Kingdom: New Lands similar games & best alternatives

Kingdom: New Lands

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, Xbox One, iOS • 2016

Should you play it?

Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to experience and enjoy.

What works
  • Beautiful pixel art and atmospheric music
  • Addictive and challenging gameplay
  • Encourages exploration and discovery
  • Simple controls with deep strategy
  • Free dlc for existing owners
Things to keep in mind
  • Limited social and cooperative features
  • Repetitive gameplay loop
  • Lack of tutorial and in-game explanations
  • No save during runs leading to frustration
  • Ai limitations and occasional annoyances

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Necrosmith 2

  • Cauldron

  • Kingdom: Classic

  • Seablip

  • The Universim

  • One Military Camp

  • Organ Trail: Director's Cut

  • Grim Nights

  • The King is Watching

Hidden Gems

Less popular games with surprisingly high similarity

  • Approaching Infinity

  • Goblins of Elderstone

  • Gold Gold Adventure Gold

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Kingdom: New Lands: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Idle, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to build and expand their kingdom in various ways, choose defensive strategies, and manage resources with few preset constraints."

    Capsule for Becastled Becastled

    "Players have freedom to choose strategies, build and expand kingdom, and decide when and how to defend or explore."

  • Competence

    Game with the same Competence vibe

    3

    "The game requires skillful platforming, quick reactions, and strategic resource management to survive and progress."

    Capsule for Cargo Commander Cargo Commander

    "Game requires skillful resource management, timing, and strategic planning to survive and progress."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is primarily on personal progression and survival rather than direct competition with others."

    Capsule for ADOM (Ancient Domains Of Mystery) ADOM (Ancient Domains Of Mystery)

    "Focus is on personal progress and survival rather than direct competition with others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, replayability, and habitual return to the game despite its difficulty."

    Capsule for Commandos: Beyond the Call of Duty Commandos: Beyond the Call of Duty

    "Players report long play sessions and habitual return to the game despite its difficulty and repetition."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Primarily a single-player experience with limited social or cooperative gameplay."

    Capsule for Bloodstained: Ritual of the Night Bloodstained: Ritual of the Night

    "Primarily a single-player experience with limited social or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize kingdom development, choose playstyles, and mod the game, though within structured systems."

    Capsule for Knights of Honor II: Sovereign Knights of Honor II: Sovereign

    "Players can customize kingdom layout and choose different strategies but within predefined game mechanics."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are cooperative or solo; no evidence of domination or power over others."

    Capsule for Call of Juarez: Bound in Blood Call of Juarez: Bound in Blood

    "Interactions are balanced and cooperative within the kingdom; no evidence of domination over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive escape with soothing music and a calm atmosphere."

    Capsule for Hundred Days - Winemaking Simulator Hundred Days - Winemaking Simulator

    "Many players use the game as a relaxing, immersive escape with calming music and atmosphere."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and discovery rather than obligation or pressure."

    Capsule for Moon Hunters Moon Hunters

    "Players engage voluntarily for enjoyment and discovery rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Game introduces new mechanics progressively, encouraging players to learn and adapt through trial and error."

    Capsule for Press Any Button Press Any Button

    "Game encourages trial and error, discovery of mechanics, and trying different strategies."

  • Exploration

    Game with the same Exploration vibe

    4

    "Unlocking and discovering new islands and resources is a core motivating factor."

    Capsule for Outpath Outpath

    "Exploration of new islands, discovery of secrets and unlocking new content is a core motivation."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization but some self-expression through kingdom management and modding."

    Capsule for Knights of Honor II: Sovereign Knights of Honor II: Sovereign

    "Limited character customization but some self-expression through kingdom building and strategy."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features fantasy elements like magic, bosses, and mythical creatures in an imaginative setting."

    Capsule for Necesse Necesse

    "Game features fantasy elements like monsters, mythical mounts, and a fictional medieval setting."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo experience."

    Capsule for Ratchet & Clank: Rift Apart Ratchet & Clank: Rift Apart

    "Minimal social interaction; mostly a solo experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn game mechanics, improve skills, and develop strategies through repeated play."

    Capsule for Jupiter Hell Jupiter Hell

    "Players learn game mechanics, improve strategies, and develop skills through repeated play."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    2

    "Some waiting and time passing between events, but players must maintain attention during timed tasks."

    Capsule for Beholder: Conductor Beholder: Conductor

    "Some waiting periods (e.g. pushing the boat) but generally requires player attention and focus."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing."

    Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

    "No evidence of close social relationships or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead their kingdom and manage resources and units indirectly, making strategic decisions."

    Capsule for Kingdom: Classic Kingdom: Classic

    "Player leads and manages kingdom development and defense, directing units indirectly."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking tech, mounts, upgrades, and conquering islands."

    Capsule for Kingdom Two Crowns Kingdom Two Crowns

    "Strong progression through unlocking new islands, units, mounts, and upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calming music and visuals create a relaxing atmosphere despite challenging gameplay."

    Capsule for Element4l Element4l

    "Calming music and atmosphere provide relaxation despite challenging gameplay."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory aesthetics are pleasant but minimalistic and subtle rather than intense sensory stimulation."

    Capsule for Block'hood Block'hood

    "Visual and auditory aesthetics are enjoyable but not overwhelming; moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "Achievements and progress are personal; little social recognition or status seeking."

    Capsule for Car Mechanic Simulator 2021 Car Mechanic Simulator 2021

    "Achievements and progress are personal; little social recognition or status seeking."

  • Story

    Game with the same Story vibe

    2

    "Simple story with some lore and references, but gameplay is not heavily narrative-driven."

    Capsule for Kaelaverse: Pemascape Kaelaverse: Pemascape

    "Basic narrative and lore provide context but gameplay is not heavily story-driven."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, resource management, and tactical decision-making."

    Capsule for Six Ages: Ride Like the Wind Six Ages: Ride Like the Wind

    "Requires planning, resource management, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tension from night attacks and survival challenges provide suspense and excitement."

    Capsule for Kingdom Two Crowns Kingdom Two Crowns

    "Tense moments during night attacks and survival add suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value especially on sale, with free DLC and workshop content enhancing experience."

    Capsule for 嗜血印 Bloody Spell 嗜血印 Bloody Spell

    "Players feel the game offers good value especially when purchased on sale; free DLC appreciated."

  • Violence

    Game with the same Violence vibe

    2

    "Combat against monsters is present but stylized and not graphic; destruction is part of gameplay."

    Capsule for DemonCrawl DemonCrawl

    "Combat against monsters is present but stylized and not graphic; some destruction involved."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around surviving waves of enemies and managing resources to stay alive."

    Capsule for rymdkapsel rymdkapsel

    "Core gameplay revolves around surviving waves of enemies and managing resources to stay alive."

Last update: 01/06/2026