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Kingdom Eighties

PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Xbox Series X|S, Mac, Android • 2023

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Quick resume

Kingdom Eighties is a short story-based standalone expansion set in the Kingdom universe. A rad adventure of micro-strategy and base building in vivid ‘80s neon. Defend your town against the mysterious Greed and discover the secrets of your family lineage!

Global score

75/100

Genres

Action, Strategy, Role-playing (RPG), Simulator, Arcade, Adventure

Pros

  • Strong 80s nostalgia and aesthetic
  • Beautiful pixel art and soundtrack
  • Accessible and casual gameplay
  • Engaging story with cutscenes
  • Unique new mechanics and level variety

Cons

  • Short campaign with limited replayability
  • No multiplayer or co-op mode
  • Simplified and easier than previous kingdom games
  • Some ui and clarity issues reported
  • Lack of certain features from prior titles

Motivations

  • Autonomy
    3

    "Players can direct their own actions and choose how to complete levels with some freedom, but the story-driven linear chapters limit open-ended exploration."

  • Competence
    2

    "Game is easier and more casual than previous Kingdom titles, with less challenge and complexity, but still requires some skill and strategy."

  • Competition
    -4

    "No multiplayer or ranked modes; focus is on single-player experience without comparison to others."

  • Continuation
    1

    "Some players report replaying for achievements and challenge modes, but overall short campaign and limited replayability reduce habitual play."

  • Cooperation
    1

    "No co-op multiplayer, but players gather NPC companions who assist in gameplay, implying some cooperative elements with AI."

  • Creativity
    3

    "Players can build and upgrade bases with new mechanics and customize tower configurations; game features unique 80s-themed environments."

  • Domination
    -3

    "Interactions are balanced with NPC companions and no evidence of exerting control or superiority over other players."

  • Escapism
    4

    "Strong nostalgic 80s theme, relaxing gameplay, and story provide a fun escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and nostalgia without obligation or external pressure."

  • Experimenting
    2

    "New mechanics and level-specific variations encourage some experimentation beyond established Kingdom routines."

  • Exploration
    2

    "Players explore different themed chapters with unique settings, but gameplay is linear and limited to four levels."

  • Expression
    2

    "Customization mainly through base building and mount choices; no character personalization beyond that."

  • Fantasy
    3

    "Imaginative 80s-inspired fiction with fantasy elements like Greed monsters and heroic kids, though grounded in nostalgic setting."

  • Fellowship
    1

    "Single-player focus with NPC companions; limited social interaction but some sense of group identity."

  • Growth
    2

    "Players learn new mechanics and strategies, though game is easier and less complex than previous entries."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires active attention and management; no background or idle gameplay elements."

  • Intimacy
    -4

    "Minimal social connection; interactions limited to NPC companions without deep emotional sharing."

  • Leadership
    3

    "Players lead a group of NPC companions and manage base building and defense, exercising leadership roles."

  • Progression
    3

    "Players accumulate resources, unlock mounts, and upgrade structures to advance through levels."

  • Relaxation
    3

    "Game offers a laid-back, cozy experience with calming music and pixel art, suitable for stress relief."

  • Sensation
    3

    "Enjoyable retro visuals, vibrant pixel art, and synth-heavy soundtrack provide sensory stimulation."

  • Status
    -4

    "No social recognition or leaderboards; focus is on individual play without external evaluation."

  • Story
    4

    "Strong narrative focus with cutscenes and a linear story, unlike previous Kingdom games."

  • Strategy
    3

    "Requires planning base defenses, resource management, and tactical use of companions and mounts."

  • Thrill
    1

    "Some tension from defending against Greed attacks, but overall easier difficulty reduces sustained thrill."

  • Value
    3

    "Generally considered good value for price, especially on sale, though some note short length."

  • Violence
    3

    "Combat against Greed monsters and destruction of portals present, though violence is stylized and cartoonish."

  • Survival
    2

    "Players must defend against nightly attacks and manage resources to survive and progress."

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    Last update: 06/03/2026