Kingdom: New Lands similar games & best alternatives
Kingdom: New Lands
2016
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Quick resume
Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to experience and enjoy.
Global score
86/100
Genres
Indie, Simulator, Strategy, Arcade, Adventure
Pros
- Beautiful pixel art and atmospheric music
- Addictive and challenging gameplay
- Encourages exploration and discovery
- Simple controls with deep strategy
- Free dlc for existing owners
Cons
- Limited social and cooperative features
- Repetitive gameplay loop
- Lack of tutorial and in-game explanations
- No save during runs leading to frustration
- Ai limitations and occasional annoyances
Motivations
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Autonomy4
"Players have freedom to choose strategies, build and expand kingdom, and decide when and how to defend or explore."
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Competence3
"Game requires skillful resource management, timing, and strategic planning to survive and progress."
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Competition-3
"Focus is on personal progress and survival rather than direct competition with others."
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Continuation4
"Players report long play sessions and habitual return to the game despite its difficulty and repetition."
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Cooperation-4
"Primarily a single-player experience with limited social or cooperative gameplay."
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Creativity2
"Players can customize kingdom layout and choose different strategies but within predefined game mechanics."
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Domination-4
"Interactions are balanced and cooperative within the kingdom; no evidence of domination over others."
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Escapism4
"Many players use the game as a relaxing, immersive escape with calming music and atmosphere."
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Expectation-4
"Players engage voluntarily for enjoyment and discovery rather than obligation or pressure."
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Experimenting3
"Game encourages trial and error, discovery of mechanics, and trying different strategies."
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Exploration4
"Exploration of new islands, discovery of secrets and unlocking new content is a core motivation."
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Expression1
"Limited character customization but some self-expression through kingdom building and strategy."
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Fantasy3
"Game features fantasy elements like monsters, mythical mounts, and a fictional medieval setting."
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Fellowship-4
"Minimal social interaction; mostly a solo experience."
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Growth4
"Players learn game mechanics, improve strategies, and develop skills through repeated play."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle2
"Some waiting periods (e.g. pushing the boat) but generally requires player attention and focus."
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Intimacy-5
"No evidence of close social relationships or emotional sharing."
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Leadership3
"Player leads and manages kingdom development and defense, directing units indirectly."
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Progression4
"Strong progression through unlocking new islands, units, mounts, and upgrades."
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Relaxation3
"Calming music and atmosphere provide relaxation despite challenging gameplay."
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Sensation2
"Visual and auditory aesthetics are enjoyable but not overwhelming; moderate sensory stimulation."
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Status-4
"Achievements and progress are personal; little social recognition or status seeking."
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Story2
"Basic narrative and lore provide context but gameplay is not heavily story-driven."
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Strategy4
"Requires planning, resource management, and tactical decision-making."
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Thrill3
"Tense moments during night attacks and survival add suspense and excitement."
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Value3
"Players feel the game offers good value especially when purchased on sale; free DLC appreciated."
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Violence2
"Combat against monsters is present but stylized and not graphic; some destruction involved."
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Survival4
"Core gameplay revolves around surviving waves of enemies and managing resources to stay alive."
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Last update: 06/03/2026