced social dynamics and consequences rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

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    "Strong immersion in medieval setting and story provides escape from real life through roleplay and fantasy."

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    "Strong immersion in a detailed medieval world provides a deep escape from real life."

  • Expectation

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    "Players engage voluntarily out of intrinsic interest and passion for the game, not obligation."

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    "Players engage voluntarily out of interest and passion for the setting and gameplay, not obligation."

  • Experimenting

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    "Players experiment with different weapons, skills, and combat tactics, though quests can be repetitive."

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    "Players explore multiple ways to complete quests and experiment with combat and skills."

  • Exploration

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    "Open world environments with many locations, secrets, and activities encourage discovery and curiosity-driven play."

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    "Open world with detailed environments and many locations encourages discovery and curiosity."

  • Expression

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    "Character roleplaying and gear customization allow for personal expression within historical constraints."

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    "Character customization and equipment choices allow personal expression within historical realism."

  • Fantasy

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    "The game is grounded in realistic historical events and settings without fictional or fantastical elements."

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    "Game is grounded in historical realism with no magic or fantastical elements."

  • Fellowship

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    "Experience is largely solitary with minimal social or community interaction."

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    "Experience is largely solitary with minimal social or community interaction."

  • Growth

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    "Strong focus on learning, skill development, and personal progression through gameplay."

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    "Strong emphasis on learning, skill development, and personal improvement through gameplay."

  • Health

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    "Sedentary gameplay with some survival mechanics but no physical activity or rehab."

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    "Sedentary gameplay with some survival mechanics but no physical activity or rehab elements."

  • Idle

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    "Requires focused attention and continuous engagement due to difficulty and complexity."

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    "Requires focused attention and continuous engagement due to difficulty and complex systems."

  • Intimacy

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    "Some social interactions and relationship building exist but limited emotional depth."

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    "Some social interactions and relationship building exist but are limited and not deeply emotional."

  • Leadership

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    "Player follows quests and storylines without leading or managing others."

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  • Progression

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    "Strong RPG progression with leveling, loot acquisition, crafting, and skill upgrades."

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    "Strong RPG progression with leveling, skill improvement, and equipment upgrades."

  • Relaxation

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    "Game is tense and challenging, though some find flow in mastering combat and exploration"

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    "Game can be tense and challenging, especially early on, though some find flow in mastery."

  • Sensation

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    "Enjoyable visuals, sound design, and atmospheric effects contribute to sensory engagement."

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    "Enjoyable visuals, sounds, and atmospheric effects contribute to sensory engagement."

  • Status

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    "Some recognition through leveling and community reputation but not a major focus."

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  • Story

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    "Engaging narrative with historical context and character development; story is a major draw."

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    "Engaging narrative with historical context and character development."

  • Strategy

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  • Thrill

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    "Tense combat and survival elements create suspense and excitement."

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    "Tense combat and survival elements create suspense and excitement."

  • Value

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    "Players report high value for time invested due to length, depth, and replayability."

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  • Violence

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    "Combat and violence are core gameplay elements, including gunfights and melee combat."

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  • Survival

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    "Survival mechanics like hunger, injuries, and resource management are important gameplay aspects."

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    "Survival mechanics like hunger, fatigue, and injury management are important gameplay aspects."

Last update: 01/06/2026