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Break the Game
2019
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Quick resume
This game is about Kevin, He's been stuck in his gaf̶̨s̨fẃ̵̕ HEY, YOU, STAY AWA̸̧͘Y, IT'S ME KEVIN, THERE'S NO POINT, D҉Ò̷̕N̸̕͏'T-- Follow him in this adventurous and humor-filled story to d̶̢͙̟̦̺̰̫̙̋̊͐̐͑͋̈́̕̕͝ die
Global score
73/100
Genres
Adventure, Indie
Pros
- Engaging meta narrative and characters
- Unique fourth wall breaking story
- Fun platforming and shooting gameplay
- Rich soundtrack and sound design
- Encourages exploration and discovery
Cons
- Long unskippable dialogue sequences
- Some clunky controls especially with gamepad
- Limited weapon variety and shop use
- Short game length with limited replay endings
- Some jokes and writing may feel dated or forced
Motivations
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Autonomy3
"Players have some control over gameplay and exploration, but story progression and endings are fixed and linear."
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Competence2
"Gameplay involves platforming and shooting with some skill challenge, especially in boss fights, but overall accessible and not highly difficult."
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Competition-4
"Focus is on personal experience and story; no evidence of competitive modes or player comparison."
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Continuation4
"Many players report being engaged for hours, replaying for achievements and secrets, and feeling attached to characters."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative elements."
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Creativity3
"Includes a level editor and encourages exploration and discovery of secrets, though core gameplay follows set design."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are with NPCs and self."
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Escapism4
"Players use the game as an emotional and immersive experience, escaping real life through story and gameplay."
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Expectation-4
"Players engage voluntarily out of interest and curiosity, with no indication of obligation or pressure."
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Experimenting3
"Players experiment with game mechanics, breaking the game, and exploring hidden content."
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Exploration3
"Game encourages discovering secrets, Easter eggs, and hidden dialogs."
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Expression2
"Character personalities expressed through fonts and animations; some customization via level editor."
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Fantasy4
"Imaginative fiction with meta narrative, sentient game characters, and surreal story elements."
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Fellowship-5
"Primarily a solo experience with minimal social interaction."
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Growth2
"Players develop platforming and shooting skills; story and character understanding deepen over time."
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Health-5
"Standard sedentary gameplay with no physical activity elements."
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Idle-3
"Requires player attention; some long unskippable dialogue sequences reduce active engagement."
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Intimacy1
"Emotional attachment to characters and story, but limited social interaction."
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Leadership-5
"No leadership or group management roles; single-player narrative focus."
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Progression3
"Players collect weapons, upgrades, and achievements; some currency system though limited use."
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Relaxation2
"Generally balanced challenge with moments of tension; some players find dialogue slow and relaxing."
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Sensation3
"Visual effects, music, and sound design provide engaging sensory experience."
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Status-5
"No social recognition or ranking systems present."
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Story5
"Strong narrative focus with meta storytelling, character development, and emotional impact."
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Strategy1
"Some tactical elements in combat and platforming, but mostly straightforward gameplay."
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Thrill2
"Some suspense and challenge in boss fights; overall moderate emotional tension."
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Value4
"Players feel the game offers good value for its price and length, with rich story and gameplay."
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Violence2
"Combat involves shooting and defeating enemies, but not excessively violent or destructive."
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Survival1
"Some challenge in avoiding enemy attacks and boss fights, but no strong survival mechanics."
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Last update: 06/03/2026