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Overboard!

Nintendo Switch, PC (Microsoft Windows), iOS, Mac, Android • 2021

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Quick resume

GET AWAY WITH MURDER. Highly replayable detective game where you're the one whodunnit. From the creators of 80 Days and Heaven's Vault.

Global score

90/100

Genres

Adventure, Indie, Point-and-click, Visual Novel

Pros

  • Unique reverse murder mystery premise
  • High replayability with multiple endings
  • Engaging narrative and writing
  • Stylish 1930s art and music
  • Player freedom in strategy and choices

Cons

  • Short overall playtime
  • Some repetition in dialogue
  • Limited character customization
  • Price considered high by some
  • Requires use of guides for full completion

Motivations

  • Autonomy
    4

    "Players have freedom to choose how to approach the murder cover-up, including framing others, manipulating evidence, or direct confrontation."

  • Competence
    3

    "The game requires skillful planning, timing, and strategic decision-making to successfully evade suspicion."

  • Competition
    -3

    "Focus is on personal strategy and exploration rather than competing against other players."

  • Continuation
    4

    "High replayability with multiple endings and secrets encourages repeated playthroughs."

  • Cooperation
    -4

    "Gameplay centers on individual problem-solving and manipulation rather than teamwork."

  • Creativity
    4

    "Players experiment with different strategies, dialogue choices, and approaches to cover up the crime."

  • Domination
    2

    "Players exert control over other characters through framing, blackmail, or murder, but interactions are balanced and narrative-driven."

  • Escapism
    4

    "Players immerse themselves in a fictional 1930s murder mystery setting to escape real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and curiosity rather than obligation."

  • Experimenting
    5

    "The game encourages trying new approaches and exploring different narrative branches with each playthrough."

  • Exploration
    4

    "Players discover new secrets, character backstories, and outcomes through multiple runs."

  • Expression
    -2

    "Limited character customization; expression mainly through choice of dialogue and actions."

  • Fantasy
    4

    "Players experience a fictional noir murder mystery with imaginative scenarios and characters."

  • Fellowship
    -3

    "Primarily a solo experience with minimal social interaction beyond narrative."

  • Growth
    3

    "Players learn character routines, secrets, and optimal strategies over multiple playthroughs."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to manage time and dialogue choices effectively."

  • Intimacy
    -3

    "Interactions are mostly surface-level dialogue choices without deep emotional connections."

  • Leadership
    -4

    "Player acts independently without leading or managing others cooperatively."

  • Progression
    3

    "Players unlock new endings, achievements, and story branches as they progress."

  • Relaxation
    2

    "The game balances challenge and flow but includes some tension due to time limits."

  • Sensation
    2

    "Stylish art and period music provide sensory enjoyment but gameplay is text-heavy."

  • Status
    -4

    "Achievements exist but social recognition or competition is minimal."

  • Story
    5

    "Strong narrative focus with branching plots, character development, and multiple endings."

  • Strategy
    4

    "Requires planning, timing, and logical reasoning to manipulate events and characters."

  • Thrill
    3

    "Tension from time constraints and risk of failure creates suspense and excitement."

  • Value
    0

    "Mixed user opinions on price vs. content; some find it worth full price, others recommend sale purchase."

  • Violence
    3

    "Gameplay involves murder, framing, and manipulation, though presented in a stylized narrative context."

  • Survival
    3

    "Players must avoid failure by managing threats of suspicion and evidence within limited time."

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    Last update: 06/03/2026