Meteor 60 Seconds! similar games & best alternatives
Meteor 60 Seconds!
2018
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Quick resume
Meteor 60 seconds! is a simple, fun, comic-like action game that simulates your life if there were a meteor heading towards Earth and you had 60 seconds to live. Do anything you want to do with your last 60 seconds, even if it's illegal! What about planting an apple tree?
Global score
96/100
Genres
Action, Casual, Free To Play, Indie, Simulator
Pros
- Free to play
- Multiple humorous endings
- Short and accessible gameplay
- High replayability
- Quirky and funny tone
Cons
- Very short overall playtime
- Limited map and mechanics
- Minimal character customization
- Some control and ui quirks
- Lack of achievements or progression beyond endings
Motivations
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Autonomy4
"Players have freedom to choose any actions within 60 seconds, including unconventional and chaotic behaviors."
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Competence2
"Game involves quick decision making and some skill to unlock different endings, but overall simple mechanics."
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Competition-3
"Focus is on personal exploration and unlocking endings rather than competing against others."
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Continuation3
"Multiple endings encourage replaying the game repeatedly despite short session length."
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Cooperation-4
"Gameplay is single-player and independent, no cooperative or team-based elements."
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Creativity3
"Players experiment with different actions and sequences to unlock varied endings."
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Domination1
"Some violent actions against NPCs but no social dominance or player-to-player power dynamics."
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Escapism4
"Players use the game as a humorous distraction and stress relief with absurd scenarios."
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Expectation-4
"Players engage voluntarily for fun and curiosity, no obligation or external pressure."
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Experimenting4
"Game encourages trying different choices and exploring all possible endings."
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Exploration1
"Limited map areas but players explore different interactions and outcomes."
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Expression-2
"Minimal character customization; expression mainly through player-chosen actions."
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Fantasy3
"Absurd and humorous fictional scenario with exaggerated characters and events."
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Fellowship-4
"Focus on solo play with little social interaction or community feeling."
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Growth2
"Players learn how to unlock endings and improve decision making within short runs."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-4
"Requires focused attention during short 60-second sessions."
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Intimacy1
"Some social interactions with NPCs but limited emotional depth or relationship building."
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Leadership-5
"No leadership or group management elements."
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Progression2
"Unlocking multiple endings and secret content provides a sense of progression."
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Relaxation2
"Humorous and lighthearted tone provides some relaxation despite time pressure."
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Sensation1
"Simple visuals and audio with some amusing effects but limited sensory stimulation."
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Status-4
"No social recognition or ranking systems."
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Story3
"Narrative conveyed through multiple endings and a humorous overarching scenario."
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Strategy2
"Some planning and decision making required to unlock specific endings."
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Thrill3
"Time pressure and unpredictable outcomes create suspense and excitement."
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Value5
"Free game with high entertainment value and replayability for short sessions."
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Violence2
"Players can engage in violent actions against NPCs as part of gameplay."
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Survival3
"Core theme involves surviving or escaping impending disaster within time limit."
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Last update: 06/03/2026