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Break the Game

PC (Microsoft Windows) • 2019

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Quick resume

This game is about Kevin, He's been stuck in his gaf̶̨s̨fẃ̵̕ HEY, YOU, STAY AWA̸̧͘Y, IT'S ME KEVIN, THERE'S NO POINT, D҉Ò̷̕N̸̕͏'T-- Follow him in this adventurous and humor-filled story to d̶̢͙̟̦̺̰̫̙̋̊͐̐͑͋̈́̕̕͝ die

Global score

73/100

Genres

Adventure, Indie

Pros

  • Engaging meta narrative and characters
  • Unique fourth wall breaking story
  • Fun platforming and shooting gameplay
  • Rich soundtrack and sound design
  • Encourages exploration and discovery

Cons

  • Long unskippable dialogue sequences
  • Some clunky controls especially with gamepad
  • Limited weapon variety and shop use
  • Short game length with limited replay endings
  • Some jokes and writing may feel dated or forced

Motivations

  • Autonomy
    3

    "Players have some control over gameplay and exploration, but story progression and endings are fixed and linear."

  • Competence
    2

    "Gameplay involves platforming and shooting with some skill challenge, especially in boss fights, but overall accessible and not highly difficult."

  • Competition
    -4

    "Focus is on personal experience and story; no evidence of competitive modes or player comparison."

  • Continuation
    4

    "Many players report being engaged for hours, replaying for achievements and secrets, and feeling attached to characters."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Includes a level editor and encourages exploration and discovery of secrets, though core gameplay follows set design."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are with NPCs and self."

  • Escapism
    4

    "Players use the game as an emotional and immersive experience, escaping real life through story and gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of interest and curiosity, with no indication of obligation or pressure."

  • Experimenting
    3

    "Players experiment with game mechanics, breaking the game, and exploring hidden content."

  • Exploration
    3

    "Game encourages discovering secrets, Easter eggs, and hidden dialogs."

  • Expression
    2

    "Character personalities expressed through fonts and animations; some customization via level editor."

  • Fantasy
    4

    "Imaginative fiction with meta narrative, sentient game characters, and surreal story elements."

  • Fellowship
    -5

    "Primarily a solo experience with minimal social interaction."

  • Growth
    2

    "Players develop platforming and shooting skills; story and character understanding deepen over time."

  • Health
    -5

    "Standard sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires player attention; some long unskippable dialogue sequences reduce active engagement."

  • Intimacy
    1

    "Emotional attachment to characters and story, but limited social interaction."

  • Leadership
    -5

    "No leadership or group management roles; single-player narrative focus."

  • Progression
    3

    "Players collect weapons, upgrades, and achievements; some currency system though limited use."

  • Relaxation
    2

    "Generally balanced challenge with moments of tension; some players find dialogue slow and relaxing."

  • Sensation
    3

    "Visual effects, music, and sound design provide engaging sensory experience."

  • Status
    -5

    "No social recognition or ranking systems present."

  • Story
    5

    "Strong narrative focus with meta storytelling, character development, and emotional impact."

  • Strategy
    1

    "Some tactical elements in combat and platforming, but mostly straightforward gameplay."

  • Thrill
    2

    "Some suspense and challenge in boss fights; overall moderate emotional tension."

  • Value
    4

    "Players feel the game offers good value for its price and length, with rich story and gameplay."

  • Violence
    2

    "Combat involves shooting and defeating enemies, but not excessively violent or destructive."

  • Survival
    1

    "Some challenge in avoiding enemy attacks and boss fights, but no strong survival mechanics."

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    Last update: 06/03/2026