Steelrising similar games & best alternatives
Steelrising
2022
Related articles
Quick resume
Paris, 1789. The French Revolution has been suppressed with bloodshed by Louis XVI and his merciless mechanical army. Aegis, a mysterious automaton masterpiece, must confront the king's army alone to save history in this challenging action-RPG.
Global score
72/100
Genres
Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up
Similar games
Pros
- Unique alternate history setting
- Varied weapons and builds
- Engaging story and characters
- Atmospheric visuals and music
- Accessible combat with assist mode
Cons
- Performance and optimization issues
- Some combat clunkiness and imbalance
- Limited enemy variety
- Lack of respec limits experimentation
- Confusing level design and backtracking
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can choose weapons and builds freely, explore levels with some metroidvania elements, but progression is somewhat linear with some forced quest order and no respec."
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Competence3
"Combat offers skill-based challenges and boss fights, but overall difficulty is moderate and some builds can trivialize the game."
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Competition-4
"Single-player experience focused on personal progression without competitive or ranked modes."
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Continuation2
"Players report engaging story and exploration encouraging extended play, though some find late game repetitive and easy."
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Cooperation-5
"Entirely single-player with no cooperative multiplayer elements."
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Creativity3
"Variety of unique weapons and builds, customization of character stats and modules, and some player choice in quests."
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Domination-5
"No evidence of player domination or power over others; solo experience."
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Escapism4
"Immersive alternate history setting and atmospheric world provide strong escapism from real life."
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Expectation-3
"Players engage voluntarily for enjoyment and interest in the genre and story, not out of obligation."
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Experimenting3
"Players experiment with different weapons, builds, and tactics, though no respec limits late experimentation."
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Exploration3
"Encouraged exploration with shortcuts and metroidvania elements, though some maps are confusing and repetitive."
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Expression3
"Character customization with armor sets and modules allows some self-expression."
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Fantasy4
"Alternate history with steampunk automatons and fictionalized French Revolution setting."
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Fellowship-5
"No social or community features; solo play only."
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Growth3
"Character leveling, weapon upgrades, and skill acquisition provide learning and development."
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Health-5
"Sedentary gameplay typical of action RPGs; no physical activity elements."
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Idle-4
"Requires focused attention and continuous engagement during combat and exploration."
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Intimacy-5
"No evidence of close social relationships or emotional sharing; single-player."
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Leadership-5
"No leadership or group management roles; solo experience."
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Progression4
"Strong emphasis on accumulating weapons, upgrades, and character levels."
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Relaxation1
"Some players find the game relaxing and enjoyable, though combat can be tense and challenging."
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Sensation3
"Visual and auditory design praised for atmosphere and immersion, providing sensory stimulation."
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Status-5
"No social recognition or status systems; individual focus."
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Story3
"Narrative with characters, branching quests, and historical fiction elements engage players."
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Strategy3
"Combat and build choices require tactical thinking and planning, though some imbalance exists."
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Thrill2
"Combat and boss fights provide moments of tension and excitement, but overall difficulty is moderate."
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Value1
"Mixed opinions on value; recommended on sale due to game length and performance issues."
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Violence4
"Combat involves melee and ranged attacks against enemies, with satisfying impact and destruction."
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Survival2
"Combat requires managing stamina and avoiding death, though difficulty is not extreme."
Last update: 29/04/2026