Unavowed similar games & best alternatives

Unavowed

PC (Microsoft Windows), Nintendo Switch, Linux, Mac • 2018

Should you play it?

A demon has possessed you and used your body to tear a swath of bloodshed through New York. You are now free, but life as you knew it is over. Your only path forward is joining the Unavowed - an ancient society dedicated to stopping evil. No matter what the cost.

What works
  • Engaging and well-written story
  • Strong character development and voice acting
  • Multiple origins and companion choices for replayability
  • Logical puzzles with multiple solutions
  • Immersive urban fantasy setting
Things to keep in mind
  • Puzzles generally easy and not very challenging
  • Some minor animation and voice recording inconsistencies
  • Limited impact of some choices on overall story
  • Shorter length compared to some adventure games
  • Lack of text log and some ui quirks

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Rosewater

  • MareQuest: An Interactive Tail

  • Winds of Change

  • Citizen Sleeper 2: Starward Vector

  • Cattails: Wildwood Story

  • A House of Many Doors

  • Eon Altar

  • Starstruck Vagabond

  • The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots

Hidden Gems

Less popular games with surprisingly high similarity

  • Rosewater

  • MareQuest: An Interactive Tail

  • Winds of Change

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Trapped with Jester

  • Story

    This Bed We Made

  • Autonomy

    Foretales

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Unavowed: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Story. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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  • Competition

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  • Continuation

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  • Cooperation

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    "Gameplay centers on teamwork between characters with different abilities to solve puzzles."

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  • Creativity

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  • Domination

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    "Interactions emphasize mutual respect and party dynamics rather than exerting control or superiority over others."

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  • Escapism

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    "Immersive fantasy setting and story provide strong escape from reality."

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  • Expectation

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    "Players engage voluntarily driven by interest in story, characters, and unique gameplay."

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  • Experimenting

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  • Exploration

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  • Expression

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  • Fantasy

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  • Fellowship

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    "Strong sense of community through team play, character interactions, and multiplayer modes."

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  • Growth

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  • Health

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  • Idle

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    "Requires focused attention to solve puzzles and follow dialogue; not suited for idle or background play."

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  • Intimacy

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  • Leadership

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    "Players often coordinate team roles and strategies, with some taking leadership in missions."

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  • Progression

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  • Relaxation

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    "Puzzles and story pacing provide a balanced, emotionally engaging, and often calming experience."

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  • Status

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  • Story

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  • Strategy

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  • Violence

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    "Violence is present in story context but gameplay focuses on narrative and choices rather than combat."

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  • Survival

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Last update: 01/06/2026