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Kingdom: New Lands similar games & best alternatives

Kingdom: New Lands

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2016

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Quick resume

Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to experience and enjoy.

Global score

86/100

Genres

Indie, Simulator, Strategy, Adventure, Arcade

Similar games

    Pros

    • Beautiful pixel art and atmospheric music
    • Addictive and challenging gameplay
    • Encourages exploration and discovery
    • Simple controls with deep strategy
    • Free dlc for existing owners

    Cons

    • Limited social and cooperative features
    • Repetitive gameplay loop
    • Lack of tutorial and in-game explanations
    • No save during runs leading to frustration
    • Ai limitations and occasional annoyances

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Idle, Relaxation, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose strategies, build and expand kingdom, and decide when and how to defend or explore."

    • Competence
      3

      "Game requires skillful resource management, timing, and strategic planning to survive and progress."

    • Competition
      -3

      "Focus is on personal progress and survival rather than direct competition with others."

    • Continuation
      4

      "Players report long play sessions and habitual return to the game despite its difficulty and repetition."

    • Cooperation
      -4

      "Primarily a single-player experience with limited social or cooperative gameplay."

    • Creativity
      2

      "Players can customize kingdom layout and choose different strategies but within predefined game mechanics."

    • Domination
      -4

      "Interactions are balanced and cooperative within the kingdom; no evidence of domination over others."

    • Escapism
      4

      "Many players use the game as a relaxing, immersive escape with calming music and atmosphere."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and discovery rather than obligation or pressure."

    • Experimenting
      3

      "Game encourages trial and error, discovery of mechanics, and trying different strategies."

    • Exploration
      4

      "Exploration of new islands, discovery of secrets and unlocking new content is a core motivation."

    • Expression
      1

      "Limited character customization but some self-expression through kingdom building and strategy."

    • Fantasy
      3

      "Game features fantasy elements like monsters, mythical mounts, and a fictional medieval setting."

    • Fellowship
      -4

      "Minimal social interaction; mostly a solo experience."

    • Growth
      4

      "Players learn game mechanics, improve strategies, and develop skills through repeated play."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      2

      "Some waiting periods (e.g. pushing the boat) but generally requires player attention and focus."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing."

    • Leadership
      3

      "Player leads and manages kingdom development and defense, directing units indirectly."

    • Progression
      4

      "Strong progression through unlocking new islands, units, mounts, and upgrades."

    • Relaxation
      3

      "Calming music and atmosphere provide relaxation despite challenging gameplay."

    • Sensation
      2

      "Visual and auditory aesthetics are enjoyable but not overwhelming; moderate sensory stimulation."

    • Status
      -4

      "Achievements and progress are personal; little social recognition or status seeking."

    • Story
      2

      "Basic narrative and lore provide context but gameplay is not heavily story-driven."

    • Strategy
      4

      "Requires planning, resource management, and tactical decision-making."

    • Thrill
      3

      "Tense moments during night attacks and survival add suspense and excitement."

    • Value
      3

      "Players feel the game offers good value especially when purchased on sale; free DLC appreciated."

    • Violence
      2

      "Combat against monsters is present but stylized and not graphic; some destruction involved."

    • Survival
      4

      "Core gameplay revolves around surviving waves of enemies and managing resources to stay alive."

    Last update: 29/04/2026