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Interior Worlds

PC (Microsoft Windows) • 2023

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Quick resume

Snap your own homemade liminal space photos using a mysterious SLR camera as you explore a variety of empty, strange, and familiar spaces.

Global score

97/100

Genres

Adventure, Casual, Indie

Pros

  • Excellent atmosphere and sound design
  • Unique photography mechanics
  • Immersive liminal space exploration
  • No cheap jump scares
  • Many secrets and easter eggs

Cons

  • Some performance and optimization issues
  • Lack of controller support
  • Large levels can feel tedious to explore fully
  • Minimal narrative and gameplay complexity
  • Repetitive environmental elements in some maps

Motivations

  • Autonomy
    4

    "Players freely explore liminal spaces at their own pace, choosing where to go and what to photograph with minimal forced direction."

  • Competence
    1

    "Gameplay involves exploration and photography with light puzzle elements (finding keys), but overall low skill demands and no intense challenges."

  • Competition
    -5

    "No competitive elements; focus is on personal exploration and experience without comparison to others."

  • Continuation
    3

    "Players report long sessions, replaying to find secrets and take photos, indicating sustained engagement."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    3

    "Players creatively compose photos using camera settings and interact with objects to arrange scenes, encouraging personal expression."

  • Domination
    -5

    "No elements of exerting control or superiority over others; experience is solitary and non-confrontational."

  • Escapism
    4

    "Strongly immersive liminal environments provide a means to escape real life through atmospheric exploration and photography."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and intrinsic motivation to explore and experience the atmosphere."

  • Experimenting
    3

    "Players experiment with camera settings and explore secrets, trying different approaches to photography and discovery."

  • Exploration
    5

    "Core gameplay is centered on discovering new areas, secrets, and environmental details in varied liminal spaces."

  • Expression
    3

    "Photo customization and use of filters allow players to express their aesthetic preferences and creativity."

  • Fantasy
    -2

    "While some surreal elements exist, the game largely focuses on realistic, plausible liminal spaces and environments."

  • Fellowship
    -5

    "No social or community features; experience is solitary without shared group identity."

  • Growth
    2

    "Players develop observational skills and mastery of photography mechanics, though learning curve is mild."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during exploration and photography; not designed for background or idle play."

  • Intimacy
    -5

    "No interpersonal relationships or emotional social interactions; purely individual experience."

  • Leadership
    -5

    "No leadership or group management roles; solo exploration only."

  • Progression
    2

    "Progression through levels by collecting photos and keys, unlocking new areas and secrets."

  • Relaxation
    4

    "Atmospheric and ambient design promotes relaxation and flow, balancing mild tension with calm exploration."

  • Sensation
    3

    "Visual and auditory stimuli create an eerie yet aesthetically pleasing sensory experience."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    1

    "Minimal narrative with environmental storytelling and subtle lore; story is secondary to atmosphere."

  • Strategy
    -1

    "Light puzzle elements exist (finding keys), but overall gameplay involves straightforward exploration."

  • Thrill
    2

    "Mild suspense and unease from atmospheric tension and subtle scares, but no intense thrills or jump scares."

  • Value
    4

    "Players report good value for time spent, enjoying the unique experience and replayability."

  • Violence
    -5

    "No violence or combat; gameplay is non-violent and focused on exploration and photography."

  • Survival
    -5

    "No survival mechanics or threats; player is safe and cannot fail or die."

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    Last update: 06/03/2026