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Home Safety Hotline

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2024

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Quick resume

Hearing noises? Seeing things? Call Home Safety Hotline! Our operators are standing by, waiting to give you the answers you need to protect your home from all manner of pests and household hazards.

Global score

91/100

Genres

Casual, Indie, Simulator, Visual Novel, Point-and-click, Puzzle

Pros

  • Unique analog horror concept
  • Rich folklore and creature lore
  • Excellent voice acting
  • Engaging puzzle-solving gameplay
  • Immersive 90s aesthetic and atmosphere

Cons

  • Short playtime and limited replayability
  • Linear and scripted call sequences
  • Some repetitive gameplay elements
  • Price considered high by some players
  • Lack of multiplayer or cooperative features

Motivations

  • Autonomy
    3

    "Players direct their own actions in diagnosing calls and choosing solutions without time pressure, showing moderate control over decisions."

  • Competence
    3

    "Requires skill in memory, deduction, and puzzle-solving to correctly identify creatures from clues, with feedback via caller outcomes."

  • Competition
    -4

    "Focus is on individual puzzle solving and personal accuracy without leaderboards or direct player comparison."

  • Continuation
    1

    "Some players replay to achieve 100% accuracy or explore lore, but the game is short and linear, limiting long-term habitual play."

  • Cooperation
    -5

    "Gameplay is single-player and independent, with no cooperative or team-based elements."

  • Creativity
    4

    "Players engage with a rich bestiary and lore, creatively interpreting clues and exploring unique supernatural creatures."

  • Domination
    -5

    "Interactions are equal and non-competitive; no power or authority over others is expressed."

  • Escapism
    4

    "Players immerse in a fictional analog horror world, escaping real life through atmospheric storytelling and puzzles."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure reported."

  • Experimenting
    -2

    "Gameplay is mostly scripted and repetitive with limited novelty or randomized elements, restricting experimentation."

  • Exploration
    2

    "Players discover new creatures and lore entries, though the environment and call sequence are fixed and linear."

  • Expression
    -3

    "Limited customization; players interact with preset content and interface without personalizing characters or environments."

  • Fantasy
    5

    "Strong emphasis on supernatural folklore, mythical creatures, and analog horror fiction."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction beyond optional streaming or co-play."

  • Growth
    3

    "Players learn creature lore and improve puzzle-solving skills through repeated play and memorization."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to listen and solve puzzles; not designed for background or casual play."

  • Intimacy
    -4

    "Social connections are minimal and surface-level; no deep relationships or emotional sharing."

  • Leadership
    -5

    "No leadership or management roles; player acts independently without directing others."

  • Progression
    3

    "Players unlock new creature entries and gain accuracy ratings, showing measurable advancement."

  • Relaxation
    2

    "Generally calm and atmospheric with some tension from puzzle challenges; not highly stressful."

  • Sensation
    2

    "Enjoyable audio-visual analog horror aesthetic with voice acting and art, but not intense sensory stimulation."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    4

    "Narrative unfolds through calls, lore, and environmental storytelling, creating immersive plot engagement."

  • Strategy
    3

    "Players apply reasoning and deduction to solve puzzles and select correct solutions."

  • Thrill
    1

    "Some suspense and unease from horror elements, but overall mild and balanced tension."

  • Value
    0

    "Mixed opinions on price versus content length; some find it worth it, others suggest waiting for sales."

  • Violence
    0

    "No direct combat or destruction; some implied harm in story but no player-driven violence."

  • Survival
    1

    "Players avoid failure by correctly diagnosing calls; failure results in replay but no ongoing survival mechanics."

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    Last update: 06/03/2026