The Happyhills Homicide similar games & best alternatives

The Happyhills Homicide

PC (Microsoft Windows) • 2024

Should you play it?

Welcome to Happyhills, the town where you can indulge your deepest desires, make your wildest dreams come true, and slaughter anyone in your path. In this case, all three of these are the same. Welcome the citizens of Happyhills in your way!

What works
  • Free to play
  • Creative and varied kills
  • Engaging horror story
  • Retro pixel art style
  • Good soundtrack and atmosphere
Things to keep in mind
  • Some levels frustrating or buggy
  • Short game length
  • Limited detective gameplay
  • Controls can be awkward
  • Final level difficulty spikes

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Happyhills Homicide 2: Out For Blood

  • At Home Alone Final

  • Pony Island

  • Heaven Does Not Respond

  • Rusty Lake Hotel

  • Lily's Well

  • Rusty Lake Paradise

  • Wittle Mistakes - Prologue

  • Amanda the Adventurer

Hidden Gems

Less popular games with surprisingly high similarity

  • The Happyhills Homicide 2: Out For Blood

  • Heaven Does Not Respond

  • Wittle Mistakes - Prologue

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Deck of Haunts

  • Value

    The Backroom - Lost and Found

  • Violence

    Hotline Miami 2: Wrong Number

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Happyhills Homicide: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Domination. It leans lower than usual among comparable games on Survival, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control the detective's actions and decisions freely within the investigation, choosing where to explore and how to solve puzzles."

    Capsule for Duck Detective: The Ghost of Glamping Duck Detective: The Ghost of Glamping

    "Players control both the killer and detective roles, solving puzzles and choosing methods of kills, indicating a good level of personal control and decision-making."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves solving puzzles and combat challenges that require skill and strategy, though some puzzles can be frustrating."

    Capsule for Alone in the Dark: The New Nightmare Alone in the Dark: The New Nightmare

    "The game involves puzzle solving and timing challenges that require skill and learning, though not overly difficult."

  • Competition

    Game with the same Competition vibe

    -5

    "The game is single-player with no competitive elements or leaderboards."

    Capsule for Fox Hime Fox Hime

    "The game is single-player with no mention of competitive elements or leaderboards; focus is on personal experience."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report spending multiple hours and replaying to achieve 100%; some find it addictive."

    Capsule for FIND ALL 2: Middle Ages FIND ALL 2: Middle Ages

    "Players report spending multiple hours and replaying the game; some mention addiction and desire for sequels."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Gameplay is entirely single-player with no cooperative or multiplayer features."

    Capsule for Ever Seen A Cat? 2 Ever Seen A Cat? 2

    "Gameplay is entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players creatively use a variety of weapons, traps, and environmental hazards to kill targets in unique ways."

    Capsule for Bloody Good Time Bloody Good Time

    "Players creatively solve puzzles and use various unique methods to kill victims; strong emphasis on inventive gameplay."

  • Domination

    Game with the same Domination vibe

    1

    "Players exert control over game world actions like invading countries, but no social domination over others."

    Capsule for Make America Great Again: The Trump Presidency Make America Great Again: The Trump Presidency

    "Playing as a killer implies exerting control over victims, but no social domination or player-to-player power dynamics exist."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, immersive horror experience to escape reality and enjoy a fictional world."

    Capsule for Indigo Park: Chapter 1 Indigo Park: Chapter 1

    "Players enjoy the game as a dark, immersive horror experience, escaping into a fictional slasher world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players explore new puzzle mechanics and combinations, experimenting with rules and strategies."

    Capsule for The Artisan of Glimmith The Artisan of Glimmith

    "Players explore different puzzle solutions and killing methods, experimenting with game mechanics."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore detailed environments and uncover story elements, though within mostly linear paths."

    Capsule for The Beast Inside The Beast Inside

    "Players explore various distinct levels and uncover story elements, though environments are relatively linear."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited customization or personalization; players mostly experience preset characters and environments."

    Capsule for It Takes a War It Takes a War

    "Limited customization or personalization; players follow preset scenarios and character roles."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy element playing as a sentient haunted house with supernatural powers in a horror setting."

    Capsule for Deck of Haunts Deck of Haunts

    "Strong fantasy element playing as a slasher villain and detective in a stylized horror setting with supernatural homage."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; entirely solo experience."

    Capsule for Circadian Dice Circadian Dice

    "No social or community gameplay elements; entirely solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop problem-solving skills and learn puzzle mechanics through gameplay progression."

    Capsule for Kindergarten 3 Kindergarten 3

    "Players learn puzzle solutions and improve skills over time; some challenge and progression in gameplay."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; sedentary gameplay."

    Capsule for Human Fall Flat Human Fall Flat

    "No physical activity involved; sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and progress; not a background or idle game."

    Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

    "Requires focused attention to solve puzzles and execute kills; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary gameplay."

    Capsule for Portal Portal

    "No social or emotional relationship building; solitary gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Axiom Verge Axiom Verge

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    2

    "Players progress through story and puzzles, collecting items and unlocking areas, but no complex upgrade systems."

    Capsule for Garten of Banban 4 Garten of Banban 4

    "Players progress through levels and unlock new puzzles and story elements, but no complex item or upgrade systems."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find it relaxing and nostalgic, but gameplay can be tense and challenging."

    Capsule for Slipstream 5000 Slipstream 5000

    "Some players find it relaxing and fun, but the game also includes tense moments and challenges."

  • Sensation

    Game with the same Sensation vibe

    3

    "The game provides sensory stimulation through gore, weapon effects, and energetic soundtrack."

    Capsule for Zombie Shooter 2 Zombie Shooter 2

    "The game provides sensory stimulation through gore, music, and atmosphere, creating emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; individual play."

    Capsule for Prince of Persia: The Two Thrones™ Prince of Persia: The Two Thrones™

    "No social recognition or ranking systems; individual play without external status."

  • Story

    Game with the same Story vibe

    4

    "The game features a deep, mysterious narrative revealed through minigames and lore, engaging players in story immersion."

    Capsule for Five Nights at Freddy's 4 Five Nights at Freddy's 4

    "The game features a narrative with dual perspectives and unfolding mystery, engaging players in story immersion."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players use logic and reasoning to solve puzzles and plan actions."

    Capsule for The Curse of Monkey Island The Curse of Monkey Island

    "Players use logic and planning to solve puzzles and execute kills, requiring strategic thinking."

  • Thrill

    Game with the same Thrill vibe

    4

    "Suspenseful encounters, tense atmosphere, and horror elements create thrill and excitement."

    Capsule for Labyrinth Of The Demon King Labyrinth Of The Demon King

    "The horror theme, suspenseful music, and tense moments provide thrill and excitement."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for being free with quality content; players feel great value for time invested."

    Capsule for The Backroom - Lost and Found The Backroom - Lost and Found

    "Highly praised for being free with quality content; players feel they get excellent value for their time."

  • Violence

    Game with the same Violence vibe

    5

    "Core gameplay revolves around extreme violence, brutal combat, and graphic gore."

    Capsule for Hotline Miami 2: Wrong Number Hotline Miami 2: Wrong Number

    "The game centers on violent, creative kills with graphic gore, a core gameplay element."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics; story involves danger but gameplay is safe and puzzle-focused."

    Capsule for Yesterday Yesterday

    "While the detective faces threats, the game is more puzzle and story focused than survival-oriented."

Last update: 01/06/2026