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Moss: Book II

PC (Microsoft Windows), Meta Quest 2, PlayStation VR, SteamVR, PlayStation VR2 • 2022

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Quick resume

Quill is back—and she’s being hunted. To stand a chance, Quill will need a true partner by her side—and we hope that partner is you. Moss: Book II is an action-adventure puzzle game and award-winning sequel (The Game Awards "Best VR/AR Game") to Moss.

Global score

99/100

Genres

Action, Adventure, Casual, Indie, Platform, Puzzle

Pros

  • Beautiful and immersive vr environments
  • Engaging and accessible puzzles and combat
  • Strong emotional story and character attachment
  • High production values with excellent animation and sound
  • Meaningful use of vr mechanics and perspective

Cons

  • Short game length
  • Some minor graphical and control issues
  • Combat is relatively simple and sometimes feels like padding
  • Story pacing and exposition sections occasionally less engaging
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    3

    "Players control Quill and the Reader, with freedom to explore environments and solve puzzles using multiple weapons and abilities, indicating a good degree of player agency."

  • Competence
    3

    "The game offers engaging puzzles and combat that require skill and problem solving, though generally accessible and not overly difficult."

  • Competition
    -4

    "The game is single-player focused with no mention of competitive elements or leaderboards, emphasizing personal pace and experience."

  • Continuation
    4

    "Many players report long play sessions, emotional attachment to the story and characters, and desire for sequels, indicating strong continuation motivation."

  • Cooperation
    -3

    "The game is a single-player experience focusing on individual interaction with the world and character, with no multiplayer or cooperative play."

  • Creativity
    2

    "Players can customize Quill's outfit and use various weapons and abilities, but mostly work within designed puzzles and environments."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; the game is cooperative with an emphasis on partnership with Quill."

  • Escapism
    5

    "Players describe immersive, magical worlds and emotional storytelling that provide strong escape from reality."

  • Expectation
    -4

    "Players express intrinsic motivation and personal desire to play, often after waiting eagerly for the sequel."

  • Experimenting
    3

    "New mechanics and weapons encourage players to try different approaches to puzzles and combat, supporting experimentation."

  • Exploration
    3

    "The game features richly detailed environments and encourages looking around and discovering secrets, though within a guided structure."

  • Expression
    2

    "Some character customization (outfits) is available, allowing limited self-expression."

  • Fantasy
    5

    "The game is set in a fairytale world with anthropomorphic characters and magical elements, strongly embodying fantasy."

  • Fellowship
    -3

    "The experience is primarily single-player with limited social connection or community involvement described."

  • Growth
    3

    "Players develop skills through puzzles and combat, and the game introduces new abilities and mechanics over time."

  • Health
    -4

    "The game is designed for seated play with minimal physical activity, typical of many VR platformers."

  • Idle
    -3

    "Requires focused attention and active engagement with puzzles and combat, not suited for idle or background play."

  • Intimacy
    3

    "Players form emotional bonds with Quill and the story, experiencing meaningful connection despite solo play."

  • Leadership
    -5

    "No leadership or group management elements; the player supports and guides Quill cooperatively."

  • Progression
    4

    "The game features item collection, new weapons, abilities, and upgrades that mark player progression."

  • Relaxation
    4

    "The game is described as relaxing and immersive, balancing challenge and flow without frustration."

  • Sensation
    4

    "Highly praised visuals, sound design, and music provide strong sensory stimulation and emotional enjoyment."

  • Status
    -4

    "No social status or recognition mechanics; the game focuses on personal experience rather than social evaluation."

  • Story
    5

    "Narrative immersion is a core aspect, with engaging story, characters, voice acting, and emotional moments."

  • Strategy
    3

    "Puzzles and combat require problem solving and planning, though generally accessible and not overly complex."

  • Thrill
    2

    "Some suspense and boss fights provide moments of tension and excitement, but overall the game is calm and relaxing."

  • Value
    3

    "Players generally feel the game offers good value for its quality and length, though some note it is short."

  • Violence
    1

    "Combat involves fighting enemies but is light, non-gratuitous, and integrated with puzzle elements."

  • Survival
    1

    "Some combat and health mechanics exist but the game is not focused on survival or high-risk scenarios."

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    Last update: 06/03/2026