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The Stillness of the Wind

iOS, Nintendo Switch, PC (Microsoft Windows), Mac • 2019

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Quick resume

A quiet game of life and loss. One by one, everyone left the village for the city. Everyone, except Talma. Approaching her final years, she maintains a simple way of life tending to her homestead, surviving, subsisting, whilst increasingly disturbing letters arrive from her family in the city.

Global score

75/100

Genres

Adventure, Indie, Simulator

Pros

  • Unique emotional narrative
  • Poetic and contemplative atmosphere
  • Simple and immersive gameplay
  • Beautiful art and music
  • Thought-provoking themes of aging and loss

Cons

  • Slow pacing may frustrate some players
  • Short game length
  • Limited gameplay variety
  • Minimal replay value
  • Some minor bugs and glitches

Motivations

  • Autonomy
    3

    "Players can choose daily tasks and manage limited time, but within a constrained routine reflecting the character's aging and slowing pace."

  • Competence
    2

    "Gameplay involves managing farm tasks and survival elements with some challenge, but overall simple and slow-paced mechanics."

  • Competition
    -5

    "No competitive elements; focus is on solitary experience without comparison to others."

  • Continuation
    2

    "Players engage in habitual daily routines and some replayability for story exploration, but the game is short and has a fixed ending."

  • Cooperation
    -5

    "Entirely a single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    -3

    "Limited creativity; players follow a set routine with minimal modification or building."

  • Domination
    -5

    "No elements of exerting control or superiority over others; experience is solitary and introspective."

  • Escapism
    4

    "Strong escapism through immersion in a poetic, melancholic narrative about aging, loss, and solitude."

  • Expectation
    -4

    "Players engage voluntarily for emotional and narrative experience rather than obligation or external pressure."

  • Experimenting
    -2

    "Gameplay encourages settling into routines rather than exploring novel mechanics or strategies."

  • Exploration
    1

    "Some limited exploration of the farm and nearby desert areas, but mostly familiar environments."

  • Expression
    -4

    "Minimal character or environment customization; focus is on narrative and routine rather than self-expression."

  • Fantasy
    -3

    "Grounded in a realistic, somber depiction of old age and rural life with subtle surreal elements."

  • Fellowship
    -5

    "Focus on solitary play and emotional isolation; no social or community features."

  • Growth
    2

    "Some personal development through understanding story and managing tasks, but limited skill growth."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    3

    "Slow-paced gameplay with downtime and routine tasks that can fill time between story events."

  • Intimacy
    3

    "Emotional intimacy through narrative and letters, but no direct social interaction or relationship building."

  • Leadership
    -5

    "No leadership or group management; solitary experience."

  • Progression
    1

    "Some accumulation of items and farm products, but progression is limited and ultimately futile."

  • Relaxation
    2

    "Calm and meditative atmosphere, though tinged with melancholy and occasional stress."

  • Sensation
    1

    "Pleasant visuals and music create gentle sensory stimulation without intense excitement."

  • Status
    -5

    "No social recognition or status systems; experience is private and personal."

  • Story
    5

    "Strong narrative focus with emotional and thematic depth central to the experience."

  • Strategy
    1

    "Some planning required to manage limited time and resources, but overall simple and routine-based."

  • Thrill
    -3

    "Minimal suspense or risk; slow unfolding of inevitable decline rather than excitement."

  • Value
    2

    "Good perceived value for players seeking a short, emotional narrative experience."

  • Violence
    -4

    "No enjoyment of combat; violence is minimal and tragic, not glorified."

  • Survival
    2

    "Basic survival elements like resource management and protecting animals, but low intensity and mostly symbolic."

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    Last update: 06/03/2026