My Lands: Black Gem Hunting similar games & best alternatives
My Lands: Black Gem Hunting
2014
Related articles
Quick resume
My Lands is a free online RTS where dark and light forces fight for Black Gem and dominion in a vast fantasy world. Cooperation between players, joint economy development, creation of clans and alliances and elaboration of a team strategy serve as the very foundation of the game.
Global score
83/100
Genres
Casual, Free To Play, Indie, Massively Multiplayer, Strategy
Similar games
Pros
- Deep strategic gameplay
- Strong community and clan system
- Long-term engagement
- Fantasy setting
- Possibility to earn real money (outside steam version)
Cons
- Steep learning curve
- Slow progression without payment
- Pay-to-win elements
- High time investment required
- Lack of sound and modern graphics
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Idle, Intimacy. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to choose races, strategies, and play styles, but progression is gated by quests and resource management."
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Competence4
"Game requires strategic thinking, planning, and skillful management of resources and armies; players report learning curve and skill development."
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Competition4
"Strong player-vs-player focus with rankings, clan battles, and rivalry; competition is a core aspect."
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Continuation5
"Highly addictive with long-term engagement; players report playing for years and habitual return."
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Cooperation5
"Clan and alliance systems encourage teamwork, joint strategies, and social interaction."
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Creativity2
"Some customization in hero development and strategic choices, but mostly structured gameplay."
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Domination3
"Players seek superiority via conquest and dominance; some reports of trash talk and power struggles."
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Escapism3
"Players use the game as a distraction and stress relief, enjoying fantasy setting and social aspects."
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Expectation-3
"Most players engage voluntarily for enjoyment; some feel pressured by game demands and pay-to-win elements."
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Experimenting2
"Players try different races and strategies, but core mechanics are consistent and require routine management."
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Exploration2
"Exploration of new areas and ruins is part of gameplay, but within a defined map and known mechanics."
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Expression1
"Limited avatar or environment customization; some expression through hero builds and clan identity."
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Fantasy4
"Fantasy setting with races, heroes, magic, and mythical elements."
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Fellowship5
"Strong community and social bonds formed through clans and alliances."
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Growth4
"Continuous learning and personal development in strategy and game mechanics over long playtime."
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Health-4
"Sedentary gameplay requiring long hours; some players report addiction and time demands."
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Idle3
"Game allows setting tasks and returning later; some waiting times but also requires periodic attention."
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Intimacy3
"Players form friendships and close bonds within clans and social groups."
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Leadership4
"Clan leadership and coordination are important; players lead groups and make strategic decisions."
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Progression5
"Strong emphasis on accumulating resources, upgrades, and artifacts to advance."
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Relaxation-2
"Game can be tense and demanding, especially at high levels; not primarily for relaxation."
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Sensation1
"Visuals are simple and old-school; some emotional excitement from battles and social interaction."
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Status4
"Recognition through rankings, clan status, and achievements is important to players."
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Story2
"Fantasy lore and faction background exist but narrative is minimal and player-driven."
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Strategy5
"Core gameplay is strategic planning, resource management, and tactical combat."
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Thrill3
"Players enjoy suspense from battles and risk of losing resources or territory."
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Value-3
"Some players feel the game demands excessive time and money for meaningful progress."
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Violence3
"Combat and destruction are central gameplay elements."
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Survival4
"Players must defend their cities and resources, manage threats, and survive attacks."
Last update: 29/04/2026