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SAMURAI WARRIORS 5

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2021

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Quick resume

A new SAMURAI WARRIORS begins. After a 7-year wait, a new instalment in the tactical action series "SAMURAI WARRIORS" is finally here!

Global score

82/100

Genres

Action, Hack and slash/Beat 'em up, Adventure

Pros

  • Engaging and fluid combat
  • Strong narrative focus on nobunaga and mitsuhide
  • Stylized and appealing art style
  • Co-op multiplayer available
  • Well-optimized pc port

Cons

  • Repetitive maps and grind-heavy progression
  • Limited unique movesets due to weapon sharing
  • Online co-op requires mission completion
  • Lack of english voiceover
  • High price relative to content

Motivations

  • Autonomy
    3

    "Players can choose characters and weapons freely, mix and match ultimate skills, and switch between two characters in battle, allowing personal control over playstyle."

  • Competence
    3

    "Combat is fluid and satisfying with unique ultimate skills and weapon mastery systems; some grind required but gameplay remains engaging and skill-based."

  • Competition
    -2

    "Focus is primarily on single-player story and co-op modes; no mention of ranked modes or leaderboards, and gameplay encourages personal progression."

  • Continuation
    3

    "Many players report long playtimes and replayability through grinding, weapon upgrades, and multiple story paths, encouraging habitual play."

  • Cooperation
    3

    "Online co-op is available after unlocking missions; players can switch between two characters and coordinate in Citadel mode, though some limitations exist."

  • Creativity
    1

    "Players can customize weapons with gems and choose ultimate skills, but character movesets are largely shared, limiting uniqueness."

  • Domination
    -3

    "Interactions emphasize cooperative play and shared experiences; no evidence of trash talk or power imposition."

  • Escapism
    4

    "Players use the game to decompress, enjoy a stylized historical fantasy, and immerse in a rich narrative distinct from real life."

  • Expectation
    -3

    "Players engage voluntarily for enjoyment and nostalgia; no indication of obligation or external pressure to play."

  • Experimenting
    2

    "Players try different characters, weapons, and ultimate skill combinations, exploring mechanics within a familiar framework."

  • Exploration
    -2

    "Maps are reused with limited variation; gameplay focuses on known battlefields and objectives rather than discovery."

  • Expression
    1

    "Character customization is limited; players can modify weapons and skills but cannot create custom characters."

  • Fantasy
    4

    "Game presents a stylized, anime-inspired retelling of Sengoku history with exaggerated characters and moves."

  • Fellowship
    2

    "Community aspects exist through co-op play and relationship-building mechanics, fostering group identity among players."

  • Growth
    3

    "Players develop characters through leveling, weapon mastery, and skill trees, supporting learning and personal development."

  • Health
    -4

    "Standard sedentary gameplay with no physical activity elements; typical of hack-and-slash games."

  • Idle
    -3

    "Requires focused attention during combat and missions; grind elements demand active engagement."

  • Intimacy
    1

    "Some social interaction through co-op and character relationship events, but limited emotional depth beyond gameplay."

  • Leadership
    -1

    "Players control individual characters and cooperate but no strong emphasis on leading or managing groups."

  • Progression
    4

    "Strong focus on leveling characters, upgrading weapons, and unlocking skills and story content."

  • Relaxation
    2

    "Gameplay offers satisfying flow and catharsis, though grind and some repetitive elements may reduce relaxation."

  • Sensation
    3

    "Stylized visuals, impactful combat animations, and a dynamic soundtrack provide sensory stimulation and excitement."

  • Status
    -2

    "No evidence of social recognition or leaderboards; focus is on personal achievement and story progression."

  • Story
    4

    "Narrative immersion is strong with dual storylines, character development, and cinematic cutscenes."

  • Strategy
    2

    "Players plan character and weapon builds, position partners strategically, and manage objectives during battles."

  • Thrill
    2

    "Combat includes moments of tension and relief, especially on higher difficulties and during boss fights."

  • Value
    -1

    "Some players feel the price is high relative to content; grind and DLC pricing are points of contention."

  • Violence
    4

    "Core gameplay centers on combat, defeating hordes of enemies, and executing powerful attacks."

  • Survival
    1

    "Higher difficulties require managing threats and positioning, but overall gameplay is forgiving."

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    Last update: 06/03/2026