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Hylics 2

PC (Microsoft Windows), Mac • 2020

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Quick resume

A surreal RPG with a unique graphical style and droll scenario.

Global score

97/100

Genres

Role-playing (RPG), Indie, Platform, Turn-based strategy (TBS), Adventure

Pros

  • Unique claymation art style
  • Excellent psychedelic soundtrack
  • Challenging and strategic combat
  • Immersive surreal world and lore
  • Creative and original gameplay experience

Cons

  • Clunky platforming controls
  • Some navigation and direction issues
  • Shorter gameplay length
  • Steep learning curve for mechanics
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have freedom to explore a surreal world, choose party members, and experiment with combat strategies, though some platforming sections have fixed challenges."

  • Competence
    3

    "Combat is challenging and strategic with status effects and requires skillful play; platforming can be difficult and requires mastery."

  • Competition
    -4

    "Focus is on personal experience and exploration without competitive modes or leaderboards."

  • Continuation
    4

    "Many players report long play sessions, multiple playthroughs, and strong attachment to the game's unique style and music."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay elements."

  • Creativity
    5

    "Highly creative with unique claymation visuals, surreal worldbuilding, and innovative combat and music."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is individual and non-competitive."

  • Escapism
    5

    "Strongly immersive and surreal experience that players use to escape reality and enjoy a psychedelic atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and appreciation for the game's art and uniqueness."

  • Experimenting
    4

    "Players explore unusual mechanics, experiment with combat gestures and items, and navigate a nontraditional world."

  • Exploration
    4

    "Exploration of a surreal 3D world with secrets, puzzles, and hidden content is a core part of gameplay."

  • Expression
    3

    "Customization through equipment and party composition allows some self-expression, though limited."

  • Fantasy
    5

    "Highly imaginative, surreal, and psychedelic fantasy setting with abstract characters and lore."

  • Fellowship
    -5

    "Single-player game with minimal social interaction or community involvement in gameplay."

  • Growth
    3

    "Players learn combat systems, status effects, and platforming skills; some grinding and strategic development involved."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention on exploration, combat, and platforming; not suited for idle or background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing within gameplay."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual."

  • Progression
    3

    "Players collect items, gestures, and upgrades to improve stats and abilities, though no traditional leveling system."

  • Relaxation
    2

    "Some players find the music and visuals relaxing, but challenging combat and platforming add tension."

  • Sensation
    5

    "Strong sensory stimulation through unique visuals, animations, and psychedelic music."

  • Status
    -5

    "No social status or recognition mechanics; focus is on personal experience."

  • Story
    2

    "Narrative is present but minimal and surreal; story supports atmosphere rather than driving gameplay."

  • Strategy
    3

    "Combat requires strategic use of status effects, targeting, and resource management."

  • Thrill
    2

    "Some suspense from challenging battles and platforming, but overall experience is more surreal than thrilling."

  • Value
    3

    "Players feel the game offers good value for its unique artistic experience and gameplay length."

  • Violence
    2

    "Combat involves attacking enemies and status effects, but violence is stylized and abstract rather than graphic."

  • Survival
    2

    "Combat requires managing health and resources to avoid defeat; no high-risk survival mechanics."

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    Last update: 06/03/2026