Astrea: Six-Sided Oracles similar games & best alternatives
Astrea: Six-Sided Oracles
2023
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Quick resume
Astrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and a unique dual “damage” system: Purification vs Corruption. Build a dice pool strong enough to purify Astrea's out-of-control corruption and save the Star System.
Global score
92/100
Genres
Casual, Indie, Strategy, Adventure, Turn-based strategy (TBS), Role-playing (RPG), Card & Board Game
Similar games
Pros
- Innovative dice-based deckbuilding mechanics
- Deep strategic gameplay with risk/reward balance
- Six unique characters with diverse playstyles
- Beautiful art style and immersive music
- High replayability and extensive content
Cons
- Steep learning curve due to complex mechanics
- Some players find rng frustrating despite mitigation
- Limited enemy variety and static map structure
- Occasional ui complexity and jargon overload
- No multiplayer or social features
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival, Strategy. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have extensive control over deckbuilding, dice selection, forging dice faces, and strategic decisions in combat, allowing personal freedom and diverse playstyles."
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Competence5
"The game offers deep strategic complexity, requiring skillful management of dice rolls, health resources, and synergies, with meaningful feedback and mastery opportunities."
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Competition-3
"Focus is on individual runs and personal progression; no explicit mention of ranked or direct player-vs-player competition."
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Continuation5
"Players report hundreds of hours, multiple characters, difficulty levels, and replayability that encourage long-term engagement and habitual play."
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Cooperation-5
"The game is a single-player roguelike deckbuilder with no cooperative multiplayer elements."
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Creativity5
"High creativity in deckbuilding with dice customization, forging, blessings, and multiple unique characters with distinct mechanics and builds."
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Domination-5
"No evidence of exerting control or superiority over others; gameplay is individual and focused on personal strategy."
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Escapism4
"Players describe immersion in a unique world with engaging mechanics and music, providing a satisfying escape through deep gameplay."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment; no indications of obligation or external pressure."
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Experimenting5
"Strong emphasis on trying new builds, dice combinations, and strategies; encourages exploration of mechanics and risk management."
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Exploration2
"Some exploration through branching maps and discovering new dice and blessings, but environments and encounters are somewhat static."
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Expression3
"Players can customize dice faces and build unique decks, expressing their preferred playstyle, though no avatar customization mentioned."
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Fantasy4
"The game features imaginative fantasy elements with cosmic themes, unique characters, and a storybook aesthetic."
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Fellowship-5
"No social or community gameplay elements; focus is on solo play."
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Growth5
"Players learn complex mechanics, develop strategies, and unlock new characters and abilities, supporting personal development."
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Health-5
"The game is sedentary with no physical activity or rehab elements."
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Idle-4
"Requires focused attention and strategic thinking each turn; not designed for idle or background play."
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Intimacy-5
"No evidence of forming close relationships or emotional social interactions."
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Leadership-5
"No leadership or group management roles; gameplay is individual."
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Progression5
"Strong progression through unlocking characters, dice, blessings, and difficulty levels; meta-progression enhances gameplay variety."
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Relaxation3
"The game balances challenge with flow; music and art provide a relaxing atmosphere despite strategic tension."
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Sensation3
"Enjoyable visual and auditory aesthetics with satisfying dice animations and music enhance sensory experience."
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Status-5
"No social recognition or popularity systems; achievements are personal and not publicly ranked."
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Story2
"The game includes a light story and lore that enhances immersion but is not the primary focus."
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Strategy5
"Highly strategic gameplay involving risk management, dice manipulation, and turn sequencing."
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Thrill4
"Risk/reward mechanics and dice randomness create suspense and excitement during play."
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Value4
"Players report high replayability and content volume, perceiving good value for time and money invested."
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Violence-3
"Combat involves purifying corrupted enemies rather than destructive violence; thematic focus on healing and corruption."
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Survival4
"Players must manage health and corruption carefully to avoid defeat, emphasizing survival strategy."
Where to buy
Last update: 29/04/2026