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Immortals Fenyx Rising similar games & best alternatives

Immortals Fenyx Rising

PC (Microsoft Windows), PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.

Global score

73/100

Genres

Action, Adventure, Role-playing (RPG), Puzzle

Similar games

    Pros

    • Engaging open world exploration
    • Fun and varied puzzles
    • Humorous and lighthearted storytelling
    • Customizable combat and abilities
    • Extensive content with dlcs

    Cons

    • Repetitive activities and grind
    • Ubisoft launcher and drm issues
    • Lack of steam achievements initially
    • Some combat difficulty spikes and enemy scaling
    • Tedious map marking and stamina system

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Survival, Thrill, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore the open world, choose quests and playstyle, and customize abilities and gear."

    • Competence
      3

      "Combat and puzzles provide skill challenges and progression, though some combat can become easy and puzzles repetitive."

    • Competition
      -4

      "Focus is on personal exploration and progression without competitive or ranked modes."

    • Continuation
      3

      "Long playtime with many activities and collectibles encourages habitual play, though some find it grindy and repetitive."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay elements."

    • Creativity
      3

      "Players can customize character appearance, gear, and abilities; puzzles encourage creative problem solving."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and non-competitive."

    • Escapism
      4

      "Offers a humorous, lighthearted fantasy world with Greek mythology, providing an enjoyable escape from reality."

    • Expectation
      -4

      "Players engage voluntarily for fun and exploration; no indication of obligation or pressure to play."

    • Experimenting
      3

      "Players try different combat styles, gear builds, and puzzle solutions; some routines exist but experimentation is encouraged."

    • Exploration
      4

      "Large open world with many secrets, puzzles, and collectibles to discover; exploration is a core gameplay element."

    • Expression
      3

      "Character and gear customization allow for player self-expression and personalization."

    • Fantasy
      5

      "Strongly rooted in imaginative Greek mythology with gods, mythical creatures, and supernatural powers."

    • Fellowship
      -5

      "No social or community features; experience is solitary and narrative-driven."

    • Growth
      4

      "Players develop skills, upgrade abilities, and learn puzzle mechanics over time."

    • Health
      -5

      "Sedentary gameplay typical of action-adventure games; no physical activity or health-related mechanics."

    • Idle
      -3

      "Requires focused attention for combat and puzzles; some downtime during exploration but mostly active engagement."

    • Intimacy
      -5

      "No close social or emotional relationships formed; interactions are limited to NPC dialogue."

    • Leadership
      -5

      "No leadership or group management roles; single-player experience."

    • Progression
      4

      "Strong progression through gear upgrades, abilities, and unlocking new areas and powers."

    • Relaxation
      2

      "Generally lighthearted and humorous tone with some challenging puzzles and combat; mixed tension and flow."

    • Sensation
      3

      "Colorful visuals, engaging combat animations, and humorous narration provide sensory enjoyment."

    • Status
      -5

      "No social recognition or status systems; focus is on individual experience."

    • Story
      3

      "Narrative immersion with humorous storytelling and character interactions, though story is considered average by some."

    • Strategy
      2

      "Combat and puzzle solving require some planning and skill, but generally straightforward mechanics."

    • Thrill
      1

      "Some suspense in combat and timed puzzles, but overall experience is lighthearted and low risk."

    • Value
      3

      "Offers extensive content and hours of gameplay, especially on sale; some consider full price high."

    • Violence
      2

      "Combat involves fighting mythical creatures with weapons and powers; violence is stylized and not graphic."

    • Survival
      -3

      "No survival mechanics; combat and exploration occur in stable, low-risk environments."

    Where to buy

    Last update: 29/04/2026