Kona II: Brume similar games & best alternatives

Kona II: Brume

PlayStation 4, Xbox One, Xbox Series X|S, Linux, PlayStation 5, PC (Microsoft Windows), Nintendo Switch • 2023

Should you play it?

Northern Québec, 1970. A bizarre mist —the Brume— is disconnecting a rural mining village from its quiet reality. Step into the shoes of Detective Carl Faubert as he unfolds the mysteries haunting the region while battling for his own survival.

What works
  • Strong atmosphere and immersive winter setting
  • Engaging detective story with narration
  • Large maps with exploration and puzzles
  • Good graphics and sound design
  • Varied gameplay modes for different playstyles
Things to keep in mind
  • Low difficulty and light survival challenge
  • Some tedious backtracking and pacing issues
  • Linear progression limits player freedom
  • Minor bugs and ui quirks reported
  • Story ending and character depth received mixed reviews

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Mundaun

  • Amanda the Adventurer 3

  • Kona

  • Post Trauma

  • Radiolight

  • Platform 8

  • The Sexy Brutale

  • Pony Island

  • Killer Frequency

Hidden Gems

Less popular games with surprisingly high similarity

  • Post Trauma

  • Radiolight

  • The Alien Cube

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Kona II: Brume: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Competition, Survival, Fellowship. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can explore multiple locations, solve puzzles, and control three different characters with some freedom, though the game is mostly linear."

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    "Players can explore multiple maps, choose different gameplay modes (e.g. detective mode, survival mode), and solve puzzles with some freedom, though the game is somewhat linear in progression."

  • Competence

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    2

    "The game involves exploration, puzzle solving, and some chase/combat sequences requiring skill, but overall gameplay is straightforward and not highly challenging."

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    "The game involves puzzle solving, investigation, and some combat, providing moderate skill challenges, but overall difficulty is low and survival elements are easy even on hardest mode."

  • Competition

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    "The game is single-player focused with no competitive elements or leaderboards; players engage at their own pace without comparison to others."

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    "The game is single-player focused with no competitive elements or leaderboards; players engage at their own pace."

  • Continuation

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    "Players report long playtimes (~15-20 hours), with some habitual play and engagement to complete the story and side content."

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    "Many players report long play sessions (8-15 hours), exploration, and engagement with story and atmosphere encouraging extended play."

  • Cooperation

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    "The game is a single-player experience with no multiplayer or cooperative gameplay."

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    "The game is a single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

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    "Players engage in puzzle solving and exploration with some freedom, but mostly within predefined story and environments."

    Capsule for Gemini Rue Gemini Rue

    "Players engage in exploration, puzzle solving, and investigation with some freedom, but mostly within predefined environments and story structure."

  • Domination

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    "No evidence of exerting control over others; interactions are mostly with NPCs and environment without power dynamics."

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    "No evidence of exerting control over others; interactions are limited to NPCs with no power dynamics."

  • Escapism

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    "Strong immersion in a mysterious, atmospheric world provides escape from reality."

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    "Strong atmospheric immersion in a cold, mysterious wilderness provides a compelling escape from reality."

  • Expectation

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    "Players choose to engage voluntarily for intrinsic interest in story and themes, not out of obligation."

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    "Players generally engage out of personal interest and intrinsic motivation to explore story and environment, not obligation."

  • Experimenting

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    "Some exploration and puzzle solving encourage experimentation, though gameplay is mostly linear and guided."

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    "Some experimentation with exploration and puzzle solving, but gameplay follows a mostly linear and guided path."

  • Exploration

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    "Exploration of maps, discovery of new territories, and uncovering secrets are core gameplay elements."

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    "Exploration of multiple large maps, discovery of secrets, collectibles, and environmental storytelling are core gameplay elements."

  • Expression

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    -5

    "No customization or avatar personalization; players use preset characters and environments."

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    "No significant character or environment customization; players use preset avatars and environments."

  • Fantasy

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    "The game mixes realistic detective story with a fantasy narrative within the book, providing imaginative fiction elements."

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    "The game blends supernatural and sci-fi elements with detective narrative, providing an imaginative fictional experience."

  • Fellowship

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    "No social or community features; gameplay is solitary."

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  • Growth

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    "Players learn story details and solve puzzles, gaining knowledge and understanding; limited skill growth."

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    "Players learn to solve puzzles, navigate environments, and piece together story clues, though skill growth is moderate."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay with no physical activity or health-related mechanics beyond in-game survival."

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    "Sedentary gameplay with no physical activity or health-related mechanics beyond in-game survival."

  • Idle

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    "Requires focused attention on reading, puzzle solving, and exploration; not suited for background play."

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    "Requires focused attention on exploration, puzzle solving, and story progression; not designed for background play."

  • Intimacy

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    "Limited emotional connection through NPC interactions but no close relationship building."

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    "Limited NPC interactions with minimal emotional depth; no close relationship building."

  • Leadership

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    "No leadership or management roles; player acts individually."

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  • Progression

    Game with the same Progression vibe

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    "Players collect weapons, ammo, and health items; progress through story and unlock new areas."

    Capsule for INDUSTRIA INDUSTRIA

    "Players collect items, batteries, ammo, and unlock new areas, progressing through story and puzzles."

  • Relaxation

    Game with the same Relaxation vibe

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    "Atmospheric and slow-paced gameplay creates a relaxing, immersive experience with moments of tension."

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    "Atmospheric and slow-paced gameplay offers a relaxing experience, though some tension exists in survival and horror elements."

  • Sensation

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    "Strong sensory stimulation from visuals, sound design, and music enhances emotional engagement."

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    "Strong sensory immersion through visuals, sound design, and music enhances emotional engagement."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion is significant, with comic panels, character dialogue, and a progressing detective story."

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    "Narrative immersion with detective investigation, character narration, and unfolding plot are central to the experience."

  • Strategy

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    "Some puzzle solving and resource management require planning, but overall gameplay is accessible."

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    "Some puzzle solving and resource management require planning and problem solving, but overall gameplay is straightforward."

  • Thrill

    Game with the same Thrill vibe

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    "Some suspense and tension from horror atmosphere, but no intense thrills or scares."

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    "Mild suspense and tension from survival and horror elements, but overall controlled and not highly intense."

  • Value

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    "Players generally feel the game offers good value for time spent, especially for narrative and exploration fans."

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    "Players generally feel the game offers good value for time spent, especially with story and exploration content."

  • Violence

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    "There is some combat and threat from enemies, but violence is limited and not the main focus."

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    "Some combat with animals and supernatural enemies, but violence is limited and not a primary focus."

  • Survival

    Game with the same Survival vibe

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    "Basic survival mechanics present but not challenging; low risk and forgiving environment."

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    "Survival mechanics exist but are light and not very challenging; managing warmth and resources is easy."

Last update: 27/05/2026