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Intravenous

PC (Microsoft Windows) • 2021

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Quick resume

Teeth-clenching stealth, followed by tactical hardcore gunplay for those not looking for a quiet way in. Intravenous redefines challenging stealth-action and will keep you on the edge of your seat!

Global score

90/100

Genres

Action, Indie, Shooter, Tactical

Pros

  • Deep and challenging stealth mechanics
  • Versatile playstyles (stealth or loud)
  • Highly reactive and intelligent ai
  • Immersive sound design and music
  • Mod support and level editor

Cons

  • Story is predictable and cringy
  • Some repetitive level design
  • Clunky door interactions and controls
  • Limited stealth gadget variety
  • Save system can be frustrating on higher difficulties

Motivations

  • Autonomy
    4

    "Players can choose their approach freely, including stealth, combat, or hybrid tactics, and customize loadouts and gadgets."

  • Competence
    4

    "The game demands skillful stealth, tactical planning, and precise combat; AI is challenging and punishing, rewarding mastery."

  • Competition
    -3

    "Focus is on individual play and self-set goals; no mention of ranked modes or direct player comparison."

  • Continuation
    3

    "Players report high replayability, experimentation with different playstyles, and engagement with modding and level editors."

  • Cooperation
    -4

    "Gameplay is single-player focused with no cooperative elements; players act independently."

  • Creativity
    3

    "Level editor and mod support encourage player creativity; multiple tactical approaches and loadout customization."

  • Domination
    -4

    "Interactions are balanced; no evidence of trash talk or exerting superiority over others."

  • Escapism
    4

    "Players use the game for immersive stealth-action experience and stress relief; story is secondary and edgy."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

  • Experimenting
    4

    "Players encouraged to try different tactics, loadouts, and approaches; mutators and modding support experimentation."

  • Exploration
    2

    "Large levels with multiple routes encourage exploration, though some maps are repetitive and linear."

  • Expression
    2

    "Customization of weapons, gadgets, and loadouts allows some player expression; no avatar personalization."

  • Fantasy
    -3

    "Game is grounded in realistic stealth and combat scenarios; story is gritty but not fantastical."

  • Fellowship
    -5

    "Single-player experience with minimal social connection or community interaction in gameplay."

  • Growth
    3

    "Players learn enemy patterns, stealth mechanics, and tactical combat; game rewards skill development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires constant attention and focus due to high difficulty and punishing gameplay."

  • Intimacy
    -5

    "No close relationships or emotional sharing; gameplay is solitary and task-focused."

  • Leadership
    -5

    "No leadership or group management roles; player acts independently."

  • Progression
    3

    "Players accumulate weapons, gadgets, and upgrades; loadout customization and unlocks provide progression."

  • Relaxation
    -3

    "Gameplay is tense and challenging, with high stakes and punishing AI; not primarily relaxing."

  • Sensation
    3

    "Strong sensory stimulation from music, sound design, and visual effects; intense emotional engagement."

  • Status
    -4

    "Achievements exist but social recognition or popularity is not a core focus."

  • Story
    1

    "Story is simple, predictable, and secondary to gameplay; some players find it cringy but fitting."

  • Strategy
    4

    "High mental challenge requiring planning, tactical thinking, and problem solving in stealth and combat."

  • Thrill
    4

    "Players experience suspense, tension, and excitement from stealth and combat encounters."

  • Value
    4

    "Players report good value for price, with many hours of gameplay, mod support, and replayability."

  • Violence
    4

    "Game involves lethal combat, shooting, and destruction; violence is a core gameplay element."

  • Survival
    3

    "Players must avoid detection and death, manage resources, and tactically survive hostile environments."

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    Last update: 06/03/2026