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Vaporum

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2017

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Quick resume

Vaporum is a grid-based dungeon crawler RPG in an original steampunk setting, inspired by old-school classics of the genre. Stranded in the middle of an ocean, in front of a gigantic tower, the hero has to find out what the place is, what happened there, and most importantly, who he is.

Global score

85/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • Engaging tactical combat
    • Atmospheric steampunk setting
    • Challenging puzzles and secrets
    • Meaningful character progression
    • Good story and voice acting

    Cons

    • Some puzzles and secrets can be frustrating
    • Combat can be punishing and grindy
    • Limited enemy variety
    • Dark visuals make secrets hard to find
    • No multiplayer or social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can freely choose character build, weapons, gadgets, and playstyle with skill trees and equipment swaps."

    • Competence
      4

      "Combat is challenging and tactical with skill-based dodging and positioning; puzzles require problem solving and timing."

    • Competition
      -4

      "Single player experience focused on personal progression without ranked or multiplayer competition."

    • Continuation
      3

      "Players report long play sessions, multiple playthroughs with different builds, and engagement with secrets and puzzles."

    • Cooperation
      -5

      "Entirely single player with no multiplayer or cooperative elements."

    • Creativity
      3

      "Players customize builds, choose weapons and gadgets, and solve puzzles creatively; some secret discovery."

    • Domination
      -5

      "No social or multiplayer dominance; player interacts only with environment and AI enemies."

    • Escapism
      4

      "Strong atmospheric immersion in a steampunk tower with story and exploration providing escape from reality."

    • Expectation
      -4

      "Players engage voluntarily out of interest and nostalgia for dungeon crawlers; no obligation or external pressure."

    • Experimenting
      3

      "Players try different builds, weapons, gadgets, and puzzle solutions; game encourages experimentation."

    • Exploration
      4

      "Exploration of multiple levels, secrets, and hidden buttons is a key part of gameplay."

    • Expression
      2

      "Character customization through equipment and skill choices allows some self-expression."

    • Fantasy
      3

      "Steampunk sci-fi fantasy setting with imaginative story and supernatural elements."

    • Fellowship
      -5

      "No social or community features; strictly solo play."

    • Growth
      4

      "Skill trees, leveling, and equipment upgrades provide meaningful player growth and development."

    • Health
      -4

      "Requires sedentary play; no physical activity involved."

    • Idle
      -4

      "Requires constant attention and focus during combat and puzzles; not a casual or background game."

    • Intimacy
      -5

      "No social or emotional relationship building; solo experience."

    • Leadership
      -5

      "No leadership or group management; single character control only."

    • Progression
      4

      "Clear progression through levels, skill trees, equipment upgrades, and story advancement."

    • Relaxation
      1

      "Atmospheric and immersive but combat and puzzles can be tense and challenging."

    • Sensation
      3

      "Strong sensory stimulation from detailed visuals, lighting, sound effects, and music."

    • Status
      -5

      "No social status or recognition systems; individual focus."

    • Story
      3

      "Narrative delivered through voice acting, audio logs, and text; story motivates exploration."

    • Strategy
      4

      "Combat and puzzles require tactical thinking, planning, and problem solving."

    • Thrill
      3

      "Combat encounters and traps provide suspense and excitement."

    • Value
      4

      "Players report good value for money with many hours of gameplay and replayability."

    • Violence
      4

      "Combat involves attacking and defeating mechanical and biological enemies with weapons and gadgets."

    • Survival
      3

      "Players must avoid damage, manage resources, and survive enemy encounters and traps."

    Last update: 29/04/2026