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Interkosmos similar games & best alternatives

Interkosmos

PC (Microsoft Windows), SteamVR • 2017

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Quick resume

Interkosmos is an arcady astronaut adventure in VR. Brace yourself for a rush of hectic gameplay to challenge your inner cosmonaut, and a fun story full of twists and Cold War absurdities.

Global score

80/100

Genres

Action, Adventure, Indie, Simulator, Puzzle

Similar games

    Pros

    • Immersive and unique vr experience
    • Engaging and humorous narrative
    • Detailed and tactile cockpit interactions
    • Good value for price
    • Hard mode adds meaningful challenge

    Cons

    • Short gameplay length
    • Limited replayability
    • Clunky or imprecise controls especially on some vr hardware
    • Linear and on-rails gameplay
    • Some bugs and performance issues reported

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Violence, Exploration, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have control over many switches and dials in the capsule, especially in hard mode where no guidance is given, allowing for personal decision-making within a linear narrative."

    • Competence
      3

      "The game requires learning and mastering complex controls under time pressure, especially in hard mode, providing a sense of skill and challenge."

    • Competition
      -4

      "The game is a solo experience focused on personal survival and puzzle solving without any player-vs-player or leaderboard elements."

    • Continuation
      -3

      "Short playtime (~30-60 minutes) and limited replay value with fixed scenarios reduce habitual or long-term engagement."

    • Cooperation
      -5

      "Entirely single-player with no multiplayer or cooperative gameplay elements."

    • Creativity
      -2

      "Players interact with predefined controls and follow scripted instructions; limited freedom to create or modify beyond operating the capsule."

    • Domination
      -5

      "No elements of exerting power or superiority over others; purely individual experience."

    • Escapism
      4

      "Immersive VR setting and narrative provide a strong escape from reality into a fictional Soviet space capsule experience."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

    • Experimenting
      2

      "Hard mode encourages exploration of controls and figuring out systems, though within a fixed sequence of events."

    • Exploration
      -4

      "Gameplay is on rails with a fixed environment; no open-world or discovery of new areas."

    • Expression
      -5

      "No customization or personalization options; players use the standard capsule environment and avatar."

    • Fantasy
      3

      "Players experience a fictionalized, humorous Soviet space mission with exaggerated narrative elements."

    • Fellowship
      -5

      "No social or community features; purely solo play."

    • Growth
      3

      "Players learn to operate complex controls and improve their performance through repeated attempts."

    • Health
      -5

      "Sedentary VR experience with no physical activity or health-related gameplay."

    • Idle
      -4

      "Requires continuous attention and active interaction; not designed for background or casual intermittent play."

    • Intimacy
      -5

      "No social or emotional relationship building; isolated single-player experience."

    • Leadership
      -5

      "No leadership or group management roles; player acts alone."

    • Progression
      2

      "Progression through the game is linear and story-driven with some minor branching endings but no item or upgrade accumulation."

    • Relaxation
      -2

      "Gameplay can be tense and frantic, especially in hard mode, with time pressure and risk of failure."

    • Sensation
      3

      "Immersive VR visuals, sound design, and tactile feedback provide sensory stimulation and emotional engagement."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      4

      "Strong narrative focus with voice acting, radio chatter, and story progression driving the experience."

    • Strategy
      2

      "Players must plan and execute sequences of actions under pressure, though within a linear framework."

    • Thrill
      3

      "Tense moments and risk of failure create suspense and excitement during gameplay."

    • Value
      3

      "Generally considered good value for the price given the quality and uniqueness, despite short length."

    • Violence
      -5

      "No combat or destructive gameplay; focus on operating and maintaining the capsule."

    • Survival
      4

      "Core gameplay revolves around managing life support and systems to survive re-entry and landing."

    Last update: 29/04/2026