INDUSTRIA Thumbnail

INDUSTRIA similar games & best alternatives

INDUSTRIA

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2021

Related articles

Quick resume

Embark on a gripping journey in INDUSTRIA, an atmospheric FPS set in Cold War-era East Berlin. Unravel the secrets of a mysterious parallel dimension while searching for a missing colleague. Explore a haunting reality where the truth awaits. Discover the dark past that lies beyond.

Global score

71/100

Genres

Action, Adventure, Indie, Shooter, Puzzle

Similar games

    Pros

    • Strong atmosphere and immersive world design
    • Engaging narrative with good voice acting
    • Solid gunplay and combat mechanics
    • Interesting puzzles and exploration
    • Well-crafted audio and music

    Cons

    • Short game length
    • Technical issues and performance problems
    • Basic enemy ai and limited variety
    • Some gameplay and control jankiness
    • Abrupt and unsatisfying ending

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Continuation, Value, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can explore environments, choose combat approaches, and solve puzzles with some freedom, though the game is linear overall."

    • Competence
      3

      "Combat and puzzles provide moderate challenge; hardcore mode increases difficulty, requiring skillful play."

    • Competition
      -5

      "Single-player experience with no multiplayer or competitive elements."

    • Continuation
      -3

      "Short game length (~3-5 hours) and some technical issues may limit long-term engagement."

    • Cooperation
      -5

      "Entirely single-player with no cooperative gameplay."

    • Creativity
      2

      "Players interact with environment and solve puzzles; some physics-based interactions but mostly predefined structures."

    • Domination
      -5

      "No social or power dynamics over others; purely individual experience."

    • Escapism
      4

      "Immersive atmosphere and narrative provide strong escapism from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest and appreciation for the story and atmosphere."

    • Experimenting
      1

      "Some exploration and puzzle solving encourage trying different approaches, but overall gameplay is structured."

    • Exploration
      3

      "Encourages exploration of detailed environments and discovery of lore notes."

    • Expression
      -4

      "No character customization or cosmetic expression; uses fixed protagonist and environments."

    • Fantasy
      4

      "Set in an alternate dimension with sci-fi and surreal elements, evoking imaginative fiction."

    • Fellowship
      -5

      "No multiplayer or community features; solitary experience."

    • Growth
      2

      "Players develop skills in combat and puzzle solving; some learning curve in hardcore mode."

    • Health
      -5

      "Typical sedentary gameplay without physical activity."

    • Idle
      -3

      "Requires focused attention during combat and exploration; some downtime between encounters."

    • Intimacy
      -4

      "Limited social interaction; some emotional connection through narrative but no close relationships formed."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      3

      "Players collect weapons, ammo, and health items; progress through story and unlock new areas."

    • Relaxation
      2

      "Atmospheric and immersive experience provides some relaxation, though combat adds tension."

    • Sensation
      3

      "Strong sensory stimulation from visuals, sound design, and music enhances emotional engagement."

    • Status
      -5

      "No social recognition or ranking systems."

    • Story
      4

      "Narrative-driven game with engaging story, voice acting, and lore exploration."

    • Strategy
      2

      "Requires some tactical thinking in combat and puzzle solving, but overall straightforward gameplay."

    • Thrill
      2

      "Moments of suspense and tension from combat and eerie atmosphere, but not intense or constant."

    • Value
      0

      "Mixed player opinions on value; short length balanced by quality and low price, especially on sale."

    • Violence
      3

      "Combat against robotic enemies with guns and melee weapons; moderate emphasis on violence."

    • Survival
      1

      "Limited resource management and health preservation add mild survival elements."

    Last update: 29/04/2026