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Need For Drink

PC (Microsoft Windows) • 2017

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Quick resume

“Need For Drink” is a casual multiplayer game about competition between the spouses: a drunkard husband and his brawler wife.

Global score

75/100

Genres

Action, Adventure, Casual, Simulator

Pros

  • Funny and silly concept
  • Low price
  • Simple and accessible gameplay
  • Multiplayer modes available
  • Good for short casual sessions

Cons

  • Dead or very small multiplayer community
  • Repetitive and limited gameplay
  • Poor graphics and bugs
  • Lack of content and updates
  • Some players report motion sickness

Motivations

  • Autonomy
    3

    "Players can choose to play as husband or wife and select different game modes, allowing some control over actions."

  • Competence
    1

    "Gameplay is simple and repetitive with limited skill challenge, but some modes involve racing to find items faster than others."

  • Competition
    3

    "Multiplayer modes involve competing to find items or outdrink opponents, though player base is mostly inactive."

  • Continuation
    -2

    "Game is described as fun for short bursts but quickly becomes repetitive and boring, leading to short play sessions."

  • Cooperation
    1

    "Some multiplayer modes require working together or competing with others, but mostly focused on individual objectives."

  • Creativity
    -4

    "Gameplay revolves around predefined tasks and maps with minimal customization or creative expression."

  • Domination
    -3

    "Interactions are competitive but lack elements of exerting control or superiority beyond winning races."

  • Escapism
    4

    "Players use the game as a humorous distraction and stress relief, escaping real-life issues through silly gameplay."

  • Expectation
    -4

    "Players engage voluntarily for fun and laughter, without obligation or pressure."

  • Experimenting
    -3

    "Gameplay is repetitive with limited exploration of new mechanics or strategies."

  • Exploration
    -4

    "Single small map with no new areas or secrets; gameplay is confined to known environment."

  • Expression
    -5

    "No character customization or environment modification; uses standard assets."

  • Fantasy
    -3

    "Game simulates a humorous but realistic domestic scenario without strong fantasy or fictional elements."

  • Fellowship
    2

    "Some social interaction through multiplayer modes, but limited community due to low player count."

  • Growth
    -3

    "Minimal learning or skill development; gameplay is straightforward and repetitive."

  • Health
    -5

    "Promotes sedentary play and themes of drinking and domestic conflict, no physical activity involved."

  • Idle
    3

    "Suitable for casual, short sessions and light distraction rather than deep focus."

  • Intimacy
    -4

    "Social interactions are superficial and limited to casual multiplayer; no deep relationships formed."

  • Leadership
    -5

    "No leadership or management roles; gameplay is individual or competitive without guiding others."

  • Progression
    -4

    "No meaningful item accumulation or upgrades; gameplay resets each round."

  • Relaxation
    2

    "Provides lighthearted fun and some relaxation, though some players report motion sickness and frustration."

  • Sensation
    1

    "Basic audiovisual feedback with some humorous sound effects; not highly stimulating."

  • Status
    -4

    "No social recognition or status systems; achievements exist but community is small."

  • Story
    -4

    "Minimal narrative or lore; gameplay is context-free and focused on simple tasks."

  • Strategy
    -3

    "Limited strategic depth; mostly simple item collection and timing."

  • Thrill
    1

    "Some tension in racing to complete objectives before time runs out, but overall low suspense."

  • Value
    3

    "Low price and brief entertainment value seen as fair by many players."

  • Violence
    -3

    "No combat or destruction beyond smashing bottles; gameplay is more about collection and avoidance."

  • Survival
    -4

    "No survival mechanics; environment is stable and low risk."

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    Last update: 06/03/2026