Interkosmos similar games & best alternatives

Interkosmos

PC (Microsoft Windows), SteamVR • 2017

Should you play it?

Interkosmos is an arcady astronaut adventure in VR. Brace yourself for a rush of hectic gameplay to challenge your inner cosmonaut, and a fun story full of twists and Cold War absurdities.

What works
  • Immersive and unique vr experience
  • Engaging and humorous narrative
  • Detailed and tactile cockpit interactions
  • Good value for price
  • Hard mode adds meaningful challenge
Things to keep in mind
  • Short gameplay length
  • Limited replayability
  • Clunky or imprecise controls especially on some vr hardware
  • Linear and on-rails gameplay
  • Some bugs and performance issues reported

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Iron Lung

  • Observation

  • Hacker Simulator

  • The Operator

  • The Boba Teashop

  • Sophie's Curse

  • The Exit 8

  • Lethe - Episode One

  • The Voidness - Lidar Horror Survival Game

Hidden Gems

Less popular games with surprisingly high similarity

  • Lethe - Episode One

  • The Voidness - Lidar Horror Survival Game

  • Ctrl CV

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Tacoma

  • Story

    A Fisherman's Tale

  • Survival

    The Thing: Remastered

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Interkosmos: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. It leans lower than usual among comparable games on Violence, Exploration, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have limited control but can make some choices and explore different dialogue paths; mostly guided experience with some freedom."

    Capsule for INSERT GAME HERE INSERT GAME HERE

    "Players have control over many switches and dials in the capsule, especially in hard mode where no guidance is given, allowing for personal decision-making within a linear narrative."

  • Competence

    Game with the same Competence vibe

    3

    "The game features challenging controls and difficult gameplay that requires skill mastery over time."

    Capsule for Ukrainian ball in search of gas Ukrainian ball in search of gas

    "The game requires learning and mastering complex controls under time pressure, especially in hard mode, providing a sense of skill and challenge."

  • Competition

    Game with the same Competition vibe

    -4

    "The game is single-player with no competitive modes or leaderboards; focus is on personal puzzle completion and achievement hunting."

    Capsule for Pixel Puzzles 2: Space Pixel Puzzles 2: Space

    "The game is a solo experience focused on personal survival and puzzle solving without any player-vs-player or leaderboard elements."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game length (~1-2 hours) and limited replay value reduce habitual or long-term engagement."

    Capsule for Unhack Unhack

    "Short playtime (~30-60 minutes) and limited replay value with fixed scenarios reduce habitual or long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no multiplayer or cooperative gameplay elements."

    Capsule for God of War God of War

    "Entirely single-player with no multiplayer or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    -2

    "Limited creativity as players follow set routes and scenarios; no modding or scenario editor currently, but some freedom in train operation."

    Capsule for Train Sim World® 2020 Train Sim World® 2020

    "Players interact with predefined controls and follow scripted instructions; limited freedom to create or modify beyond operating the capsule."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely individual experience."

    Capsule for Poppy Playtime Poppy Playtime

    "No elements of exerting power or superiority over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive sci-fi setting and narrative provide escape from real life into a futuristic space station."

    Capsule for Tacoma Tacoma

    "Immersive VR setting and narrative provide a strong escape from reality into a fictional Soviet space capsule experience."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Varied gameplay modes and difficulty settings encourage some experimentation, though overall gameplay is structured and familiar."

    Capsule for STAR WARS™ SHADOWS OF THE EMPIRE™ STAR WARS™ SHADOWS OF THE EMPIRE™

    "Hard mode encourages exploration of controls and figuring out systems, though within a fixed sequence of events."

  • Exploration

    Game with the same Exploration vibe

    -4

    "Game environments are linear and on rails, limiting discovery."

    Capsule for Blue Estate The Game Blue Estate The Game

    "Gameplay is on rails with a fixed environment; no open-world or discovery of new areas."

  • Expression

    Game with the same Expression vibe

    -5

    "No customization or avatar personalization; players use preset characters and environments."

    Capsule for Bendy: Secrets of the Machine Bendy: Secrets of the Machine

    "No customization or personalization options; players use the standard capsule environment and avatar."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features imaginative fiction with absurd humor, aliens, and exaggerated Soviet folklore characters."

    Capsule for Red Comrades Save the Galaxy: Reloaded Red Comrades Save the Galaxy: Reloaded

    "Players experience a fictionalized, humorous Soviet space mission with exaggerated narrative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo play."

    Capsule for CARRION CARRION

    "No social or community features; purely solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skill and persistence through repeated attempts and learning controls."

    Capsule for Cart Racer Cart Racer

    "Players learn to operate complex controls and improve their performance through repeated attempts."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary VR experience with no physical activity or health-related gameplay."

    Capsule for The Cubicle. The Cubicle.

    "Sedentary VR experience with no physical activity or health-related gameplay."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement; not designed for background or casual intermittent play."

    Capsule for The Bard's Tale Trilogy The Bard's Tale Trilogy

    "Requires continuous attention and active interaction; not designed for background or casual intermittent play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; isolated single-player experience."

    Capsule for Middle-earth™: Shadow of Mordor™ Middle-earth™: Shadow of Mordor™

    "No social or emotional relationship building; isolated single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player acts alone."

    Capsule for Alien Shooter 2 Conscription Alien Shooter 2 Conscription

    "No leadership or group management roles; player acts alone."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and unlocking endings, but no item or upgrade accumulation."

    Capsule for Sounds of Her Love Sounds of Her Love

    "Progression through the game is linear and story-driven with some minor branching endings but no item or upgrade accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay can be tense and challenging, requiring focus and quick reactions, especially on harder modes."

    Capsule for Unstoppable Gorg Unstoppable Gorg

    "Gameplay can be tense and frantic, especially in hard mode, with time pressure and risk of failure."

  • Sensation

    Game with the same Sensation vibe

    3

    "Immersive VR visuals, sound design, and physical interaction provide strong sensory stimulation and emotional engagement."

    Capsule for Budget Cuts Budget Cuts

    "Immersive VR visuals, sound design, and tactile feedback provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with engaging storytelling and voice acting integral to the experience."

    Capsule for A Fisherman's Tale A Fisherman's Tale

    "Strong narrative focus with voice acting, radio chatter, and story progression driving the experience."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players must plan movement and positioning to survive, though strategic depth is limited by simple mechanics."

    Capsule for SWARMRIDERS SWARMRIDERS

    "Players must plan and execute sequences of actions under pressure, though within a linear framework."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense gameplay with risk of instant failure creates suspense and excitement."

    Capsule for Master Spy Master Spy

    "Tense moments and risk of failure create suspense and excitement during gameplay."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, especially on sale; short length balanced by quality experience."

    Capsule for Outlast Outlast

    "Generally considered good value for the price given the quality and uniqueness, despite short length."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on maintenance and survival."

    Capsule for Jalopy Jalopy

    "No combat or destructive gameplay; focus on operating and maintaining the capsule."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around survival mechanics, managing threats, and resource use."

    Capsule for The Thing: Remastered The Thing: Remastered

    "Core gameplay revolves around managing life support and systems to survive re-entry and landing."

Last update: 01/06/2026