Every Day We Fight similar games & best alternatives

Every Day We Fight

PC (Microsoft Windows) • 2025

Should you play it?

Caught in a time loop, your band of resistance fighters is humanity’s last hope. Real-time exploration meets turn-based tactics and roguelite strategy as you learn new abilities, seek out new weapons, and develop new techniques to overcome the mysterious alien threat.

What works
  • Innovative first-person aiming in turn-based combat
  • Engaging tactical gameplay with reflex mechanics
  • Immersive story and atmospheric world
  • Meaningful character progression and customization
  • Active developer support and frequent updates
Things to keep in mind
  • Early access bugs and technical issues
  • Limited weapon variety and character roster
  • Repetitive exploration and map reuse
  • Steep difficulty spikes and punishing mechanics
  • Lack of manual save and save system frustrations

What to play next

Top picks

Games that feel the closest overall

  • Bloodgrounds

  • The Last Spell

  • Miasma Chronicles

  • Halfway

  • As We Descend

  • Battle Brothers

  • Shardpunk

  • Hard West 2

  • Brutal Orchestra

Hidden Gems

Less popular games with surprisingly high similarity

  • Shardpunk

  • Fantasy Wars

  • Escape The Mad Empire

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Redemption Reapers

  • Autonomy

    Tormented Souls 2

  • Competence

    Disciples II: Rise of the Elves

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Every Day We Fight: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over exploration, puzzle solving, combat approach, and weapon upgrades, with some freedom in movement and decision-making."

    Capsule for Tormented Souls 2 Tormented Souls 2

    "Players have control over tactical decisions, aiming, and movement, with some freedom in exploration and skill builds."

  • Competence

    Game with the same Competence vibe

    4

    "The game challenges players with tactical combat, character progression, and resource management requiring skill and planning."

    Capsule for Disciples II: Rise of the Elves Disciples II: Rise of the Elves

    "The game challenges players with tactical combat requiring skillful aiming and strategic planning."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and challenge modes rather than direct competition with others."

    Capsule for Cat Quest Cat Quest

    "Focus is on individual progression and personal challenge rather than direct competition with others."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report habitual play and repeated runs due to roguelike progression and survival challenge, though some find it repetitive."

    Capsule for Bootstrap Island Bootstrap Island

    "Players engage in repeated runs with roguelike elements encouraging habitual play and mastery."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on controlling a small squad independently with no multiplayer or cooperative modes."

    Capsule for Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden

    "Gameplay centers on controlling a small squad independently with limited multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize builds, craft weapons, and experiment with skill trees and combat styles."

    Capsule for Legendary Tales Legendary Tales

    "Players customize weapons and skill trees, and experiment with tactical approaches and loadouts."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize balanced team play and strategy rather than exerting power over others."

    Capsule for Monster Sanctuary Monster Sanctuary

    "Interactions emphasize balanced team play and tactical decision-making rather than exerting power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive atmospheric world and story provide a strong escape from real life."

    Capsule for Knytt Underground Knytt Underground

    "The immersive story and atmospheric world provide a strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by interest and enjoyment rather than obligation or pressure."

    Capsule for Hitman: Absolution™ Hitman: Absolution™

    "Players engage voluntarily driven by interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different builds, weapons, and strategies to overcome challenges."

    Capsule for DARK SOULS™ II DARK SOULS™ II

    "Players try different tactics, weapon mods, and skill builds to overcome challenges."

  • Exploration

    Game with the same Exploration vibe

    3

    "Open world maps with new areas, collectibles, and secrets encourage discovery and curiosity-driven activities."

    Capsule for Dead Island: Riptide Definitive Edition Dead Island: Riptide Definitive Edition

    "Open city map with puzzles and loot encourages discovery and curiosity-driven activities."

  • Expression

    Game with the same Expression vibe

    2

    "Customization of weapons and character stats allows some self-expression, though limited to gameplay mechanics."

    Capsule for Project Warlock Project Warlock

    "Customization of weapons and skill trees allows some self-expression within gameplay."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Narrative includes surreal and sci-fi elements with a plot twist involving aliens, creating imaginative fiction."

    Capsule for Answer Knot Answer Knot

    "The sci-fi alien invasion and time loop setting provide imaginative fiction elements."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social or community interaction within gameplay; focus is on solo team management experience."

    Capsule for F1® Manager 2024 F1® Manager 2024

    "Gameplay is focused on solo squad control with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, unlock characters, and improve stats over multiple runs."

    Capsule for Dungreed Dungreed

    "Players develop skills, unlock abilities, and improve gear over multiple runs."

  • Health

    Game with the same Health vibe

    -4

    "Game involves sedentary play with no physical activity or health-related features."

    Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

    "Game involves sedentary play with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during exploration and combat; not suited for passive play."

    Capsule for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

    "Requires focused attention during tactical combat and exploration, not suited for passive play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to scripted character relationships; no player-driven social or emotional connections."

    Capsule for The Beast Within: A Gabriel Knight® Mystery The Beast Within: A Gabriel Knight® Mystery

    "Limited social interaction; character relationships are scripted and not player-driven."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage a small squad with strategic decision-making and skill allocation."

    Capsule for Redemption Reapers Redemption Reapers

    "Players lead a small squad and make strategic decisions guiding their actions."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating and upgrading weapons, gear, and abilities."

    Capsule for Foregone Foregone

    "Strong emphasis on accumulating gear, weapon mods, and skill upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game is challenging and tense at times, with some players noting frustration and difficulty spikes."

    Capsule for Super 3-D Noah's Ark Super 3-D Noah's Ark

    "Game is challenging and tense, with some frustration from difficulty spikes and bugs."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging audiovisuals and combat feedback provide sensory stimulation and excitement."

    Capsule for Indiana Jones® and the Emperor's Tomb™ Indiana Jones® and the Emperor's Tomb™

    "Engaging audiovisual design and immersive combat provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -3

    "Achievements and progress are mostly personal with limited social recognition."

    Capsule for Eiyuden Chronicle: Hundred Heroes Eiyuden Chronicle: Hundred Heroes

    "Achievements and progress are mostly personal with limited social recognition."

  • Story

    Game with the same Story vibe

    3

    "The game features a meaningful narrative structure and character interactions, enhancing immersion."

    Capsule for Grounded 2 Grounded 2

    "Narrative and character interactions provide context and immersion throughout the game."

  • Strategy

    Game with the same Strategy vibe

    5

    "High mental challenge requiring tactical positioning, resource management, and skillful planning."

    Capsule for Redemption Reapers Redemption Reapers

    "High mental challenge with tactical planning, positioning, resource management, and skill use."

  • Thrill

    Game with the same Thrill vibe

    4

    "Tense combat, time pressure, and risk of failure create suspense and excitement."

    Capsule for SENTRY SENTRY

    "Tense combat encounters and risk of failure create suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Offers many hours of gameplay and content; recommended especially at discounted prices."

    Capsule for Command & Conquer™ Red Alert™ 3 Command & Conquer™ Red Alert™ 3

    "Offers substantial gameplay hours and novel mechanics for the price, though some content is limited."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves shooting, knifing, and destroying enemies."

    Capsule for Them and Us Them and Us

    "Combat involves shooting, destruction, and dismemberment of enemies."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage resources, avoid failure, and survive challenging encounters."

    Capsule for The Temple of Elemental Evil The Temple of Elemental Evil

    "Players must avoid failure and manage resources to survive challenging encounters."

Last update: 11/07/2026